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  1. #1
    Player
    Musashidon's Avatar
    Join Date
    Aug 2013
    Posts
    1,798
    Character
    Blackmage Vivi
    World
    Leviathan
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Zezlar View Post
    It may be to someone who is newer, but the people in 1.0 realize how laughable the "relic quest" is now. Yoshi-P said it would be more enjoyable, and just like most of his statements these days it was a lie.
    that is opinionated. i found it quite enjoyable and from what i heard about 1.0 (cause i never played it) i would have hated that time sink.

    in the end the argument is over which time sink is better a time sink that is limited so you have to play for so long to get the stuff even if it's not that long every week or a time sink where you have unlimited chances to do it but with a low drop rate and other things it just takes a long time.

    either way it's still easy just people prefer one over the other, but it doesn't make either easier or harder then the other.
    (0)
    Last edited by Musashidon; 02-28-2014 at 06:00 AM.

  2. #2
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Musashidon View Post
    that is opinionated. i found it quite enjoyable and from what i heard about 1.0 (cause i never played it) i would have hated that time sink.
    Comparing both versions - ARR is actually more of a time sink. The 1.2x version was more along the lines of taking you through each content and it had "Added" objectives to curve the fact they were producing 2.0/ARR at the same time.

    The best part is, it actually utilized content you were already doing without necessarily being on the Relic Quest, so in some cases, you were killing 3 birds with 1 stone. Not to mention, when you completed 1 relic you didn't have to repeat each and every step, you skipped a few steps for every relic after the first - in ARR you have to repeat each and every step, which is more of a time sink in the long run.
    (1)

  3. #3
    Player
    KupoNuts's Avatar
    Join Date
    Oct 2013
    Posts
    177
    Character
    Tyri Lockhart
    World
    Leviathan
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Stanice View Post
    Yup, discard all of OP's arguments by playing the subjectivity card. By all means, keep fooling yourselves.

    No open world content, no feeling of accomplishment, no challenge, no diversity, no sense of community. All key elements of an MMORPG, whereas this is a game where platform players would have an easier time than RPG players.

    I'm afraid the patches/expansion packs won't fix any of this unless SE changes their direction with the game.
    I like you.
    (4)

  4. #4
    Player
    Faedden's Avatar
    Join Date
    Sep 2013
    Posts
    153
    Character
    Eddard Moore
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Stanice View Post
    I'm afraid the patches/expansion packs won't fix any of this unless SE changes their direction with the game.
    They wont. Patches/expansions will only add new jobs, skills, more dungeons, and more fates. I just don't think this game will be anything like a real mmorpg, it will just be a lobby. Which is fine I suppose, I'm just waiting on Wildstar. :P
    (3)

  5. #5
    Player
    Nils1986's Avatar
    Join Date
    Sep 2013
    Posts
    376
    Character
    Jaydin Little
    World
    Gilgamesh
    Main Class
    Gladiator Lv 50
    /troll\ When is this game going F2P so that we can wait 2 more years for the V3 please?

    I Feel exactly as the OP. I would just add that there's no RP content either since the world feels empty and pointless.
    (4)

  6. #6
    Player
    TrystWildkey's Avatar
    Join Date
    Oct 2011
    Location
    Till Sea Swallows All! Arrr
    Posts
    759
    Character
    Tryst Wildkey
    World
    Durandal
    Main Class
    Weaver Lv 50
    OP: your post was well written and I agree with most of your points.

    I want to reply to a few of the comments made in other's posts, or common viewpoints that will pop up in this thread eventually.

    One - if you don't like the game, why are you still here?

    Multiple reasons which may be different per person:
    - friends in game
    - time invested
    - subscription time left
    - FF fan
    - no other MMO they're interested in at the moment

    There are reasons we are still playing. We're not saying the game is a horrible, unplayable mess, it has some good points, but we want to see it get better.

    That's a key point, we want to see it get better. That's why everyone gives suggestions and feedback. If you don't agree with the OP and/or don't want to get into a 'subjective argument' then when you've read what you're going to read out of the OP, just leave the thread, please.

    "You can't compare this game with one that's been out for x number of years"

    Yes, yes we can. When the comparison has to do with core mechanics and overall design philosophy. You can compare any game to another no matter how long they've been online when you're comparing CORE fundamentals of the game and not just amount of content available.

    Most of the threads similar to this one are not necessarily comparing the amount of content, but the fundamental structure and design philosophy of the game.

    "That's your opinion"

    Yes, of course it is. Most of the threads here are someone's opinion, and everyone has differing opinions. Discounting a thread you disagree with as someone's opinion is like saying bacon is worthless because it's only your opinion that it's good.
    (8)

  7. #7
    Player
    Kaoru_Nagisa's Avatar
    Join Date
    Dec 2013
    Location
    Azeroth
    Posts
    1,260
    Character
    Crowe Valtyr
    World
    Balmung
    Main Class
    Gunbreaker Lv 90
    Despite the great amount of problems the game has, as well as the fact I don't agree with some direction Yoshi-P is taking, I enjoy my time in ARR. Is it perfect? No. Does it need a lot of things redone or fixed? Hell yeah. Do I find these problems horrible enough to not play? Not really.

