Quote Originally Posted by Rentahamster View Post
Do you at least agree that from a game design perspective - the lack of a level cap kills challenge and replayability, and thus the shelf life, or "freshness", so to speak, of the new content?

The only time someone is ever going to play the rank 25 dungeon AS a rank 25 class (i.e. at a rank appropriate for what the content was designed for) is when they are a noobie and don't have any other class higher than that. A majority of the time, once a player has a class that is higher than rank 25, he is going to run the dungeon at that higher rank just because it would be easier and faster that way. When there are tangible rewards and loot on the line, no one is going to purposely gimp themselves if they don't have to.

In the entirety of any particular player's life in FF14, the period of time where his highest battle class is only rank 25 is a very, very small time period. Once the player achieves a high rank and is allowed to blaze through low rank content, that content is no longer interesting and the players clamor for more, thus putting even more pressure on the devs.

With a rank cap, the content is kept challenging for all players, no matter how many high rank classes they may have, thus extending the replayability of the dungeon.
Sorry I don't, because I am not going to play or replay a dungeon that 1.) Forces me to play it as a r25 and 2.) Only has gear that is medium in range and has nothing else to offer me. At r50, the only reason I have to play the r25 dungeon is for fun, and having that dungeon restricted isn't fun for me. At r50, there is no reason I can't choose to a) run it on level 25 class just for fun or b) steamroll it as a r50 just for fun. The only purpose I have to play the r25 dungeon is for fun and the more limitation you put on that dungeon equals the less fun I will have.

Now, if it was for the sake of progression, then my opinion would be different.