Quote Originally Posted by bokchoykn View Post
If you're referring to this statement: "However, a good Monk does all the little things knowing that the difference between 220 DPS and 300 DPS could be the difference between winning and losing."

Yes, it's true. One of your DPS might fall on on EX Titan, and the rest of the team has to carry the rest of the way. Being a good DPS you put out shortens the length of the fight and lets you meet the continuous DPS requirements of the fight (Gaols, Gaolers, Bomb).
Even if they don't fall off, you just have to raise a dps at key moments, and you can make it though jail, superbomb, adds. Sure it's a risky gamble, but no getting around a healer or a tank death.

In titan ex, your dps can be double weakened, crash and burn on each stop, get raised, and still meet the standard for superbombs, jails, adds, burn. I have raised 1 dps 6 times in Titan ex and still felt like nothing was lacking as long as he died and didn't die in the right times.

Now if a healer or a tank gets a single weakness much less double weakness, might as well wipe.

And if SE fixes Auto-attack for melees, I bet you 80% of those "bad dps" becomes good over night.