When i say 1.0 i mean the one that is not ARR. Its like people here says 2.2, they usually confine it as 2.0.
Its 1.0 vs 2.0 lol.. and 1.23 is part of 1.0 so to speak.
Goodbye, Final Fantasy...
Yeah it's true - except there were other parts to this, no data from those servers were gong to be carried over to 2.0, no new content would ever be made for the servers, no maintenance, and then they gave everyone their relics for every class. Basically they forced it so that there wasn't anything to do on the server anyways, it'd be like playing today and they decided to give you all allagan gear for all your classes.
Just wanted clarification, thank you.
There are ppl on these forums that specifically talk 1.23 and want nothing about 1.0 in their discussion.
Hand me things soon as i log in is the new era!
Anyway, Time sinks are needed in MMO or it would die too fast. FFXIV ARR has time sinks, but in a different way.
Doing something to attain a goal is not time sink, if you think longer fights are time sinks, then they should make all fights easier,, actually they are doing that...--;.
Sadly working toward a goal does not exist in this era of gaming either.
What goals in FFXIV takes longer than one day? Nothing.
Heck, relic quests can be completed in 3 hrs. thats probably the longest "goals" in FFXIV. *after typing that sentence, i detest this game's direction even more*
Goodbye, Final Fantasy...
Add permanent death with server ban and there we are talking, everything else is how the game should be right now.
About time sinks. Yes they are needed but they have to be smart planned, in this game time sinks are archivements that no one or just a small ammount of the population does like getting luminaries. And others are just frustration made interface with item managment for example. Those kind of things are the time sinks of FFXIV... lel.
Last edited by Alexander_Dragonfang; 03-07-2014 at 12:31 AM.
While I do miss some things from the 1.0 Area, mostly those things that made the world a bit more vicious and a bit more thrilling to explore (that and spearfishing) most of your ideas sound .... just wrong.
People complain about every crap you can imagine that it is to hard. Or they want to make it easier because it is boring when it isn't as easy as they want it to be (that logic I don't understand, sastasha is annoying no matter how easy it is)
I agree with some of your points that the things I listed are time sinks rather than harder to complete. What I should have also mentioned is that in adding these time sink type features it would get players back out into the world map travelling around instead of tele's and mounts from the get go. New players should explore the world a little first before being able to bypass most of it.
I think more of a grind and gated content helps people become attached to the world they're playing in. If you're forced to stay in an area because you aren't high enough to progress to the next then you grow accustomed to all the little intricacies the developers took time to add to each area and you're much more excited once you do finally progress.
I also forgot to add:
- No markers on the map (but you can add your own)
- No highlighted npcs, you have to talk to them to find the quests
- World NMs or FATEs that are as tough as single world NMs
Go play Ragnarok Online lol, it has all the "features" you are looking for!
- tele's use anima like in 1.0 instead of gil
- certain areas of the maps are filled with dangerous mobs
- all world mobs in general are much tougher but also give higher exp giving people the option to grind old school style.
- you have to run to a dungeon to enter it
- NO DUTY FINDER
- And other similar difficulty increases.
I'm sure many people would happily move to a server like this and it would let different types of players get what they want.
Time sink != hard
FFXIV: ARR item database, ability lists, maps, guides, dungeon loot lists and more. - http://www.ffxivinfo.com
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