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  1. #1
    Player
    EasymodeX's Avatar
    Join Date
    Sep 2013
    Posts
    900
    Character
    Lunairetic Emx
    World
    Midgardsormr
    Main Class
    Lancer Lv 50
    1. Drop Fracture.

    2. 458acc for coil, 0 acc for non-coil.

    3. Max determination on gear.

    ... that's pretty much it for the past 80 pages, lulz.
    (3)

  2. #2
    Player
    Gamemako's Avatar
    Join Date
    Aug 2013
    Posts
    795
    Character
    Elysia Mazda
    World
    Coeurl
    Main Class
    Armorer Lv 50
    Quote Originally Posted by EasymodeX View Post
    3. Max determination on gear.
    Did you ever parse those?
    (0)

  3. #3
    Player
    EasymodeX's Avatar
    Join Date
    Sep 2013
    Posts
    900
    Character
    Lunairetic Emx
    World
    Midgardsormr
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Gamemako View Post
    Did you ever parse those?
    Parse what about them?



    On the fast conflag topic:

    Disembowel -> TTT

    You basically get 4 guaranteed GCDs during fast conflag. It's possible to get 5 depending on your SS and whether or not your SCH is running Selene and/or has the buff up at the time. However, 4 GCDs is reliable. DE+TTT is the highest 4. Insert off-GCDs in between as necessary/available.


    On the Ifrit EX nail sequence:

    - On the first nails there's not much you can do. Just TTT.
    - On the second nails you can tab-PH to good effect. Not much else besides that and TTT.
    - On the third nails, you can: (a) tab-PH, (b) Doomspike the pair nails, (c) stagger IDC continuously.


    Method (c) is advanced and really fun, but takes a lot of attention to do while still using your off-GCD abilities and maintaining HT.

    The method is to use ID on the first nail, DE on the second, then CT on the third nail. Then, go back and use ID on the second nail, then DE on the third, then CT on the fourth, and so on.

    I - 1
    D - 2
    C - 3

    I - 2
    D - 3
    C - 4

    I - 3
    D - 4
    C - 5

    ...

    I - 10
    D - 11
    C - 12

    Etc. This will use Impulse Drive on the DE-debuffed nail. The method uses CT on the nail furthest ahead (that you can manage) so the DoT ticks up well. It also inflicts the DE debuff as soon as is reasonable for synergy with Bard pew pew behind you. It also causes you to move around the arena more slowly so you don't risk running into the howl like tab-PH might.
    (0)

  4. #4
    Player
    Yaptap's Avatar
    Join Date
    Aug 2013
    Posts
    23
    Character
    Yap Tap
    World
    Behemoth
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by EasymodeX View Post
    2. 458acc for coil, 0 acc for non-coil.
    458 works for entire coil?
    (0)

  5. #5
    Player
    Atreides's Avatar
    Join Date
    Apr 2011
    Posts
    1,067
    Character
    Ikohyu Kaito
    World
    Balmung
    Main Class
    Marauder Lv 100
    Quote Originally Posted by Yaptap View Post
    458 works for entire coil?
    Yes, the required ACC is:
    Flank = 458
    Rear = 435
    Front = 476+-

    So aslong you don't play a frontstile Monk/Dragoon all you need is 458 acc.
    (2)

  6. #6
    Player
    Nero's Avatar
    Join Date
    Mar 2011
    Posts
    1,671
    Character
    Karon Mephisto
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Atreides View Post
    Yes, the required ACC is:
    Flank = 458
    Rear = 435
    Front = 476+-

    So aslong you don't play a frontstile Monk/Dragoon all you need is 458 acc.
    Ah nice, thanks for the Information.

    Are there any parsings out there between different builds, rotations?
    (0)

  7. #7
    Player
    SpinOff's Avatar
    Join Date
    Nov 2013
    Posts
    10
    Character
    Spin Off
    World
    Adamantoise
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Atreides View Post
    Yes, the required ACC is:
    Flank = 458
    Rear = 435
    Front = 476+-

    So aslong you don't play a frontstile Monk/Dragoon all you need is 458 acc.
    This is a wonderful nugget of info. Thank you very much. +1
    (0)

  8. #8
    Player
    Thorauku's Avatar
    Join Date
    Oct 2013
    Posts
    931
    Character
    Yvaine Isaulde
    World
    Tonberry
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Atreides View Post
    Yes, the required ACC is:
    Flank = 458
    Rear = 435
    Front = 476+-

    So aslong you don't play a frontstile Monk/Dragoon all you need is 458 acc.
    So I just did T5 earlier with 453 ACC. And I did miss 4 ID from rear which I think is enough to prove that the 435 ACC requirement from rear here is incorrect.
    (0)
    IGN: Yvaine Isaulde
    World: Tonberry

  9. #9
    Player
    Randelsa's Avatar
    Join Date
    Feb 2012
    Location
    Limsa Lominsa
    Posts
    6
    Character
    Zarienia Zahla
    World
    Excalibur
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Thorauku View Post
    So I just did T5 earlier with 453 ACC. And I did miss 4 ID from rear which I think is enough to prove that the 435 ACC requirement from rear here is incorrect.
    I run turn 5 with 460, and have never missed unless the mob was facing me, so if the 435 is wrong, it wont be much above that
    (0)

  10. #10
    Player
    Umero's Avatar
    Join Date
    Aug 2011
    Posts
    283
    Character
    Mero Mero
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    the animation lock still sucks bad for Jump.
    (1)

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