Page 8 of 19 FirstFirst ... 6 7 8 9 10 18 ... LastLast
Results 71 to 80 of 190
  1. #71
    Player
    Edellis's Avatar
    Join Date
    Dec 2013
    Posts
    754
    Character
    Ixora Lepta
    World
    Zalera
    Main Class
    Archer Lv 73
    THOSE are the butt models that one guy cried about for like 90 pages?

    Okay you people overhyped the everloving shit out of the old model anatomy. The Miqote's are flat in 1.0 as well. They've lost more hip then ass. The only real thing the new models suffer from is the lack of physics-assisted animations.

    I finally get to see a good in-game video of the bare 1.0 models and they're identical to the ones now with a few more polygons. I just don't get some of you.


    No seriously though, just watch porn.
    (0)

  2. #72
    Player
    Kittra's Avatar
    Join Date
    Apr 2011
    Posts
    349
    Character
    Kittra Thelder
    World
    Hyperion
    Main Class
    Lancer Lv 50
    Quote Originally Posted by TrystWildkey View Post
    *sigh*

    That video made me sad. Everything in 1.0 looked so much better.
    By "everything" I assume you mean everything excluding the copy pasted starting areas right?

    Honestly, it really was only the starting areas that had the copy pasted locations, which is all of three areas. They were very large starting areas, but still only three areas out of many more with higher detail and thought put into them.

    I'm willing to bet more than half the people who originally played 1.0-1.23 had no idea that there were unique and secret areas in the game you could explore for fun. It makes me miss those little things in games where the developers would hide special locations and see how long it took their players to find them. Apparently, FFXI still has some locations in the original release and Zilart expansion that have not been discovered yet.

    Quote Originally Posted by Edellis View Post
    THOSE are the butt models that one guy cried about for like 90 pages? *snip*

    I finally get to see a good in-game video of the bare 1.0 models and they're identical to the ones now with a few more polygons.
    Based upon your own observations it should be abundantly clear that the majority of people asking for a revision are not looking to fulfill some sexual urge with a video game.

    As you said, the old models are lacking mostly in hips BUT this only applies to the Miqo'te models. The Hur (male/female), and Elezen (male/female) are missing much more in the rear area.

    As a side note, we have more "physics-assisted animation" (lol) now than we did in the old version which, to me, was completely unnecessary and if they were going to do that then they could have left the butts alone...
    (1)
    Last edited by Kittra; 03-01-2014 at 07:16 PM.

  3. #73
    Player
    Edellis's Avatar
    Join Date
    Dec 2013
    Posts
    754
    Character
    Ixora Lepta
    World
    Zalera
    Main Class
    Archer Lv 73
    Im sure its easy to hide special locations when the world maps were endless hellscapes of nothing, and the secret areas were too.
    (0)

  4. #74
    Player
    Kittra's Avatar
    Join Date
    Apr 2011
    Posts
    349
    Character
    Kittra Thelder
    World
    Hyperion
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Edellis View Post
    Im sure its easy to hide special locations when the world maps were endless hellscapes of nothing, and the secret areas were too.
    Merge all current zones into one endless zone and you pretty much have endless hellscapes of nothing again with a few places to look at here and there.

    Whereas one version had "soft" zone-lines so you didn't feel like you were changing locations, the new version has "hard" zone-lines so you know when you've changed locations.

    Divide up 1.0's areas based upon the soft zone-lines and you pretty much have areas of the same size as 2.0's but with more of them. Give all of 2.0's areas soft zone-lines, it's the reverse and basicly the same as 1.0 but without as much space.

    Some people like it that way, some don't, whatever floats your boat. I personally have nothing against hard zone-lines, I played FFXI for 8 years and never once complained about them.

    *EDIT*

    I also forgot to mention, 80% of those copy pasted areas people would complain about in 1.0 were the soft zone-lines, so I'm not sure why so many people expected them to expend resources on areas where literally nothing happened.
    (2)
    Last edited by Kittra; 03-01-2014 at 07:26 PM.