    I'm still playing because I love the world, the characters, the adventure, despite all of the problems. I enjoy looking forward to new story content, I enjoy watching the FC I and friends run grow, I enjoy the minor events we get, I enjoy the small QoL fixes we get in patches, as well as the major stuff we get in updates. It's fine to be unhappy with the state of the game as it is, and I agree it does have a lot of problems. But honestly, nothing is going to be done by just ranting about what's wrong with the game. I didn't exactly see a lot of suggestions on how to fix the problems you say you have, just a lot of ranting and a bit of assumption that we all feel like this.
    (1)

  8. #8
    Player
    Moxas's Avatar
    Join Date
    Mar 2011
    Posts
    103
    Character
    Star Polaris
    World
    Phoenix
    Main Class
    Goldsmith Lv 70
    This is what i think they should be doing, im not sure if this will happen with time or not, but i'll list them anyways.

    1- Remove all instant to everywhere teleports, add an alternative to go around.

    2- Add more maps, alot more, and please i dont want NPCs and buildings everywhere.

    3- best gear should be crafted, meldable, and HQable, the mats should be from ALL contents in the game, some of those materials can be sold some cant.

    4- add bosses to open world, no i dont mean NMs with low spawn rate, i mean just alot of bosses that pop in like 2 mins from death, and make them drop end game materials, drop rate should be extreamly low, no fear of of claim wars since theres alot of them and should be able to trio them or duo them.

    5- open world dungeons would be nice... i doubt they'll ever do this tho.

    6- let us have an option to go into dungeons with less than full party.

    theres probably more... but thats it for now, hopefully they'll add these with time
    (4)

  9. #9
    Player
    Royze's Avatar
    Join Date
    Nov 2012
    Posts
    277
    Character
    Axe Fury
    World
    Zodiark
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Moxas View Post
    snip(
    Sorry for the lack of proper structure in my OP. It was actually a rant and I titled it so to not mislead anyone. I just typed out all my frustrations in one go and didn't even bother reading over it.

    They need to cater to low-man and big group play as well. Big man groups should be the default. Low-man groups should be an option once people are geared and skilled enough to do it with few members.

    There needs to be intrinsic value in the content. Right now we rush through content because we want nothing other than drops.
    This would mean the writers having to spend more time creating the realms lore, story, identity and intricacies.

    Again, I must reference XI. Look at the amount of depth in the lore there. And yes, a lot of it was available at launch.


    Just a response to those who said I didn't make any suggestions. I highlighted the type of content that has proven to be successful and withstood the deterioration of time. These are better than suggestions, they're guiding principles. Macro, not the micro.

    SE have been looking at all of this like pigeons pecking seeds off the ground, where what they need to do is get airborne like a hawk and look at the larger picture - "where is this going and what hurdles are we going to face". Well, that may be too late. They might actually get a sobering "How the f_ck did we mess up again?"
    (5)

  10. #10
    Player
    LineageRazor's Avatar
    Join Date
    Dec 2013
    Posts
    3,822
    Character
    Lineage Razor
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Royze View Post
    Again, I must reference XI. Look at the amount of depth in the lore there. And yes, a lot of it was available at launch.
    While I don't mean to defend the storyline for FFXIV (it's a bit wretched), FFXI had FAR less at launch than FFXIV did. The main scenario ended with the defeat of the Shadowlord (and it took a couple updates before that content was even released), the entirety of the world consisted of four cities, about a dozen overworld zones, several dungeons, and a bunch of quests, only a few of which provided any lore and were mostly fetch quests or talk-to-the-npc.

    To be sure, the zones and dungeons were in general larger than the areas we have in FFXIV, but they were also more boring, both in appearance and in the fact that traversing them took so long.

    Don't take this to mean that I don't like FFXI - I loved it, and still play it fairly regularly alongside FFXIV - but FFXI had more content at launch than FFXIV? Absolutely not. It had less, but folks were far less likely to complete everything because it took so much longer to DO anything.

    I just wish FFXIV's storyline was as interesting as the Shadowlord storyline was. The cliches in FFXIV run fast and furious, and I don't think there was a Garlean NPC who I coudln't tell exactly what they were going to do long before they did it. ;_; The primals are kind of cool, though; I enjoy how each seems to have different motivations while still resorting to brainwashing and enslaving their patron races to do it: Ifrit wants conquest and to be worshiped, Ramuh and Titan both want to protect their people, and Garuda's just flat-out insane. Yeah, the Beastmen are far more interesting than the evil empire.
    (0)

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