I like the general theme of the OP. Artificial lockouts and cool downs are intrusive and lazy.
However, there is a third factor we are forgetting that is just as obstructive to true fun gameplay; grinding. And by that, I mean experiencing a very narrow part of the content, and repeating it over and over again. We should have more options for earning stuff, and SE should be trying to preserve the life cycle and time that was invested into making a lot of the content, and keeping it relevant.
My suggestions:
1. No cap on new Tomes
2. New tomes can only be purchased/traded in by old tomes and primal clears with the following ratio:
100 Philosophy = 1 new tome
100 Mythology = 10 new tome
5x Primal Clears (Leviathan, Moogle, Ifrit, Garuda and Titan) = 50 New tomes.
3.After every 1000 tomes collected, one must collect a 100% gauranteed drop key item from WP/Pharoes Sirius, Hauke, Copperbell, AV, Hydra and Chimaira to increase the cap to 2,000.
*Once you consume the new tomes you must repeat the above quest to increase the cap again, with no cool down and no lockouts*
4.To be able to access the new tomes you must have spent more than 5,000 Mythology with Aurania and 10,000 Philosophy, completed main storyline, defeated all modes of primals, all dungeaons and cleared coil t1-t5.
5. Make Twintania drop 250 of the new tomes every time she is killed. (Only twintania)


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