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  1. #1
    Player
    TheUltimate3's Avatar
    Join Date
    Jan 2014
    Posts
    620
    Character
    Daiza Auvec
    World
    Behemoth
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Tupsi View Post
    -snip-
    I...I'm not sure I'm following. I assume the first image was from 1.0 and the second is from 2.0? If so, while I'm sure your sense of accomplishment was diminished (as you said), I felt very proud of myself for getting my first. My goal when I started was to have the entire white mage set and as of yesterday, that goal was completed. And I am happy. I feel I accomplished something. Maybe you don't, and maybe my goals are low (which I'm sure you are thinking) but I felt like I accomplished something.

    Sooo /shrug different people feel they accomplish different things?
    (0)

  2. #2
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by TheUltimate3 View Post
    -snip-
    It actually strengthens the argument that this game basically hands things out to you, which is why anything can be an accomplishment by definition, but this game is just so...basic that it doesn't really feel like an MMORPG. Different strokes/folks and all that, but the first image is from 1.23, the version everyone thought they were getting with 2.0 only better but instead it everything was just..thrown out essentially.

    I don't personally feel my accomplishment was cheapened, as it's just a video game - however it just feels odd that what used to actual goals are no more than a higher stat weapon when if you look at any other FF game (including XI), weren't ultimate and relic weapons usually obtained after a long series of (Usually) challenging quests or sometimes tough side bosses? In ARR the only difficult part of relic is the people you play with.

    So when someone brings up the relics in this game or a counter to 'challenge' and whatnot, this version really did tone down almost everything to the point even the F2P MMOs from Korea sports more challenge and long term goals...and even better itemization.
    (4)