Page 5 of 5 FirstFirst ... 3 4 5
Results 41 to 50 of 52

Hybrid View

  1. #1
    Player
    Swishytail's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    483
    Character
    Swishytail Exaflare
    World
    Malboro
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Royze View Post
    I pretty much spelled it out for you 3 months ago
    I did enjoy creeping you out for a while. Come to excal mang!
    Lol. I have it too good on Malboro or else I would. =/
    Good to see you playing, though! I thought you were
    done for good after XI. Lol.
    (0)

  2. #2
    Player
    Moxas's Avatar
    Join Date
    Mar 2011
    Posts
    103
    Character
    Star Polaris
    World
    Phoenix
    Main Class
    Goldsmith Lv 70
    in other words you just want a super casual game where they give you the best gear like candy. oh well
    (6)

  3. #3
    Player
    TheUltimate3's Avatar
    Join Date
    Jan 2014
    Posts
    620
    Character
    Daiza Auvec
    World
    Behemoth
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Moxas View Post
    in other words you just want a super casual game where they give you the best gear like candy. oh well
    That isn't exactly a counterargument...
    (1)

  4. #4
    Player
    Deviant1's Avatar
    Join Date
    Mar 2011
    Posts
    154
    Character
    Deviant One
    World
    Hyperion
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Moxas View Post
    in other words you just want a super casual game where they give you the best gear like candy. oh well
    Funniest thing is that you started the rant on what is Fun & now are hardcore vs casual.
    Hardcore isn't about spending hours playing the game to prepare to play the game. Also no where in my comments did I say that I should have BiS just handed to me.

    I am just not the type who thinks that farming trash for 50g a pop to fill the wallets of others is fun. Not even to mention the fact that anything I would want I can either make myself or have a fc member make.

    I don't think that forcing 10min to get anywhere is fun either.
    When new zones are opened, I will go running through them to see what is there. After that its meh.

    SE cannot make this game fun, they can only inhibit it. The people who are in my fc, friends list or even occasional df pt make it fun. Your suggestions just make the game 'work' & I do that enough hours of the week, thanks.
    (0)

  5. #5
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Moxas View Post
    in other words you just want a super casual game where they give you the best gear like candy. oh well
    Something a lot of people should have realized coming into ARR (whether from 1.23 or fresh), and has even been stated multiple times, is that FF14: ARR is WoW for Japanese people. Japan never got to experience a WoW-style casual MMO, especially not a Final Fantasy one, that's why the design of the entire game shifted toward making it way more casual friendly than the previous incarnation. That's the reason that vertical progression exists in it and that it's SO incredibly linear. If they ever decide to add any traits to gear or make any actual horizontal progression gear, then I'll be surprised. If this isn't what you want out of ARR, then you should honestly unsub - because if there's one thing SE has shown time and time again it's that they will stick to their guns as long as the sub count stays above what they expect. Yoshida came on to fix that problem and, at first, he had the idea of simply improving the game - however that quickly devolved into reshaping the whole thing and turning it into what we have now. No matter how many times you suggest to make things more difficult, more diverse, more hard to find/afford gear you won't get any of it. An easy example of this is Housing - it goes COMPLETELY against the casual philosophy and EVERYONE freaked out over it. That's the majority of the playerbase, that's the game this is.
    (2)

  6. #6
    Player
    Trancery's Avatar
    Join Date
    Sep 2013
    Posts
    56
    Character
    Breaking Bad
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    OP, I agree with everything you said. Thanks for laying out a well-written argument for why this game is just one lobby connected by LAN.

    I find it extremely hard to log into this game but for some reason I'm still paying. I guess I enjoy drinking and doing dungeons and socializing more than anything so this still provides some of that fun.

    Starting to care less and less though, and the next patch looks to be nail in the coffin for me.
    (6)

  7. #7
    Player
    KupoNuts's Avatar
    Join Date
    Oct 2013
    Posts
    177
    Character
    Tyri Lockhart
    World
    Leviathan
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Bayohne View Post
    I just wanted to say that we are looking into more content focused on getting players out and about.
    You can imagine that Treasure Maps were created as the first idea in this vein and we're currently thinking about how to expand on that idea!
    Quoted from another thread. I really hope they add more open world content!
    (0)

  8. #8
    Player
    Royze's Avatar
    Join Date
    Nov 2012
    Posts
    277
    Character
    Axe Fury
    World
    Zodiark
    Main Class
    Gladiator Lv 60
    What are the chances of someone epic making a new thread and listing down all our ideas for this game?
    SE needs to listen to us. We want the game to reach its potential, and they want to be successful and continue to make money off of it.
    Within these forums there are some great observations, suggestions and constructive criticism. There is much more thought and potential within the community than there is on the dev team. The only issue is collating it and presenting it in a way that SE can take seriously and understand.

