Very nice addition, thank youThe op isn't asking for content to be dumbed down. The op is asking for the ability to form a group to do progress. Some people are casual players, they are in smaller FC's. They may have started the game POST release (GASP yes there are some who did) and therefore they might be missing out on the already formed progression groups. Saying that their opinion is not valid because you USED TO PLAY Everquest or WoW is silly. I played them too. Those games thrive on Zerg and wake up calls at 3am cause <boss is up hurry before someone else gets it (EQ1 oldschool!).
I agree that it can be difficult for a newer player or a casual player to find 8 people of the RIGHT class mix who want to focus on keeping the winnings in their group and not letting it go to a PUG.
Your "Const-party" is called a static group or a static party, in English.
This x1000 rather than lock people out from participating, lock out the loot if you have too so that once you have rolled on loot from a particular boss you cant loot that boss for the rest of the week.
what's a "vagoon"
still getting this coolkid terminology down
like FFXI
brd ,join party1 > sing > drop > join party 2 > sing > drop.
or going as thf afk while every1 kill boss , joining party at 5% (TH bit**)
20 healers outside the main alliance ~~
Zergfest (everything is like odin fate)
no thanks.
8 players is low (10 would have been way better 2 tanks , 2 heals ,4 dps) but FFXIV light partys are 4 players so![]()
Last edited by Warlyx; 03-03-2014 at 02:19 AM.
I do wish there was more 4-person content progression, for smaller groups of friends. Something challenging and requiring coordination, like Coil or EXs, whereas 4-person dungeons are designs to be more casual.
Afterall, for endgame 8-person groups we have hardcore dungeons like Coil, trials like Primals, and even casual dungeons such as CT/Castrum/Praetorium. I'd love to see more variety in the 4-person content than just HM dungeons.
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