Page 8 of 12 FirstFirst ... 6 7 8 9 10 ... LastLast
Results 71 to 80 of 129

Dev. Posts

Hybrid View

  1. #1
    Player
    Gamemako's Avatar
    Join Date
    Aug 2013
    Posts
    795
    Character
    Elysia Mazda
    World
    Coeurl
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Lemon8or View Post
    It doesn't unfortunately. Spiny sometimes can apply 1 stack right away or before the first 20 seconds is over. In solo healing party, if I OT, I usually find myself waiting on Provoke to be off CD (I pull suparna away from MT so melee can hit her safely) if I use it on Spiny right as it spawns.
    In solo healing party, yes, but that's because you kill each sister in about 20 seconds and should only go through one tornado phase at all. You aren't racing plume stacks; you're just too far ahead in DPS. If your DPS is that high, just don't bother moving Suparna. You'll kill her before Garuda can WW anyway. You can actually do that much damage with two healers if your DPS are good enough.

    Quote Originally Posted by Versiroth View Post
    This way, provoke is always available for spiney
    What? Lemon8or was talking about provoking Suparna, not the spiny. OT can always provoke the spiny at the start of the phase, and has no reason to provoke the spiny a second time.

    Quote Originally Posted by Versiroth View Post
    Also, for the all ranged/ignore Chirada method....
    Minstrel Shriek only occurs at the end of the phase. Since LB2/3 makes your tank immobile, you'll want to eat the explosion from the spiny rather than risk being outside the bubble when the cast goes off. Generally best to have a SCH bubble here as well because it'll still hit everyone for 4k. It's really just an alternative to solo heal method, since both methods should have you finish Garuda before the second tornado phase ends.

    Quote Originally Posted by Versiroth View Post
    I'm still learning this fight, for sure, but I just find that too many things can go wrong here. For instance, I've had the DD pull Chirada off of me when I tabbed to provoke spiny.
    That would be your own fault. FoF + RoH combo. Again, for the entire fight, your goal is not to panic and run in circles hitting Shield Lob. You have ~20 seconds before tornadoes appear at all, and MT won't have more than 1 stack from eye phase. You can start your combo on Garuda then hit Chirada when she spawns. Garuda is vulnerable for the entirety of the eye->tornado phase transition, but even if she weren't, you no longer need to deal damage to advance combos.

    Quote Originally Posted by Versiroth View Post
    I also once had a situation where I provoked both spiny and Chirada and Chirada died fast, the MT provoked the spiny and I had to wait for Suparna.
    As noted above, that happens when your DPS is high. It really doesn't matter; you can provoke Suparna once it's up (safer) or just let melee DPS go across the tornados and kill Suparna where she stands (technically riskier, but if you're killing Chirada that fast, you should have no trouble downing Suparna just as quickly).

    Quote Originally Posted by Versiroth View Post
    Once Provoke was up, I grabbed Suparna. She died quickly and once the circle phase started again, the spiny went to the MT and I had to wait another 10 second or so before my provoke came off CD. The problem here was that the DD were stacked on Garuda to AOE the plumes. I had to scream and <se.2> that I couldn't provoke yet so they wouldn't go crazy and kill the spiny with AOEs.
    Tornado phase is 90 seconds. Transition is another 15 or so. During that time frame, you use Provoke twice. Garuda does not ever jump out of tornado phase based on DPS. You are using provoke on something you shouldn't be.
    (0)

  2. #2
    Player
    Lemon8or's Avatar
    Join Date
    Aug 2013
    Posts
    1,304
    Character
    Lemon Nate
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Gamemako View Post
    If your DPS is that high, just don't bother moving Suparna.
    I usually move her anyway since: 1. I'll have nothing to do (maybe run to the otherside and DPS) when MT pulls Spiny off and Chirada is dead. 2. If I have 2 or 3 melees in party, it's safer for them and I still encounter a lot of melee DPS who doesn't know when to jump over -.-" Ranged dps doesn't stop DPSing so it's not that much of a net loss compared to melee DPS waiting for WW then jump.

  3. #3
    Player Versiroth's Avatar
    Join Date
    Sep 2013
    Posts
    608
    Character
    Kraiden Draxenian
    World
    Diabolos
    Main Class
    Marauder Lv 50
    Also, for the all ranged/ignore Chirada method....

    The OT is in charge of spiny the whole time (MT having to provoke in the circle once, and then in twisters if it goes to the OT first) and all range focus Suparna and then switch to Garuda? Does Chirada ever shriek early or is it always when Garuda does it? Also, should the tank LB as soon as he enters the spiny bubble or wait until Garuda/Chirada appear? Do I have all of that right? Once again, this sucks for melee, but I'd really like to give this method a shot.
    (0)
    Last edited by Versiroth; 03-04-2014 at 11:28 PM.

  4. #4
    Player Versiroth's Avatar
    Join Date
    Sep 2013
    Posts
    608
    Character
    Kraiden Draxenian
    World
    Diabolos
    Main Class
    Marauder Lv 50
    I had a group that did something interesting last night. We had one melee and instead of everyone killing Chirada and then the OT pulling Suparna across the tornados, we had all range on Suparna from the start and we had the melee LB Chirada each time. So, the melee/OT pretty much downed Chirada by themselves (we switched to Chir for a second when Garuda/Suparna teleported) and the three range were able to down Suparna very fast as well as we could stay on her practically the whole time. The tanks only had to worry about the spiny and no DPS had to risk WW.

