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  1. #1
    Player
    Join Date
    Mar 2011
    Posts
    1,651
    Quote Originally Posted by Physic View Post
    Im leaning toward a fairly difficult endeavor with many different paths that you can repeat a lot in a short time frame, but its hard to beat.
    Id go with a money or item requiremt as the limiter. thinking back on it, the long recast timers on certain events didnt add much to them for me.
    I also tend to think these may be a "more than you can eat in 60 minutes" offering, making you come back to do certain arms.
    (0)

  2. #2
    Player
    Drex's Avatar
    Join Date
    Apr 2011
    Posts
    120
    Character
    Schism Drexar
    World
    Ragnarok
    Main Class
    Lancer Lv 50
    60min will be ok only, if you almost will need 60min to clear the dungeon, by playing at the very best set up - gear - skill....

    if not then ....wtfngdelusion.
    (0)

  3. #3
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    Quote Originally Posted by Drex View Post
    60min will be ok only, if you almost will need 60min to clear the dungeon, by playing at the very best set up - gear - skill....

    if not then ....wtfngdelusion.
    Hey, sounds like someone hasn't played FFXI.

    It's alright.

    I cannot however think of even 20 timed events. Killing the Lich skele is one of them I guess...
    Every single BCNM and KSNM.

    Salvage, assault, nyzul, limbus, annm, znm, isnm, enm, every major nm, einherjar, mmm, dynamis, every single mission bcnm, ballista, besieged, abyssea, walk of echoes.

    "timed events are everywhere" =/= "everything is timed".

    Yes, they were everywhere. Only few events weren't.
    (2)
    Last edited by Betelgeuzah; 06-21-2011 at 01:18 AM.

  4. #4
    Player

    Join Date
    Jun 2011
    Location
    Limsa Lominsa
    Posts
    12
    There are timers in alot of mmos actually, wow has a individual timer on each boss even tho its not the whole instance. Putting timers on them increases the challenge and makes things fun. If you could just breeze through as slow as possible what would make that so great, to look at the scenery? If thats all you want to do go run around and dont worry about leveling, and if you think the instance will be so easy u finish in 45min or 30min then use the extra time to go look around lol.
    Even if they would have released the best dungeon possible people would find something to complain about. Without the timers people would have complained about the lack of a challenge pushing you forward.
    (0)

  5. #5
    Player
    Join Date
    Mar 2011
    Posts
    1,651
    Like I've said before, SE could save itself some of the rage whining if they said, 3 weeks ago:

    Hey guys, these raids aren't dynamis stamina fests. Quick ops-based strikes are the name of the game.

    Then people would be like awwwwe I wanted 3 hour raids but ok I don't like dynamis.
    (0)

  6. #6
    Player
    Tezz_Xivectro's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    594
    Character
    Tezz Xivectro
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Skimmed the first 3-4 pages, but if it hasn't been mentioned already:

    TIME EXTENSIONS
    UNLOCKABLE WINGS (doubt this one)



    People are just seeing "60 minutes" and fear the worst. It's easy to ridicule something, but once you've experienced it you might actually be for it. This pop-MMO mentality, i swear.
    (3)

  7. #7
    Player
    _C-a-e-r-i-t-h_'s Avatar
    Join Date
    Jun 2011
    Location
    San d'Oria
    Posts
    346
    Character
    Laura Palmer
    World
    Ultros
    Main Class
    Archer Lv 50
    Quote Originally Posted by Tezz_Xivectro View Post
    Skimmed the first 3-4 pages, but if it hasn't been mentioned already:

    TIME EXTENSIONS
    UNLOCKABLE WINGS (doubt this one)

    People are just seeing "60 minutes" and fear the worst. It's easy to ridicule something, but once you've experienced it you might actually be for it. This pop-MMO mentality, i swear.
    Time extensions have been mentioned and it's agreed that they're a bad idea.

    People've discussed the idea of different paths but not in the sense of "unlockable" wings.
    (0)

  8. #8
    I consider 'pop mmo' generation of gamers as the justin beiber era. While my generation of MMO gamers are the Jimi Hendrix and Carlos Santana era.
    (1)

  9. #9
    Player

    Join Date
    Mar 2011
    Posts
    837
    It is good to design some encounters with a specific time frame in mind, but placing a limit on an MMO dungeon seems like a bad idea unless there's some extra goodies/challenges that promote effective time use.
    (0)

  10. #10
    Quote Originally Posted by Verecund View Post
    It is good to design some encounters with a specific time frame in mind, but placing a limit on an MMO dungeon seems like a bad idea unless there's some extra goodies/challenges that promote effective time use.
    Must be a bad idea for 11+ years then as most MMOs have a time limit of some kind imposed on raids, rather it's an invisible one (i.e boss will rage/auto kill after x amount of turns or minutes) or a hard limit, i.e you have 30:00 to reach the boss.

    @Time Extensions being bad:

    Why? Then again...new generation of MMO gamer.
    (0)

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