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  1. #1
    Player
    Archulak's Avatar
    Join Date
    Nov 2013
    Posts
    161
    Character
    Lady Archulak
    World
    Behemoth
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Alipoprocks View Post
    His idea would get people to do dungeons and primals that a lot of people aren't even doing anymore.
    Maybe some ppl but i can guarantee that a very large portion of the player base that can't beat t5 will just go do t2 enrage for hours because it will be the fastest way for them to get myth(14min for 50) or if it's a good group they could do it the normal way(10 min) OR if they're really good t4(8min / 50 myth) OR they'd just chain primals; 5 primals would take about an hour so that's probably the fastest and hardest way for ppl who can't clear t5. Also removing the cap will in no way make ppl go back to older content it will just make them find the most efficient way to grind (remember when the que for ak took an hour on Monday even with a full party because of speed runs?)because it would be the difference between 600 hours of grinding or 1200 hours. Removing the cap would only cater to hardcore grinders and every casual player would be left in the dust.
    (1)

  2. #2
    Player
    Alipoprocks's Avatar
    Join Date
    Mar 2013
    Posts
    456
    Character
    Sam Witch
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Archulak View Post
    Removing the cap would only cater to hardcore grinders and every casual player would be left in the dust.
    "Casual players" are left in the dust right now anyway because "hardcore players" don't log in. The game is a dusty ghost town most days.

    And it would cater to all players. Casual players can always play casually. It wouldn't prevent that. The whole cap doesn't assist players with less time. Even if players with less time to play get all the gear, they still need time to memorize fights. The cap is just placing a restriction on players who would much rather progress.
    (2)
    Last edited by Alipoprocks; 02-28-2014 at 09:12 AM.

  3. #3
    Player
    Archulak's Avatar
    Join Date
    Nov 2013
    Posts
    161
    Character
    Lady Archulak
    World
    Behemoth
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Alipoprocks View Post
    "Casual players" are left in the dust right now anyway because "hardcore players" don't log in. The game is a dusty ghost town most days.

    And it would cater to all players. Casual players can always play casually. It wouldn't prevent that. The whole cap doesn't assist players with less time. Even if players with less time to play get all the gear, they still need time to memorize fights. The cap is just placing a restriction on players who would much rather progress.

    Right now if you've played since launch even someone who can only play 2 hours a day max can be full i90 putting them nearly on par with everyone who's been raiding since the beginning and the only reason it looks like a "ghost town" is because all the "casuals" are in dungeons or leveling with their precious time rather than afk in town.

    It does help them though how many casual players would be around if instead of the month it would take them to get fully geared now they suddenly had to spend all their time in game for 6 months, where they'd have a hard time finding groups because all the grinders have had full gear since the 1st month. Casuals want to progress too and if there are dps checks that require good gear you can pretty much count them out of endgame forever.

    -_-
    (1)
    Last edited by Archulak; 02-28-2014 at 09:29 AM.