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  1. #31
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    While your idea would be cool (and I would personally love it), the point of Tomestone gear is for casual players to be able to get raid-level gear at an easier pace. If you allow raids to reward more Tomestones AND the raid-level gear then you are completely defeating the purpose of the currency. However, I do agree that it would be nice if they lifted the cap and decreased the amount rewarded per dungeon... just don't give MORE for Coil t6-9.
    (1)

  2. #32
    Player
    Archulak's Avatar
    Join Date
    Nov 2013
    Posts
    161
    Character
    Lady Archulak
    World
    Behemoth
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Royze View Post
    I like the general theme of the OP. Artificial lockouts and cool downs are intrusive and lazy.However, there is a third factor we are forgetting that is just as obstructive to true fun gameplay; grinding. And by that, I mean experiencing a very narrow part of the content, and repeating it over and over again. We should have more options for earning stuff, and SE should be trying to preserve the life cycle and time that was invested into making a lot of the content, and keeping it relevant.

    My suggestions:

    1. No cap on new Tomes

    2. New tomes can only be purchased/traded in by old tomes and primal clears with the following ratio:
    100 Philosophy = 1 new tome
    100 Mythology = 10 new tome
    5x Primal Clears (Leviathan, Moogle, Ifrit, Garuda and Titan) = 50 New tomes.

    3.After every 1000 tomes collected, one must collect a 100% gauranteed drop key item from WP/Pharoes Sirius, Hauke, Copperbell, AV, Hydra and Chimaira to increase the cap to 2,000.

    *Once you consume the new tomes you must repeat the above quest to increase the cap again, with no cool down and no lockouts*

    4.To be able to access the new tomes you must have spent more than 5,000 Mythology with Aurania and 10,000 Philosophy, completed main storyline, defeated all modes of primals, all dungeaons and cleared coil t1-t5.

    5. Make Twintania drop 250 of the new tomes every time she is killed. (Only twintania)
    Everything you put there would let you get all the gear in literally 2 days and with little effort if you're a hardcore group with a static. Right now it's pretty easy to do twin in 11-12 min so you'd make 1000 tomes in less than an hour go to quest which might take 50 min then back to twin for an hour, rinse repeat for 2000 tomes per 3 hours. And that's just right now since the new gear will be higher item lvl you would do twin even faster. Also if the new gear costs a comparable amount to what we have now for myth (about 5000 tomes) that's only 8 hours of game play to be fully geared without going to new coil.


    -_-
    (2)

  3. #33
    Player
    Moheeheeko's Avatar
    Join Date
    Aug 2013
    Posts
    757
    Character
    Asrah Stone
    World
    Behemoth
    Main Class
    Conjurer Lv 66
    Quote Originally Posted by Alipoprocks View Post
    Legacy players do what every day?
    Go to any 2.2 thread where the myth cap/coil lockout is being discussed and you will find legacy players complaining their I90 gear is now irrelevant and useless because "any ist can get it in a week."

    Also I find it hilarious that you call others elitist and then discredit them by stating how many more 50's you have.
    (2)

  4. #34
    Player
    Arkista's Avatar
    Join Date
    Aug 2013
    Posts
    1,572
    Character
    Arkista Valentine
    World
    Excalibur
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Jamez82 View Post
    I really don't understand why people who can only put in a couple hours a week started playing mmo's. They ruined the genre for those who played then because it was a bigger time sinker than single player games.

    It really baffles me why...
    This. If people only have a few hours to play a week why even play a MMO?

    I really don't like the whole time consuming grinding thing like FFXI does, But I also don't like a game that only caters to a certain type of player. Why can't FFXI cater to both sides?

    Don't get me wrong, More than half the player base is probably in their 20's and have jobs, kids, school, whatever and can't play a MMO like they did in their teens.

    Would be nice if SE could meet us in the middle.

    Quote Originally Posted by Moheeheeko View Post
    Go to any 2.2 thread where the myth cap/coil lockout is being discussed and you will find legacy players complaining their I90 gear is now irrelevant and useless because "any ist can get it in a week."

    Also I find it hilarious that you call others elitist and then discredit them by stating how many more 50's you have.
    Most of them are complaining because it took Months to get done and now SE is swooping in removing the lockouts on Coils and Myth. So now anyone can just spend a few days to catch up.

    I think a lot of people thought SE would just raise the Myth Cap, Remove lockout on Crystal Tower and Lower the lockout on CoB to like 3 days. But no they are screwing up and making ilvl70/ilvl80 obsolete.
    (1)
    Last edited by Arkista; 02-28-2014 at 08:48 AM.

  5. #35
    Player
    Alipoprocks's Avatar
    Join Date
    Mar 2013
    Posts
    456
    Character
    Sam Witch
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Archulak View Post
    Everything you put there would let you get all the gear in literally 2 days and with little effort if you're a hardcore group with a static. Right now it's pretty easy to do twin in 11-12 min so you'd make 1000 tomes in less than an hour go to quest which might take 50 min then back to twin for an hour, rinse repeat for 2000 tomes per 3 hours. And that's just right now since the new gear will be higher item lvl you would do twin even faster. Also if the new gear costs a comparable amount to what we have now for myth (about 5000 tomes) that's only 8 hours of game play to be fully geared without going to new coil.


