I also tend to think these may be a "more than you can eat in 60 minutes" offering, making you come back to do certain arms.Im leaning toward a fairly difficult endeavor with many different paths that you can repeat a lot in a short time frame, but its hard to beat.
Id go with a money or item requiremt as the limiter. thinking back on it, the long recast timers on certain events didnt add much to them for me.
60min will be ok only, if you almost will need 60min to clear the dungeon, by playing at the very best set up - gear - skill....
if not then ....wtfngdelusion.
Hey, sounds like someone hasn't played FFXI.
It's alright.
Every single BCNM and KSNM.I cannot however think of even 20 timed events. Killing the Lich skele is one of them I guess...
Salvage, assault, nyzul, limbus, annm, znm, isnm, enm, every major nm, einherjar, mmm, dynamis, every single mission bcnm, ballista, besieged, abyssea, walk of echoes.
"timed events are everywhere" =/= "everything is timed".
Yes, they were everywhere. Only few events weren't.
Last edited by Betelgeuzah; 06-21-2011 at 01:18 AM.
There are timers in alot of mmos actually, wow has a individual timer on each boss even tho its not the whole instance. Putting timers on them increases the challenge and makes things fun. If you could just breeze through as slow as possible what would make that so great, to look at the scenery? If thats all you want to do go run around and dont worry about leveling, and if you think the instance will be so easy u finish in 45min or 30min then use the extra time to go look around lol.
Even if they would have released the best dungeon possible people would find something to complain about. Without the timers people would have complained about the lack of a challenge pushing you forward.
Like I've said before, SE could save itself some of the rage whining if they said, 3 weeks ago:
Hey guys, these raids aren't dynamis stamina fests. Quick ops-based strikes are the name of the game.
Then people would be like awwwwe I wanted 3 hour raids but ok I don't like dynamis.

Skimmed the first 3-4 pages, but if it hasn't been mentioned already:
TIME EXTENSIONS
UNLOCKABLE WINGS (doubt this one)
People are just seeing "60 minutes" and fear the worst. It's easy to ridicule something, but once you've experienced it you might actually be for it. This pop-MMO mentality, i swear.

Time extensions have been mentioned and it's agreed that they're a bad idea.Skimmed the first 3-4 pages, but if it hasn't been mentioned already:
TIME EXTENSIONS
UNLOCKABLE WINGS (doubt this one)
People are just seeing "60 minutes" and fear the worst. It's easy to ridicule something, but once you've experienced it you might actually be for it. This pop-MMO mentality, i swear.
People've discussed the idea of different paths but not in the sense of "unlockable" wings.
I consider 'pop mmo' generation of gamers as the justin beiber era. While my generation of MMO gamers are the Jimi Hendrix and Carlos Santana era.
It is good to design some encounters with a specific time frame in mind, but placing a limit on an MMO dungeon seems like a bad idea unless there's some extra goodies/challenges that promote effective time use.
Must be a bad idea for 11+ years then as most MMOs have a time limit of some kind imposed on raids, rather it's an invisible one (i.e boss will rage/auto kill after x amount of turns or minutes) or a hard limit, i.e you have 30:00 to reach the boss.
@Time Extensions being bad:
Why? Then again...new generation of MMO gamer.
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