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  1. #41
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Musashidon View Post
    that is opinionated. i found it quite enjoyable and from what i heard about 1.0 (cause i never played it) i would have hated that time sink.
    Comparing both versions - ARR is actually more of a time sink. The 1.2x version was more along the lines of taking you through each content and it had "Added" objectives to curve the fact they were producing 2.0/ARR at the same time.

    The best part is, it actually utilized content you were already doing without necessarily being on the Relic Quest, so in some cases, you were killing 3 birds with 1 stone. Not to mention, when you completed 1 relic you didn't have to repeat each and every step, you skipped a few steps for every relic after the first - in ARR you have to repeat each and every step, which is more of a time sink in the long run.
    (1)

  2. #42
    Player
    TeaTimeBear's Avatar
    Join Date
    Sep 2013
    Posts
    939
    Character
    Denevieve Nebilim
    World
    Midgardsormr
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Tupsi View Post
    ...
    Wow that attack power is nuts, song lasts longer, -enemity too? Uh.. Why change that..?
    (4)

  3. #43
    Player
    Aethaeryn's Avatar
    Join Date
    Mar 2013
    Posts
    481
    Character
    Rakuyo Mitani
    World
    Siren
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by TeaTimeBear View Post
    Wow that attack power is nuts, song lasts longer, -enemity too? Uh.. Why change that..?
    It's easier to balance the way it is now. Not saying I agree with the decision, but that's pretty much what it boils down to in the long run. Hopefully they'll add some more flavor to equipment down the road. Some kind of talent tree would be nice too for character build variety (or at least the illusion of variety). If they're going to steal things from all the other big games out there, there's no reason to leave that out.
    (0)

  4. #44
    Player
    Royze's Avatar
    Join Date
    Nov 2012
    Posts
    277
    Character
    Axe Fury
    World
    Zodiark
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Swishytail View Post
    I knew it.
    I pretty much spelled it out for you 3 months ago
    I did enjoy creeping you out for a while. Come to excal mang!
    (0)

  5. #45
    Player
    KupoNuts's Avatar
    Join Date
    Oct 2013
    Posts
    177
    Character
    Tyri Lockhart
    World
    Leviathan
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Bayohne View Post
    I just wanted to say that we are looking into more content focused on getting players out and about.
    You can imagine that Treasure Maps were created as the first idea in this vein and we're currently thinking about how to expand on that idea!
    Quoted from another thread. I really hope they add more open world content!
    (0)

  6. #46
    Player
    Royze's Avatar
    Join Date
    Nov 2012
    Posts
    277
    Character
    Axe Fury
    World
    Zodiark
    Main Class
    Gladiator Lv 60
    What are the chances of someone epic making a new thread and listing down all our ideas for this game?
    SE needs to listen to us. We want the game to reach its potential, and they want to be successful and continue to make money off of it.
    Within these forums there are some great observations, suggestions and constructive criticism. There is much more thought and potential within the community than there is on the dev team. The only issue is collating it and presenting it in a way that SE can take seriously and understand.

    But who is capable and willing to doing that?
    (0)

  7. #47
    Player
    Swishytail's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    483
    Character
    Swishytail Exaflare
    World
    Malboro
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Royze View Post
    I pretty much spelled it out for you 3 months ago
    I did enjoy creeping you out for a while. Come to excal mang!
    Lol. I have it too good on Malboro or else I would. =/
    Good to see you playing, though! I thought you were
    done for good after XI. Lol.
    (0)

  8. #48
    Player
    Royze's Avatar
    Join Date
    Nov 2012
    Posts
    277
    Character
    Axe Fury
    World
    Zodiark
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Swishytail View Post
    Lol. I have it too good on Malboro or else I would. =/
    Good to see you playing, though! I thought you were
    done for good after XI. Lol.
    I could say the same. You quit at a good time. You never had to experience Seekers of Adoulin.
    I've spent a third of my life playing Final Fantasy 11. Now that is a truly daunting fact.
    (0)

  9. #49
    Player
    Xystic's Avatar
    Join Date
    Oct 2013
    Posts
    734
    Character
    Belcross Panda
    World
    Famfrit
    Main Class
    Gladiator Lv 60
    The OP is just ranting on what he feels would make the game more fun for him. It involves very little mechanics/design talk.

    For example:

    The OP argued that we should have larger scale raids because they were successful in other MMOs.
    He talks very little about the underlying mechanics and issues arising from large scale raids and ways to deal with it. In a simplified form, he wants it because large scale raids are fun. Yes, they were indeed enjoyable but at a very costly price which the OP mentions nothing of.
    The truth is, they weren't successful in other MMOs. World of Warcraft the largest MMO out there had the ability to truly create large scale raids and groups but however, changed from 40 man raids to 24/10 man raids in the release of their first expansion, The Burning Crusade. Due to a huge amount of issues and I'll list some of the really big ones.

    1st: You need to acquire and recruit the required amount of players to attempt content
    2nd: You need to recruit the equivalent gear/skill player to replace leaving players
    3rd: Devs have to have to try to figure out what is a reasonable size of error of margin for large scale raids.
    Is one mistake a raid wipe or is two a raid wipe and so forth?
    Is 50% dmg output of the maxmium 100% dmg output enough for this boss or not?
    But if the dmg output is set at 50% you technically could bring 50% less dps classes to optimize the number of loot drops.
    Do see where I'm getting at? Mechanics wise, the larger the scale raid, the more difficult it becomes to deal with
    Many factors start piling up in large scale raids. The bigger they are, the bigger some of the mentioned problems become. Large scale raids had to be reduced to make the game overall more enjoyable for the overall population. It also helped pushed more people thru progression then large scale raids. You have to remember that when you were short members, odds were, you weren't going to do any content. The smaller the required number, the easier it was for people to meet those numbers and do content.

    Don't get me wrong, I loved huge raids but the underlying problems that came from them were nightmares with very few solutions. Otherwise, the largest MMO to date would still be using 40 man raids to this date but they aren't. Large raids are hard to mechanically design and are terribly hard to manage for players.

    So if the OP was really looking to argue such things to such a degree, I would be seeing numbers and calculations, margin of errors per "X" amount of players, mechanics or game designs to promote players from leaving guilds or joining guilds, mechanics or features to ensure a steady supply of players to be recruited and etc. However, all I get from the overall OP's post is pretty much consistent thru out.

    I want it because I like it.

    In the future anyone who would like to implement things, you need to really talk about mechanics and game designs, issues and implementation methods to deal with those issues and etc. This post was as its title stated, "A rant" and should not be considered well argued as others would claim it.

    So lets not see flames flying left and right cause in truth this thread is not really flame worthy. It doesn't argue very much, its just an overly long, I want this and that so lets be civil here.
    (1)

  10. #50
    Player
    Swishytail's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    483
    Character
    Swishytail Exaflare
    World
    Malboro
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Royze View Post
    I could say the same. You quit at a good time. You never had to experience Seekers of Adoulin.
    I've spent a third of my life playing Final Fantasy 11. Now that is a truly daunting fact.
    Lol. Yeah, no joke. I actually did go back when the cap was 99... never again. I couldn't even hold out for
    Seekers.
    (0)

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