    But who is capable and willing to doing that?
    (0)

  9. #9
    Player
    Xystic's Avatar
    Join Date
    Oct 2013
    Posts
    734
    Character
    Belcross Panda
    World
    Famfrit
    Main Class
    Gladiator Lv 60
    The OP is just ranting on what he feels would make the game more fun for him. It involves very little mechanics/design talk.

    For example:

    The OP argued that we should have larger scale raids because they were successful in other MMOs.
    He talks very little about the underlying mechanics and issues arising from large scale raids and ways to deal with it. In a simplified form, he wants it because large scale raids are fun. Yes, they were indeed enjoyable but at a very costly price which the OP mentions nothing of.
    The truth is, they weren't successful in other MMOs. World of Warcraft the largest MMO out there had the ability to truly create large scale raids and groups but however, changed from 40 man raids to 24/10 man raids in the release of their first expansion, The Burning Crusade. Due to a huge amount of issues and I'll list some of the really big ones.

    1st: You need to acquire and recruit the required amount of players to attempt content
    2nd: You need to recruit the equivalent gear/skill player to replace leaving players
    3rd: Devs have to have to try to figure out what is a reasonable size of error of margin for large scale raids.
    Is one mistake a raid wipe or is two a raid wipe and so forth?
    Is 50% dmg output of the maxmium 100% dmg output enough for this boss or not?
    But if the dmg output is set at 50% you technically could bring 50% less dps classes to optimize the number of loot drops.
    Do see where I'm getting at? Mechanics wise, the larger the scale raid, the more difficult it becomes to deal with
    Many factors start piling up in large scale raids. The bigger they are, the bigger some of the mentioned problems become. Large scale raids had to be reduced to make the game overall more enjoyable for the overall population. It also helped pushed more people thru progression then large scale raids. You have to remember that when you were short members, odds were, you weren't going to do any content. The smaller the required number, the easier it was for people to meet those numbers and do content.

    Don't get me wrong, I loved huge raids but the underlying problems that came from them were nightmares with very few solutions. Otherwise, the largest MMO to date would still be using 40 man raids to this date but they aren't. Large raids are hard to mechanically design and are terribly hard to manage for players.

    So if the OP was really looking to argue such things to such a degree, I would be seeing numbers and calculations, margin of errors per "X" amount of players, mechanics or game designs to promote players from leaving guilds or joining guilds, mechanics or features to ensure a steady supply of players to be recruited and etc. However, all I get from the overall OP's post is pretty much consistent thru out.

    I want it because I like it.

    In the future anyone who would like to implement things, you need to really talk about mechanics and game designs, issues and implementation methods to deal with those issues and etc. This post was as its title stated, "A rant" and should not be considered well argued as others would claim it.

    So lets not see flames flying left and right cause in truth this thread is not really flame worthy. It doesn't argue very much, its just an overly long, I want this and that so lets be civil here.
    (1)

  10. #10
    Player
    Royze's Avatar
    Join Date
    Nov 2012
    Posts
    277
    Character
    Axe Fury
    World
    Zodiark
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Xystic View Post
    Classic Engineer perspective snip
    You are either in logistics, IT, an Engineer, project management, finance or their peripherals.

    You are like the typical programmer that I go to and say "I want the app to do this and this" and all I get back from him is a long monologue about the challenges and time needed to do so.

    This is why Marketeers make the business decisions and Engineers implement.

    You bring problems and challenges to table. You see the headache it may cause and justify as a reason to not deliver.
    You would do well in a pre- 1960''s, product oriented, world. But the truth of the matter is everything you mentioned in your post about limitations and justifications for the current status are the problem and nowhere did you yourself mention any of the solutions.

    There is a difference between spotting what is wrong and presenting the solution. I never claimed to be able to examine the limitations in resources and re-deploy them in a more efficient way or towards a more customer oriented end.

    If anything is out of place, it is your assumption that those providing feedback should also be burdened with drawing up a new business plan.
    But in your reality you would claim that anyone who pays for a subscription and comments on the quality of service provided should also have to take it upon themselves to explain to the service provider not just why it doesn't work, but also how to fix to the most detailed level.

    This is why engineers are out-earned by Marketeers; You make a mess of things if left to your own devices.
    (5)

Page 5 of 5 FirstFirst ... 3 4 5