Page 5 of 7 FirstFirst ... 3 4 5 6 7 LastLast
Results 41 to 50 of 67

Thread: Mac client?

Hybrid View

  1. #1
    Player
    Illya's Avatar
    Join Date
    Aug 2013
    Posts
    629
    Character
    Illyasviel Einzbern
    World
    Ultros
    Main Class
    Marauder Lv 80
    Since all Macs can run Windows with Bootcamp, developing a native client would be a waste of precious time and resources.
    (1)

  2. #2
    Player
    ArkhamNative's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    890
    Character
    Santori Zhonets
    World
    Balmung
    Main Class
    Conjurer Lv 60
    Quite a lot of people were vocal on the SWTOR site about why that MMO should be on Mac. During all that I looked to a Mac games blog's forums. The site's members had adopted a policy of not promoting/pleading for Mac versions on forums. They said that it basically did nothing to change developer's minds. Worse, it usually devolved into senseless platform wars and statistics.

    I can see their point, sort of. Some developers decide to do Mac-native versions, some don't. Recently we've seen Borderlands 2, Diablo 3, Walking Dead, BioShock Infinite, Game of Thrones, Tomb Raider (2013), and dozens more launch or port to Mac without any prompting from Mac faithful. Even indie developers are porting to Mac-native and making money. And obviously The Elder Scrolls Online MMO is launching Mac OS-native in a few months. (How better to entice whole cross-platform WoW guilds to switch?) Mac gamers have plenty to play, and an increasing number of games each year. Boot Camp and WINE is a niche "power user" hobby, like people who assemble their own PCs. The majority don't and never will.

    So as for FFXIV for Mac... In a sense SE has already made their decision by not offering Mac at launch, and again by not launching with a Mac version on Steam. If Mac support is really important, then people might do best to lend their support the developers who do support the Mac.
    (1)

  3. #3
    Player
    Bossycow's Avatar
    Join Date
    Aug 2013
    Posts
    39
    Character
    Axl Foley
    World
    Midgardsormr
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by ArkhamNative View Post
    Quite a lot of people were vocal on the SWTOR site about why that MMO should be on Mac. During all that I looked to a Mac games blog's forums. The site's members had adopted a policy of not promoting/pleading for Mac versions on forums. They said that it basically did nothing to change developer's minds. Worse, it usually devolved into senseless platform wars and statistics.

    I can see their point, sort of. Some developers decide to do Mac-native versions, some don't. Recently we've seen Borderlands 2, Diablo 3, Walking Dead, BioShock Infinite, Game of Thrones, Tomb Raider (2013), and dozens more launch or port to Mac without any prompting from Mac faithful. Even indie developers are porting to Mac-native and making money. And obviously The Elder Scrolls Online MMO is launching Mac OS-native in a few months. (How better to entice whole cross-platform WoW guilds to switch?) Mac gamers have plenty to play, and an increasing number of games each year. Boot Camp and WINE is a niche "power user" hobby, like people who assemble their own PCs. The majority don't and never will.

    So as for FFXIV for Mac... In a sense SE has already made their decision by not offering Mac at launch, and again by not launching with a Mac version on Steam. If Mac support is really important, then people might do best to lend their support the developers who do support the Mac.
    This guy gets it.

    That last post above this one... saddens me.
    (0)

  4. #4
    Player
    SolusekRo's Avatar
    Join Date
    Aug 2013
    Posts
    59
    Character
    Luclin Solusekro
    World
    Leviathan
    Main Class
    Lancer Lv 50
    As an old PC turned Mac user I can understand this issue. Played everquest 2 from launch until 2 years ago ( fried my computer 4 times) but honestly it would lead to more maintences, patches, and crashes. There is a limit to how open one game can be.
    (0)

  5. #5
    Player
    Bakiraka's Avatar
    Join Date
    Feb 2014
    Location
    Gridania
    Posts
    64
    Character
    Irvine Bakiraka
    World
    Gilgamesh
    Main Class
    Lancer Lv 50
    I gotta be honest, I think I would rather them spend time making butts bigger like all those threads in general discussion were asking for than make the game more inviting to *shudder* ... Mac users.
    (0)
    The bird of Hermes is my name eating my wings to make me tame.

