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  1. #1
    Player
    Royze's Avatar
    Join Date
    Nov 2012
    Posts
    277
    Character
    Axe Fury
    World
    Zodiark
    Main Class
    Gladiator Lv 60
    I like the general theme of the OP. Artificial lockouts and cool downs are intrusive and lazy.


    However, there is a third factor we are forgetting that is just as obstructive to true fun gameplay; grinding. And by that, I mean experiencing a very narrow part of the content, and repeating it over and over again. We should have more options for earning stuff, and SE should be trying to preserve the life cycle and time that was invested into making a lot of the content, and keeping it relevant.

    My suggestions:

    1. No cap on new Tomes

    2. New tomes can only be purchased/traded in by old tomes and primal clears with the following ratio:
    100 Philosophy = 1 new tome
    100 Mythology = 10 new tome
    5x Primal Clears (Leviathan, Moogle, Ifrit, Garuda and Titan) = 50 New tomes.

    3.After every 1000 tomes collected, one must collect a 100% gauranteed drop key item from WP/Pharoes Sirius, Hauke, Copperbell, AV, Hydra and Chimaira to increase the cap to 2,000.

    *Once you consume the new tomes you must repeat the above quest to increase the cap again, with no cool down and no lockouts*

    4.To be able to access the new tomes you must have spent more than 5,000 Mythology with Aurania and 10,000 Philosophy, completed main storyline, defeated all modes of primals, all dungeaons and cleared coil t1-t5.

    5. Make Twintania drop 250 of the new tomes every time she is killed. (Only twintania)
    (4)
    Last edited by Royze; 02-28-2014 at 07:09 AM.

  2. #2
    Player
    Tahldon's Avatar
    Join Date
    Jul 2011
    Location
    Gridania
    Posts
    489
    Character
    Tahldon Boyoikoh
    World
    Hyperion
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Royze View Post

    However, there is a third factor we are forgetting that is just as obstructive to true fun gameplay; grinding. And by that, I mean experiencing a very narrow part of the content, and repeating it over and over again. We should have more options for earning stuff, and SE should be trying to preserve the life cycle and time that was invested into making a lot of the content, and keeping it relevant.
    But we're already doing this, though. Your suggestion is just putting a longer time consumption on it but in the end it's the same objective. Timecore activities doesn't make things more fun. It's the same activity, it just takes longer to do it in which some people can't do it for that long and so they get left behind.

    That seems to be the running theme I've noticed, some players want other players to be left behind, but that's not what the devs wants because it's archaic.
    (2)
    Well... "Common" sense isn't all that common anymore, now is it?

  3. #3
    Player
    Royze's Avatar
    Join Date
    Nov 2012
    Posts
    277
    Character
    Axe Fury
    World
    Zodiark
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Tahldon View Post
    snip
    I'm going to try and express myself in a response without sounding like an a-hole.

    If we all had to move and progress at the median rate, half of us would find that too slow, and the other half too fast.

    You cannot place caps on others because you can't keep up.

    We're not asking for free handouts. We're not asking for an advantage either. We are asking for a leveled playing field + the ability to go as far as we want, can at the pace that suits us.

    It basically is capitalism and it is human nature. If you're willing to put in the work, willing to do the hours, you get a return on your investment. That's the universal truth.

    Its not that we want to leave people behind, its that we want to move forward. That is just a competitive drive in some of us. We compete with ourselves and that's when we enjoy the game the most. We should be allowed to go as far and as fast as we want. We're not going to quit when 1 job is decked out. We're going to deck out the next job, and then the next.

    What you see as people being left behind, I see as a communist dictatorship. Everyone should be mediocre and everyone should do the minimum since we're all going to end up getting the same shit anyways. Put a bullet to my head already.