  5. #75
    Player
    Althea's Avatar
    Join Date
    Aug 2011
    Posts
    81
    Character
    Andisia Sommerset
    World
    Exodus
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Knives View Post
    http://www.youtube.com/watch?v=KwMb6QkBgxI From the Firefall Faire in 1.0, looking at this while playing the game now makes me sad. I really hope they eventually update the models at some point.
    Stuff like this makes me sad. 1.0 was legitimately one of the few games that I was just completely taken in by the graphics. People say the zones where cut/pasted, which is true; but the fact that the whole game was completely open world, instead of zoned off into sections, made it so much fun to just wander around and explore.

    And those models, man. Especially the animations. No corners where cut there.

    Edit: Also upon thinking of 1.0 and it's animations, how good where the cut scenes? Your character didn't just poweralk in a straight line, and then instantly stop and stare lol.
    (5)
    Last edited by Althea; 03-01-2014 at 08:33 PM.

  6. #76
    Player Shioban's Avatar
    Join Date
    Sep 2012
    Location
    Bastok
    Posts
    1,564
    Character
    Shio Ban
    World
    Twintania
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Althea View Post
    How good where the cut scenes? Your character didn't just poweralk in a straight line, and then instantly stop and stare lol.
    The models were an unfortunate loss, but the cutscenes were understandable.

    To make cut scenes like the ones that featured in 1.23 had a HUGE production time. 2.0 had a strict schedule to the most basic cutscenes they could come up with were implemented.
    Lots of interesting code was created for the 1.23 cutscenes, one such example was the Coblyns running over a hill, where they coded in a procedural animation set for the coblyn leg animations when running to make sure they all ran at different times/speeds from each other.

    Lots of work went into small details in 1.23, but sadly the overall picture was swallowed by time conusming tasks that took far too long to complete (apparently bad development timing/scheduling too)

    No careful character planning, animation, framing, post-effect editing, timing, mise en scene, etc. That went into the originals.
    2.0 had a slap-dash of "Sure this'll do fine!" which I hope they reconsider in the future, facial animation are the worst when comparing 1.23 > 2.0.

    All your character does is /shocked and /yes now. It's like a nodding dog.
    (3)

  7. #77
    Player
    BunnyChain's Avatar
    Join Date
    Aug 2013
    Location
    Lavender Beds (✿◠‿◠)
    Posts
    689
    Character
    Rena Cebe
    World
    Moogle
    Main Class
    Conjurer Lv 1
    Quote Originally Posted by Knives View Post
    http://www.youtube.com/watch?v=KwMb6QkBgxI From the Firefall Faire in 1.0, looking at this while playing the game now makes me sad. I really hope they eventually update the models at some point.
    Honestly those characters look more like models than adventurers, I mean someone who fights for their lives, is constantly on the move and does lots of things would either have a more lean body or more muscles.*

    *Terms and conditions apply.
    (1)

  8. #78
    Player
    Elazu's Avatar
    Join Date
    Aug 2013
    Posts
    625
    Character
    Aveira Teleri
    World
    Odin
    Main Class
    Archer Lv 60
    I fully support this cause! At least give us an option to use the far superior 1.0 character models and only yourself and people who have activated it can see them, so PS3s all over the world don't blow up!
    (4)

  9. #79
    Player
    matic's Avatar
    Join Date
    Mar 2011
    Posts
    81
    Character
    Matic Valefor
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Vejjiegirl View Post
    I think its more everyone wanting a normal looking character, rather than having a butt fetish.
    Character look and appeal should be a priority as well as gameplay, since we are always using our characters and see them on a daily basis almost as if they were our second selves.
    way to take what i said literally lolol. incredible.

    i'd suggest that you all go play a game whose character models are more pleasing to you. this shit is ridiculous. especially because if you understand anything about game development, and this game in particular, you'd know that this is a fool's errand; they aren't going to change the character models for you. sorry. better find something else negligible to complain about.
    (0)

  10. #80
    Player
    matic's Avatar
    Join Date
    Mar 2011
    Posts
    81
    Character
    Matic Valefor
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by BunnyChain View Post
    Honestly those characters look more like models than adventurers, I mean someone who fights for their lives, is constantly on the move and does lots of things would either have a more lean body or more muscles.*

    *Terms and conditions apply.

    yes, toss the 'realism' card on the table.

    because that's always an intelligent move.
    (0)

Page 8 of 19 FirstFirst ... 6 7 8 9 10 18 ... LastLast