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  1. #1
    Player
    raelgun's Avatar
    Join Date
    Aug 2013
    Posts
    782
    Character
    Thendra Cyril-gun
    World
    Zodiark
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by ApolloGenX View Post

    Overly complicating a class to get results on par with others makes for a poorly designed class- not an interesting or played class. See WoW warlocks for example.
    wont lie, kinda the point in playing a warlock at end game was because it was regarded as more complicated then other classes, its why i played it, wasnt a case of it doing more damage, its flavour and style of play, people mostly chooses classes that suit their style, something that is complicated is fine, if other people couldnt do decent damage, then nothing wrong with that, bleeding edge progression wasnt for them.
    (0)

  2. #2
    Player
    ApolloGenX's Avatar
    Join Date
    Aug 2013
    Posts
    1,396
    Character
    Galen Amaranthe
    World
    Leviathan
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by raelgun View Post
    wont lie, kinda the point in playing a warlock at end game was because it was regarded as more complicated then other classes, its why i played it, wasnt a case of it doing more damage, its flavour and style of play, people mostly chooses classes that suit their style, something that is complicated is fine, if other people couldnt do decent damage, then nothing wrong with that, bleeding edge progression wasnt for them.
    Maybe for you- but the class representation went through the floor. One could argue that the mechanics to achieve parity made the class detrimental to a cutting edge guild that could use simpler classes to the same effect. There is a reason they revamped the mechanics..
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