Bootcamp is great and all, but partitioning your HD just to play sucks.
I doubt they'll invest in making a Mac client, and I don't blame them honestly. Mac gamers (particularly MMO players) are a minority of a minority.
Bootcamp is great and all, but partitioning your HD just to play sucks.
I doubt they'll invest in making a Mac client, and I don't blame them honestly. Mac gamers (particularly MMO players) are a minority of a minority.
They're using a Mac friendly engine (Havok) but I doubt the extra development costs (extra programmers, debuggers, QA staff) would be recouped especially when you consider patches and expansions. There would have to be a significant number of Mac subscribers (no current PC players changing to Mac don't count as that is 0 net profit other than the initial purchase of the Mac version) to support it otherwise it would be being paid for by PC and Console subscriptions and generating no profit of its own. I have a feeling if you isolated WoW's Mac version (Mac only subs compared to initial and continued Mac dev costs for patches and expansions) it would be lucky to be breaking even.
I have a surface pro 2 and play XIV on the machine. Its fantastic.I am surprised. It's not only because the #1 MMO of all time and potentially #1 MMO of 2014 launched Mac OS native. (World of Warcraft and Elder Scrolls Online, for those who live under a rock.) It's also because Yoshi-P himself said in a Feb 2013 interview they had ARR running on Macs in their offices. I was more hopeful than usual that a Mac version would see the light of day.
Yoshi-P even showed the game running fairly well on a Surface Pro 2 in July (Intel HD 4100). It benchmarked 2570 for medium, 720p. That's not great, but all current and many older Macs are at least as capable.![]()
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Petition for Microsoft to allow XIV with cross system play:
https://www.change.org/p/phil-spence...atform-servers
I have played XIV on a Mac since the beginning days of Eorzea. I also would love to see it released specifically for Mac's. It sucks to have to set up bootcamp but honestly its worth it to be able to play ARR. (And if anyone has ever tried running it on Wine, you know the disaster that is. Not even worth the time) Having a PC for me is just a waste of time. While I have ARR for PS3, it hardly runs, if at all most days. But I need mac for my job. So with that said, fingers crossed that someday, sometime down the road......it will be more of a reality. But for now, I am very pleased with bootcamp and how ARR runs on my iMac. Its beautiful full screen and just as good as the "gaming" PC my friends play on.
One last bump before I just let this one die... I figure there'd be more support to have FFXIV on a Mac!
I'm not sure if it has been mentioned yet, and i do not plan to look through this thread to see, but you can play FFXIV on mac via WINE.
http://appdb.winehq.org/objectManage...tion&iId=11717
We have several test results and the game works just fine.
Sorry, i tried to respond to this and the linux threads while i was at work, but i did not bring my authenticator with me.
Since all Macs can run Windows with Bootcamp, developing a native client would be a waste of precious time and resources.
Quite a lot of people were vocal on the SWTOR site about why that MMO should be on Mac. During all that I looked to a Mac games blog's forums. The site's members had adopted a policy of not promoting/pleading for Mac versions on forums. They said that it basically did nothing to change developer's minds. Worse, it usually devolved into senseless platform wars and statistics.
I can see their point, sort of. Some developers decide to do Mac-native versions, some don't. Recently we've seen Borderlands 2, Diablo 3, Walking Dead, BioShock Infinite, Game of Thrones, Tomb Raider (2013), and dozens more launch or port to Mac without any prompting from Mac faithful. Even indie developers are porting to Mac-native and making money. And obviously The Elder Scrolls Online MMO is launching Mac OS-native in a few months. (How better to entice whole cross-platform WoW guilds to switch?) Mac gamers have plenty to play, and an increasing number of games each year. Boot Camp and WINE is a niche "power user" hobby, like people who assemble their own PCs. The majority don't and never will.
So as for FFXIV for Mac... In a sense SE has already made their decision by not offering Mac at launch, and again by not launching with a Mac version on Steam. If Mac support is really important, then people might do best to lend their support the developers who do support the Mac.
As an old PC turned Mac user I can understand this issue. Played everquest 2 from launch until 2 years ago ( fried my computer 4 times) but honestly it would lead to more maintences, patches, and crashes. There is a limit to how open one game can be.
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