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Thread: Mac client?

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  1. #1
    Player
    ArkhamNative's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    890
    Character
    Santori Zhonets
    World
    Balmung
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Bossycow View Post
    I never said anything was fiction. The part I'm sad about is a quote about the development team scoffing off the idea of extending support.
    I didn't see it as scoffing. Yoshi-P explicitly says, even during the presentation, that he personally wants a Mac version (and also mentioned it over a year ago). I took the "joking" and "laugh" to be that he knows their schedule & resources don't allow time for it, yet he keeps mentioning his wish to the team.

    As for "Mac's demands", it could mean amount of resources and technical requirements. We don't know what that involves. Like elsewhere for what sounds like a simple thing, he says their cost to allow storing users' hotbar & macro settings on the server "will require a couple of millions in investment".


    Late edit: That "millions" is in yen. That would probably translate to "over US$20,000", so not "cheap" but not as outrageously expensive as it initially sounded.
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    Last edited by ArkhamNative; 03-01-2014 at 09:54 AM.

  2. #2
    Player
    gadzi_h's Avatar
    Join Date
    Oct 2013
    Posts
    129
    Character
    Gadzi Hajaz
    World
    Gilgamesh
    Main Class
    Archer Lv 50
    Quote Originally Posted by ArkhamNative View Post
    As for "Mac's demands", it could mean amount of resources and technical requirements. We don't know what that involves. Like elsewhere for what sounds like a simple thing, he says their cost to allow storing users' hotbar & macro settings on the server "will require a couple of millions in investment".
    OpenGL is available on Mac and you can code in c++, LUA, ... on Mac, but I would suspect the game engine they are using does not support Mac OS which would mean they would either need to get the company who makes their engine to program a Mac version, or code their own. = not going to happen.

    and in regards to the app store, you don't have to distribute using the app store it is a choice not a requirement so patching costing money isn't the reason. So I am going to have to give ArkhamNative the win on that one
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