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  1. #1
    Player
    Gamemako's Avatar
    Join Date
    Aug 2013
    Posts
    795
    Character
    Elysia Mazda
    World
    Coeurl
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Lemon8or View Post
    It doesn't unfortunately. Spiny sometimes can apply 1 stack right away or before the first 20 seconds is over. In solo healing party, if I OT, I usually find myself waiting on Provoke to be off CD (I pull suparna away from MT so melee can hit her safely) if I use it on Spiny right as it spawns.
    In solo healing party, yes, but that's because you kill each sister in about 20 seconds and should only go through one tornado phase at all. You aren't racing plume stacks; you're just too far ahead in DPS. If your DPS is that high, just don't bother moving Suparna. You'll kill her before Garuda can WW anyway. You can actually do that much damage with two healers if your DPS are good enough.

    Quote Originally Posted by Versiroth View Post
    This way, provoke is always available for spiney
    What? Lemon8or was talking about provoking Suparna, not the spiny. OT can always provoke the spiny at the start of the phase, and has no reason to provoke the spiny a second time.

    Quote Originally Posted by Versiroth View Post
    Also, for the all ranged/ignore Chirada method....
    Minstrel Shriek only occurs at the end of the phase. Since LB2/3 makes your tank immobile, you'll want to eat the explosion from the spiny rather than risk being outside the bubble when the cast goes off. Generally best to have a SCH bubble here as well because it'll still hit everyone for 4k. It's really just an alternative to solo heal method, since both methods should have you finish Garuda before the second tornado phase ends.

    Quote Originally Posted by Versiroth View Post
    I'm still learning this fight, for sure, but I just find that too many things can go wrong here. For instance, I've had the DD pull Chirada off of me when I tabbed to provoke spiny.
    That would be your own fault. FoF + RoH combo. Again, for the entire fight, your goal is not to panic and run in circles hitting Shield Lob. You have ~20 seconds before tornadoes appear at all, and MT won't have more than 1 stack from eye phase. You can start your combo on Garuda then hit Chirada when she spawns. Garuda is vulnerable for the entirety of the eye->tornado phase transition, but even if she weren't, you no longer need to deal damage to advance combos.

    Quote Originally Posted by Versiroth View Post
    I also once had a situation where I provoked both spiny and Chirada and Chirada died fast, the MT provoked the spiny and I had to wait for Suparna.
    As noted above, that happens when your DPS is high. It really doesn't matter; you can provoke Suparna once it's up (safer) or just let melee DPS go across the tornados and kill Suparna where she stands (technically riskier, but if you're killing Chirada that fast, you should have no trouble downing Suparna just as quickly).

    Quote Originally Posted by Versiroth View Post
    Once Provoke was up, I grabbed Suparna. She died quickly and once the circle phase started again, the spiny went to the MT and I had to wait another 10 second or so before my provoke came off CD. The problem here was that the DD were stacked on Garuda to AOE the plumes. I had to scream and <se.2> that I couldn't provoke yet so they wouldn't go crazy and kill the spiny with AOEs.
    Tornado phase is 90 seconds. Transition is another 15 or so. During that time frame, you use Provoke twice. Garuda does not ever jump out of tornado phase based on DPS. You are using provoke on something you shouldn't be.
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  2. #2
    Player
    Lemon8or's Avatar
    Join Date
    Aug 2013
    Posts
    1,304
    Character
    Lemon Nate
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Gamemako View Post
    If your DPS is that high, just don't bother moving Suparna.
    I usually move her anyway since: 1. I'll have nothing to do (maybe run to the otherside and DPS) when MT pulls Spiny off and Chirada is dead. 2. If I have 2 or 3 melees in party, it's safer for them and I still encounter a lot of melee DPS who doesn't know when to jump over -.-" Ranged dps doesn't stop DPSing so it's not that much of a net loss compared to melee DPS waiting for WW then jump.