Yeah it was pretty rough but for the most part CoP was doable with even odd-ball group setupuds "Aside from wtf snoll" It's too bad they cut out the challenge of getting to the fights.

Dungeons don't need to give any SP. I understood it in 11 because we had far more penalties for dying....but here the worst that can happen is needing to walk back to a location.



If they're being used as a device for character progression, they need to give SP. I'll even go to the stretch and say those quests that grant access are possibly repeatables. Which means *drumroll* leve equivalents that involve dungeons.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
Purpose of Time Limt:
-People won't get all the gear or whatever lies in there in a day or 2
-Encourages more playtime runs within those Dungeons
-Gives reason to keep going to that Dungeon to get that gear you always wanted thus making it more Rewarding
Without a Time Limit:
-People will bum rush the Dungeons till they completed everything in there within a day or 2
-When they finish they will complain that they have everything and want SE to pump out more Content now
-Less initiative to want to do Dungeons because it will get old without having a need to go there
-The items you get won't be nearly as rewarding if you just rush everything
Also Reguarding Grand Companies:
-These Dungeons are in Relation to the Grand Companies please do make note of that as to why there's a time limit
-In, the future whenever Grand Companies come out (probably this Summer) That 60 min time Limit may just be there for that reason too, for activities within the Dungeon itself.

Hmm. I dont know. I kind of like this. It is very nyzul isle-ish in a way I suppose. I only hope that they will include a variety of different things to do, rather than it being these instanced, limited time dungeons for ever from now on like I fear it might go. In short; Looks pretty cool, stepping into the right direction!
Edit: Must get classes up 5 more levels.
My XIVPad: http://xivpads.com?3012052
These are YOUR opinions. You don't decide what I find fun and rewarding. Being FORCED to run a dungeon for gear I don't NEED to level a SUBJOB is neither fun nor rewarding for me.The player wants to rank up GLA and needs new gear. He can either enter the dungeon as a rank 25 GLA and play the dungeon as intended,
OR
enter the dungeon as a way higher rank class ( in this case, his main is MRD) and turning the game into easy mode.
Forcing the player to do it as a rank 25 GLA gives the player a greater sense of accomplishment and satisfaction.
You can see exactly how this played out after the introduction of the rank 30 NMs. No one fought them at rank 30, everyone just zerged them at rank 50, and within two weeks, everyone had the NM gear and no one cares about them anymore.
No one is going to intentionally run it as a lower class because the rewards are too good.
Because the rewards for completing the dungeon are too good, and deliberate restrictions are needed to maintain game balance.



You are not concerned whatsoever that the good rewards earned by blazing through a R25 dungeon as a R50 class is not proportional at all to the little effort required? Just because in your specific case you may not think you need the items or ever plan to use them does not diminish at all the fact that the item still has potential usefulness.
level cap: put in lots of effort, get good rewards
no level cap: put in minimal effort, get good rewards.
The game needs to maintain balance.
------------------------------------------------------------------------------------------------------
My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread
yes, no level cap = good rewardsYou are not concerned whatsoever that the good rewards earned by blazing through a R25 dungeon as a R50 class is not proportional at all to the little effort required? Just because in your specific case you may not think you need the items or ever plan to use them does not diminish at all the fact that the item still has potential usefulness.
level cap: put in lots of effort, get good rewards
no level cap: put in minimal effort, get good rewards.
The game needs to maintain balance.
that rank 30 gear is SO good for my rank 50 character
that arguement doesnt hold guys, good gear only works if you are in that range! (yes i realize we can drag others through to get them that gear, and thats the benefit of having friends)
My XIVPad: http://xivpads.com?2031148
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote
My XIVPad: 
My XIVPad: 