  6. #6
    Player
    Captaindownsyndrome's Avatar
    Join Date
    Mar 2011
    Posts
    398
    Character
    Fate Raines
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    i would like see it on mac and linux as more who can play ffxiv the better , but best chance get on linux is the steam os as for mac wine has gold rating for game and even installs without work around unlike linux you may give it shot
    (0)

  7. #7
    Player
    ArkhamNative's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    890
    Character
    Santori Zhonets
    World
    Balmung
    Main Class
    Conjurer Lv 60
    From the Feb 20 2014 GameWatch interview with Yoshi-P translation by Reinheart (as ever, it's greatly appreciated):

    GW: Personally I was curious about the Mac version from today’s presentation. I believe this was the first time you mentioned about the Mac version. How much can we expect for that happening?

    Y: Right now it’s still at a level where I’m joking about it to the development team (laugh).

    GW: You’re saying that now, but in actual you guys are secretly working on it?

    Y: No (laugh)

    GW: You sure?

    Y: Within the development team there are talks like “Why aren’t we going to do Xbox One?”. Just like how we said that as long as Xbox doesn’t change their closed network policy it’s going to be hard. It’s same here, Mac’s demands are pretty big, right now I’m just mumbling to myself “I want Mac version”, that’s about it for now (laugh).

    GW: I would like to see it happen, but doesn’t look like it’s something that’s going to happen this year.

    Y: That’s not possible. Sadly, we don’t have any margin in the current development line.
    Edit: Oh, just to clarify the above and an earlier post: There's no "Apple approval" process required for Mac software. There are many distribution systems other than Apple's Mac App Store. Apple has no involvement with those (no restrictions, no revenue sharing, etc). Steam is one, and most online Mac stores offer downloads directly. Plus with MMOs, most of the game is downloaded by the launcher directly from SE anyway (just like with the Windows version).
    (0)
    Last edited by ArkhamNative; 02-28-2014 at 11:06 PM.

  8. #8
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by ArkhamNative View Post
    There's no "Apple approval" process required for Mac software. There are many distribution systems other than Apple's Mac App Store.
    I'm not 100% clear on the details, but Apple usually requires ports to go through an approval process.
    And it's very rare you'll see a big name port not on Mac App.
    (0)

  9. #9
    Player
    ArkhamNative's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    890
    Character
    Santori Zhonets
    World
    Balmung
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Gramul View Post
    I'm not 100% clear on the details, but Apple usually requires ports to go through an approval process.
    And it's very rare you'll see a big name port not on Mac App.
    If developers go through Apple's App Stores, there are rules, definitely, and an approval process, and Apple takes a percentage (just like stores like Best Buy, Amazon and Steam do), but none of this would keep most games out.

    But Mac software doesn't have to use the Apple store. MMOs like WoW and probably TESO sell their stuff separately. The reason most games do go through the app store is they already follow all the rules and the store has a huge customer base. But what I said above is true. If devs don't use the App store, Apple gets no say and no cut.
    (1)
    Last edited by ArkhamNative; 03-01-2014 at 04:41 AM.

  10. #10
    Player
    Marishi-Ten's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    332
    Character
    Marishi Ten
    World
    Diabolos
    Main Class
    Weaver Lv 50
    Quote Originally Posted by ArkhamNative View Post
    If developers go through Apple's App Stores, there are rules, definitely, and an approval process, and Apple takes a percentage (just like stores like Best Buy, Amazon and Steam do), but none of this would keep most games out.

    But Mac software doesn't have to use the Apple store. MMOs like WoW and probably TESO sell their stuff separately. The reason most games do go through the app store is they already follow all the rules and the store has a huge customer base. But what I said above is true. If devs don't use the App store, Apple gets no say and no cut.
    Fun Fact:

    Apple charges developers who wish to update/patch their programs on the App Store. The devs have to PAY APPLE to fix their own software. It gets better. If Apple deems the patch to be in violation of their ToS, they reserve the right to refuse the update while not offering reimbursement to the dev. You're essentially paying an absurd amount for an Apple employee to look at your patch so he can tell you if it's up to their standards or not.
    (0)

Page 5 of 7 FirstFirst ... 3 4 5 6 7 LastLast

Tags for this Thread