    It seems like a pretty good melee friendly strategy to me.
    (0)

  5. #5
    Player
    Lemon8or's Avatar
    Join Date
    Aug 2013
    Posts
    1,304
    Character
    Lemon Nate
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Versiroth View Post
    It seems like a pretty good melee friendly strategy to me.
    Except: 1. You only have 1 melee DPS. This would not work if you have more than 1. 2. You LB Chirada which usually is either 1 or 2 while if you save for 3 and LB Garuda in Eye phase, it would probably go faster.

  6. #6
    Player
    HoolieWho's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    207
    Character
    Hoolie Who
    World
    Hyperion
    Main Class
    Lancer Lv 55
    Quote Originally Posted by Lemon8or View Post
    Except: 1. You only have 1 melee DPS. This would not work if you have more than 1. 2. You LB Chirada which usually is either 1 or 2 while if you save for 3 and LB Garuda in Eye phase, it would probably go faster.
    If you have two melee, you do the same thing Versiroth said except you LB Suparna instead of Chirada. If you have three or four melee, then you probably want to explore a different strat.

    I'm not convinced LB3 on Garuda makes the fight faster than LB1 on the sisters, but it is nice to have LB3 in case something goes wrong with the spiny.
    (0)
    The First Law of Roegadynics: "A Roegadyn may not injure a Lalafell or, through inaction, allow a Lalafell to come to harm."

  7. #7
    Player Versiroth's Avatar
    Join Date
    Sep 2013
    Posts
    608
    Character
    Kraiden Draxenian
    World
    Diabolos
    Main Class
    Marauder Lv 50
    Quote Originally Posted by HoolieWho View Post
    If you have two melee, you do the same thing Versiroth said except you LB Suparna instead of Chirada. If you have three or four melee, then you probably want to explore a different strat.

    I'm not convinced LB3 on Garuda makes the fight faster than LB1 on the sisters, but it is nice to have LB3 in case something goes wrong with the spiny.
    Yeah, with two melee, you could have one on Chirada and the other on Suparna (with the MT). The melee on Suparna could LB her and then switch to Chirada (to avoid DWW) while the range finish off Suparna and then switch to Chirada. Either way, it takes away having to provoke a sister and makes the fight more melee friendly. In either strat, LBing a sister makes it to where you're able to attack Garuda for a longer time during the twisters. So, it probably equals out anyway.
    (0)
    Last edited by Versiroth; 03-07-2014 at 10:24 PM.

  8. #8
    Player
    Gamemako's Avatar
    Join Date
    Aug 2013
    Posts
    795
    Character
    Elysia Mazda
    World
    Coeurl
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Lemon8or View Post
    Except: 1. You only have 1 melee DPS. This would not work if you have more than 1. 2. You LB Chirada which usually is either 1 or 2 while if you save for 3 and LB Garuda in Eye phase, it would probably go faster.
    Not to mention that the as long as both sisters are alive, they receive a defense buff, and when you have to swap with both sisters alive, your DPS gets absolutely clobbered by buff stacks.

    Though, it's worth noting that I don't recommend using the LB during Eye phase. It pierces the Lithified Flesh buff, so you can use caster LB during tornado phase to nuke both Garuda and Suparna at once, simultaneously reducing risk of a wipe and boosting DPS.

    Quote Originally Posted by Versiroth View Post
    Yeah, with two melee, you could have one on Chirada and the other on Suparna (with the MT). The melee on Suparna could LB her and then switch to Chirada (to avoid DWW) while the range finish off Suparna and then switch to Chirada.
    Don't add moving parts to a fight. Follow the KISS principle. The only good reason to split DPS on Chirada and Suparna is that your DPS is too high in the first place and you want to slow down Chirada's death.

    //EDIT:

    Quote Originally Posted by Cessna View Post
    You all could try the most melee friendly stragedy the official stragedy which is the triangle method, same dps requirements as the American version *ie double wicked*
    None of this is true. It is not the "official strategy" and it is harder on the DPS than double WW. You get DPS reduction from stacks as well as lost positional abilities. Almost all of the methods involve using melee LB1 here because the sisters have 4 stacks after the jump. A poorly-geared group will fail this method 100% of the time due to DPS requirements being too damn high.
    (0)
    Last edited by Gamemako; 03-08-2014 at 03:43 AM.

  9. #9
    Player
    Lemon8or's Avatar
    Join Date
    Aug 2013
    Posts
    1,304
    Character
    Lemon Nate
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by HoolieWho View Post
    I'm not convinced LB3 on Garuda makes the fight faster than LB1 on the sisters, but it is nice to have LB3 in case something goes wrong with the spiny.
    3 LB1 is 6900 potency. 1 LB3 is 9000 potency. That 2100 potency is where it will make your fight faster. Provoking Suparna after Chirada is dead is not risking anything except 2 or 3 seconds while Suparna runs across the tornadoes.

  10. #10
    Player
    Cessna's Avatar
    Join Date
    Aug 2013
    Posts
    127
    Character
    Judge Justus
    World
    Balmung
    Main Class
    Marauder Lv 78
    You all could try the most melee friendly stragedy the official stragedy which is the triangle method, same dps requirements as the American version *ie double wicked*

    It works like this, dps grab chirada stack on downburst (big warning when its coming) and share the damage, 1k each person, while tanks grab surpana and gurada, when they disappear swap positions so the adds don't build up their stacks, when chirada dies, the melee just waltz over and destroy surpana, no wicked wheels to worry about for the melee's and as a added bonus tank swaps are done with ease and no main tank can't get instakilled if he doesn't pop a cooldown. Only downside to this strag is it requires more from the healers and a bit more movement from the tanks.

    On phase 3, same thing and the tanks just pass the spiny when one gets 2 stacks on.
    (0)

Page 8 of 12 FirstFirst ... 6 7 8 9 10 ... LastLast