    -_-
    His idea would get people to do dungeons and primals that a lot of people aren't even doing anymore.
    (2)

  6. #36
    Player
    juniglee's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    804
    Character
    Delenia Forcentis
    World
    Tonberry
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Arkista View Post
    So what if people gear out in a week. People are going to complain no matter what cap or no cap. But at least with no cap and lesser rewards people get to play more even if its grinding.
    Because:
    1. Suddenly, PF/DF standards go up. PF ilv110 Titan EM onry. "Omg we are in Pharos with someone who is only i90 we can't do this"
    2. People gear out in a week and quit the game for the next 3 months. I'd rather people cap out in 1 day, and come back next week, than have fully gear within 1 week and then quit for the next 3 months.

    What they need to do is introduce more content, that doesn't just revolve around tomestones. There's also fault in the gear progression design. For example, crafted gear being crap means there's no reason to pursue anything that involves crafters (ie. treasure maps, materia melding, 2-star crafting). Then there's also the issue of gil not being useful anywhere outside of buying food or for housing. Both of those avenues are potential for more content.

    Removing caps on tomestones are bad, this issue has been argued many times already. No matter how slow you make the rate of gaining tomestones, there is always going to be that 1 group that ends up being the first to get it, and usually within a time frame that is not intended with the slow rate of gain. These same people will then become something of a "standard", then our standards all get raised at a much more accelerated rate.

    You are looking at short term (grinding for all gear in a week, then quit for the next 3 months/the next big patch) vs. long term (capping myths and buying a new piece of gear every few weeks). I'd much rather long term.
    (3)

  7. #37
    Player
    Alipoprocks's Avatar
    Join Date
    Mar 2013
    Posts
    456
    Character
    Sam Witch
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Moheeheeko View Post
    Go to any 2.2 thread where the myth cap/coil lockout is being discussed and you will find legacy players complaining their I90 gear is now irrelevant and useless because "any ist can get it in a week."

    Also I find it hilarious that you call others elitist and then discredit them by stating how many more 50's you have.
    I like your twist, but that's not what I was saying. There must be a comprehension problem on your part.
    (0)

  8. #38
    Player
    Archulak's Avatar
    Join Date
    Nov 2013
    Posts
    161
    Character
    Lady Archulak
    World
    Behemoth
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Alipoprocks View Post
    His idea would get people to do dungeons and primals that a lot of people aren't even doing anymore.
    Maybe some ppl but i can guarantee that a very large portion of the player base that can't beat t5 will just go do t2 enrage for hours because it will be the fastest way for them to get myth(14min for 50) or if it's a good group they could do it the normal way(10 min) OR if they're really good t4(8min / 50 myth) OR they'd just chain primals; 5 primals would take about an hour so that's probably the fastest and hardest way for ppl who can't clear t5. Also removing the cap will in no way make ppl go back to older content it will just make them find the most efficient way to grind (remember when the que for ak took an hour on Monday even with a full party because of speed runs?)because it would be the difference between 600 hours of grinding or 1200 hours. Removing the cap would only cater to hardcore grinders and every casual player would be left in the dust.
    (1)

  9. #39
    Player
    Arkista's Avatar
    Join Date
    Aug 2013
    Posts
    1,572
    Character
    Arkista Valentine
    World
    Excalibur
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by juniglee View Post
    Snip.
    You are right that they need to change the direction of content cause Tomes are crap no matter how you look at it.

    What do you think is going to happen in 2.2 everyone is going to say ilvl90 only for everything. Myth and CoB cap/lockout is out the door. So people are going to expect everyone to be a min of ilvl90 for all content.

    As for gearing out in a week that would be damn near impossible, At 15 tomes per run that is 334 runs to get a full set of Tome gear assuming 1hr per run that's 334hr in a week??? sorry but we only have 168hrs here on earth. So you would be looking at almost 2 weeks to gear out one job. Of course what I suggest is just trash.

    I think having no cap is for those of us who like to play more than one job.
    (2)

  10. #40
    Player
    Alipoprocks's Avatar
    Join Date
    Mar 2013
    Posts
    456
    Character
    Sam Witch
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Archulak View Post
    Removing the cap would only cater to hardcore grinders and every casual player would be left in the dust.
    "Casual players" are left in the dust right now anyway because "hardcore players" don't log in. The game is a dusty ghost town most days.

    And it would cater to all players. Casual players can always play casually. It wouldn't prevent that. The whole cap doesn't assist players with less time. Even if players with less time to play get all the gear, they still need time to memorize fights. The cap is just placing a restriction on players who would much rather progress.
    (2)
    Last edited by Alipoprocks; 02-28-2014 at 09:12 AM.

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