I agree with some of your points that the things I listed are time sinks rather than harder to complete. What I should have also mentioned is that in adding these time sink type features it would get players back out into the world map travelling around instead of tele's and mounts from the get go. New players should explore the world a little first before being able to bypass most of it.
I think more of a grind and gated content helps people become attached to the world they're playing in. If you're forced to stay in an area because you aren't high enough to progress to the next then you grow accustomed to all the little intricacies the developers took time to add to each area and you're much more excited once you do finally progress.
I also forgot to add:
- No markers on the map (but you can add your own)
- No highlighted npcs, you have to talk to them to find the quests
- World NMs or FATEs that are as tough as single world NMs


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TimeSink/waste/have fun 