    If our quitting is the issue, I can assure you the majority of the Haijins are more likely to quit from bottlenecks, a lot sooner.
    (5)

  4. #4
    Player
    Tahldon's Avatar
    Join Date
    Jul 2011
    Location
    Gridania
    Posts
    489
    Character
    Tahldon Boyoikoh
    World
    Hyperion
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Royze View Post
    I'm going to try and express myself.
    But so now it sounds as though you're suggesting to move forward, but what I don't get is why make the grindy things we're already doing, more grindy? We're all going to end up wearing the same things anyhow, it's just putting emphasis on people having more time than others to do things. The philosophy behind the way things are setup now is basically that people are busy and have things to do and aren't able to give the game 18 out of the 24 hours of a day. But at the same time, that doesn't mean that someone who doesn't have that absurd amount of time isn't as skilled as someone who does. It's subjective. I don't see why putting a large grind would make that any different than it is now.

    I understand the passion of what you're saying, but at the same time, to me, it seems like just a longer road to get to the same point.
    (1)
    Well... "Common" sense isn't all that common anymore, now is it?

  5. #5
    Player
    Royze's Avatar
    Join Date
    Nov 2012
    Posts
    277
    Character
    Axe Fury
    World
    Zodiark
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Tahldon View Post
    But so now it sounds as though you're suggesting to move forward, but what I don't get is why make the grindy things we're already doing, more grindy?
    I'll try to answer. I am advocating inclusion, not exclusion. The longer content remains relevant, the better that is for the community and the game itself.


    While a certain degree of grind is always required, limited content grinded over and over again is avoidable.

    It is better to be rewarded for participating in 10 instances or events, than to be rewarded for in the same currency for repetitively spamming 1 instance.

    Why - Because you create an environment where new players and veterans can participate in content together. While old dungeons and instances will be easier for veterans, their participation in them ensures a longer life cycle for that very same content. It doesn't become redundant. New players who start playing this game in 1,2 or even 3 years time will still find a large number of players actively participating in this content. (lesson learned from XI)

    Additionally, by spreading rewards across current content and making progress more horizontal as well as inclusive, the stress and pressure on the development team to produce new content is reduced. We will start to get more depth and quality out of expansions and patches. Sure they will be less frequent, but they will be a lot better than small tea spoons of adjustments.

    This also prolongs the life of the game itself, which in turn establishes more confidence among investors to invest more assets into the game's further development.

    EDIT: Hard core gamer insults already? A bit too early in the AM for that, you filthy casuals.
    (0)
    Last edited by Royze; 02-28-2014 at 08:04 AM.

  6. #6
    Player
    Archulak's Avatar
    Join Date
    Nov 2013
    Posts
    161
    Character
    Lady Archulak
    World
    Behemoth
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Royze View Post
    I like the general theme of the OP. Artificial lockouts and cool downs are intrusive and lazy.However, there is a third factor we are forgetting that is just as obstructive to true fun gameplay; grinding. And by that, I mean experiencing a very narrow part of the content, and repeating it over and over again. We should have more options for earning stuff, and SE should be trying to preserve the life cycle and time that was invested into making a lot of the content, and keeping it relevant.

    My suggestions:

    1. No cap on new Tomes

    2. New tomes can only be purchased/traded in by old tomes and primal clears with the following ratio:
    100 Philosophy = 1 new tome
    100 Mythology = 10 new tome
    5x Primal Clears (Leviathan, Moogle, Ifrit, Garuda and Titan) = 50 New tomes.

    3.After every 1000 tomes collected, one must collect a 100% gauranteed drop key item from WP/Pharoes Sirius, Hauke, Copperbell, AV, Hydra and Chimaira to increase the cap to 2,000.

    *Once you consume the new tomes you must repeat the above quest to increase the cap again, with no cool down and no lockouts*

    4.To be able to access the new tomes you must have spent more than 5,000 Mythology with Aurania and 10,000 Philosophy, completed main storyline, defeated all modes of primals, all dungeaons and cleared coil t1-t5.

    5. Make Twintania drop 250 of the new tomes every time she is killed. (Only twintania)
    Everything you put there would let you get all the gear in literally 2 days and with little effort if you're a hardcore group with a static. Right now it's pretty easy to do twin in 11-12 min so you'd make 1000 tomes in less than an hour go to quest which might take 50 min then back to twin for an hour, rinse repeat for 2000 tomes per 3 hours. And that's just right now since the new gear will be higher item lvl you would do twin even faster. Also if the new gear costs a comparable amount to what we have now for myth (about 5000 tomes) that's only 8 hours of game play to be fully geared without going to new coil.


