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  1. #11
    Player
    bokchoykn's Avatar
    Join Date
    Sep 2013
    Posts
    368
    Character
    Bokchoy Mcnuggets
    World
    Sargatanas
    Main Class
    Marauder Lv 80
    Quote Originally Posted by AmyNeudaiz View Post
    I disagree with your statement mainly because IMO you can't compare the value in the highest capability of the 3 roles.

    IMO what's causing the illusion is the relatively low bar to be "good" at both healer and tank roles. If you get the job done on a regular basis, you're good at the role but if you don't, you're bad. It's my opinion that the bar can go very high for both of those roles just like DPS, people just don't care much because it gets the job done and the payoff for the extra mile isn't as great as the payoff for extra DPS. (Most of the time)
    It has nothing to do with what people perceive to be good or bad. I'm strictly referring to the "skill cap". As in "how much better can you get at this class?" and "how much effort and skill is required to reach this level?" and it is in my opinion that melee DPS has the highest skill cap.

    Is it necessarily important to play melee DPS at this level? Definitely not. The bosses in this game aren't terribly demanding. If Titan EX can be beaten with six people, this is pretty clear. But that's beyond the point I was trying to make, which was simply that melee DPS has the highest skill cap.

    Quote Originally Posted by kukurumei View Post
    Even if they don't fall off, you just have to raise a dps at key moments, and you can make it though jail, superbomb, adds. Sure it's a risky gamble, but no getting around a healer or a tank death.

    In titan ex, your dps can be double weakened, crash and burn on each stop, get raised, and still meet the standard for superbombs, jails, adds, burn. I have raised 1 dps 6 times in Titan ex and still felt like nothing was lacking as long as he died and didn't die in the right times.

    Now if a healer or a tank gets a single weakness much less double weakness, might as well wipe.

    And if SE fixes Auto-attack for melees, I bet you 80% of those "bad dps" becomes good over night.
    All I was trying to convey was that higher DPS increases your party's margin of error and can win situations that are otherwise lost.

    DPS is important and not just for meeting requirements for DPS checks.
    (1)
    Last edited by bokchoykn; 03-07-2014 at 04:38 AM.