parse caduceus. or titan HM
parse caduceus. or titan HM
I don't always pug, but when i do, it's with Pretty Ugly Guys
Yeah the thing with Titan HM and Garuda for example is that they always damn jump before my power surged disemboweled blood for blood potioned full thrust.. and it drives me crazy.
can try cadeceus next week i guess as i have 1-4 cleared already.
Atomos is the most perfect thing to parse on besides dummies.

My friend tells me that Cad has the most reliable parses in general (although Bard and SMN parses will be inflated if you are aiming to assess single target DPS, due to multi-dots).
well SMN will have to move for slimes and such. I find it best to parse where there are realistic mechanics (but not necessarily enough to cause ahuge handicap)
I don't always pug, but when i do, it's with Pretty Ugly Guys

My friend uses ACT and he says I parse between 360-375. He mentioned something about ACT being weird the past two weeks with my "time on target" as 362, but the encounter DPS as 375. Something slightly odd with when ACT is interpreting the start and end of the fight, since encounter DPS should virtually always be lower than time-on-target.



I play MNK as my melee of choice. However, it seems to me there's not much reason to use MNK right now compared to DRG in most fights, especially because every party has a BRD in it, period. Their damage is so similar, with MNK pulling ahead slightly in sustained ST damage (assuming the fight allows for it, which thankfully T1-5 do at least), but when you add in DRG's better burst, amazing on-demand AoE, and adding anywhere from 20-30 DPS per BRD in the party, I feel like MNK is just not an efficient choice unless you really want the INT debuff from Dragon Kick. I think I do pretty well with my i90 MNK (no Allagan weapon), as my friend parses me at 370-380 training dummy DPS before going dry, but when DRG's parsing so damn close and they're MUCH less affected by mechanics and phase changes in real fights, I can't help but wonder why I play MNK (outside the fact I enjoy its playstyle more) from an efficiency standpoint.
The way I look at it, right now, DRG's presence instead of MNK's presence = more total damage due to BRD buff (in some fights A LOT more total damage) and brings more versatility to deal with adds and mechanics. MNK is something you bring when you already have a DRG and you want another melee. Thoughts on this besides "L2P," "my friend does sick damage with MNK," etc?
Last edited by Sleigh; 03-05-2014 at 09:50 AM.
Mantra seems pretty useful
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