    -_-
    (2)

  7. #7
    Player
    Alipoprocks's Avatar
    Join Date
    Mar 2013
    Posts
    456
    Character
    Sam Witch
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Archulak View Post
    Everything you put there would let you get all the gear in literally 2 days and with little effort if you're a hardcore group with a static. Right now it's pretty easy to do twin in 11-12 min so you'd make 1000 tomes in less than an hour go to quest which might take 50 min then back to twin for an hour, rinse repeat for 2000 tomes per 3 hours. And that's just right now since the new gear will be higher item lvl you would do twin even faster. Also if the new gear costs a comparable amount to what we have now for myth (about 5000 tomes) that's only 8 hours of game play to be fully geared without going to new coil.


    -_-
    His idea would get people to do dungeons and primals that a lot of people aren't even doing anymore.
    (2)

  8. #8
    Player
    Archulak's Avatar
    Join Date
    Nov 2013
    Posts
    161
    Character
    Lady Archulak
    World
    Behemoth
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Alipoprocks View Post
    His idea would get people to do dungeons and primals that a lot of people aren't even doing anymore.
    Maybe some ppl but i can guarantee that a very large portion of the player base that can't beat t5 will just go do t2 enrage for hours because it will be the fastest way for them to get myth(14min for 50) or if it's a good group they could do it the normal way(10 min) OR if they're really good t4(8min / 50 myth) OR they'd just chain primals; 5 primals would take about an hour so that's probably the fastest and hardest way for ppl who can't clear t5. Also removing the cap will in no way make ppl go back to older content it will just make them find the most efficient way to grind (remember when the que for ak took an hour on Monday even with a full party because of speed runs?)because it would be the difference between 600 hours of grinding or 1200 hours. Removing the cap would only cater to hardcore grinders and every casual player would be left in the dust.
    (1)

  9. #9
    Player
    Alipoprocks's Avatar
    Join Date
    Mar 2013
    Posts
    456
    Character
    Sam Witch
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Archulak View Post
    Removing the cap would only cater to hardcore grinders and every casual player would be left in the dust.
    "Casual players" are left in the dust right now anyway because "hardcore players" don't log in. The game is a dusty ghost town most days.

    And it would cater to all players. Casual players can always play casually. It wouldn't prevent that. The whole cap doesn't assist players with less time. Even if players with less time to play get all the gear, they still need time to memorize fights. The cap is just placing a restriction on players who would much rather progress.
    (2)
    Last edited by Alipoprocks; 02-28-2014 at 09:12 AM.

  10. #10
    Player
    Archulak's Avatar
    Join Date
    Nov 2013
    Posts
    161
    Character
    Lady Archulak
    World
    Behemoth
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Alipoprocks View Post
    "Casual players" are left in the dust right now anyway because "hardcore players" don't log in. The game is a dusty ghost town most days.

    And it would cater to all players. Casual players can always play casually. It wouldn't prevent that. The whole cap doesn't assist players with less time. Even if players with less time to play get all the gear, they still need time to memorize fights. The cap is just placing a restriction on players who would much rather progress.

    Right now if you've played since launch even someone who can only play 2 hours a day max can be full i90 putting them nearly on par with everyone who's been raiding since the beginning and the only reason it looks like a "ghost town" is because all the "casuals" are in dungeons or leveling with their precious time rather than afk in town.

    It does help them though how many casual players would be around if instead of the month it would take them to get fully geared now they suddenly had to spend all their time in game for 6 months, where they'd have a hard time finding groups because all the grinders have had full gear since the 1st month. Casuals want to progress too and if there are dps checks that require good gear you can pretty much count them out of endgame forever.

    -_-
    (1)
    Last edited by Archulak; 02-28-2014 at 09:29 AM.

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