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  1. #1
    Community Rep Bayohne's Avatar
    Join Date
    Mar 2011
    Posts
    1,713
    Thanks for the feedback regarding the 'pulse' timing on the new indicators.
    We've passed along the suggestion of timing the pulse to match with the action being readied to the effects team. They're currently looking into whether or not it's possible to implement!
    (50)
    Matt "Bayohne" Hilton - Community Team

  2. #2
    Player
    Gesser's Avatar
    Join Date
    Sep 2013
    Location
    New Gridania
    Posts
    728
    Character
    Saedrin Nightfury
    World
    Gilgamesh
    Main Class
    Pugilist Lv 94
    Quote Originally Posted by Bayohne View Post
    Thanks for the feedback regarding the 'pulse' timing on the new indicators.
    We've passed along the suggestion of timing the pulse to match with the action being readied to the effects team. They're currently looking into whether or not it's possible to implement!
    I think subtle pulses (for readability), underlying a thicker pulse that indicated cast-time would be perfect.

    And the option to perhaps change its color or opacity.

    Please pass that along as well! TY!
    (12)

  3. #3
    Player
    Illya's Avatar
    Join Date
    Aug 2013
    Posts
    629
    Character
    Illyasviel Einzbern
    World
    Ultros
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Bayohne View Post
    Thanks for the feedback regarding the 'pulse' timing on the new indicators.
    We've passed along the suggestion of timing the pulse to match with the action being readied to the effects team. They're currently looking into whether or not it's possible to implement!
    I would like an option to choose the old red color as I greatly prefer it to the gold color.
    (6)

  4. #4
    Player
    MoldyOne's Avatar
    Join Date
    Sep 2013
    Posts
    38
    Character
    Jharwiir Cambridge
    World
    Sargatanas
    Main Class
    Paladin Lv 70
    the change is great in my humble opinion as it helps make the game better for many players, but i have noticed that there are major issues with it.

    1. in certain areas (and camera views) AoE is now pretty much invisible. i was doing my hunter log yesterday and i kept getting hit and couldnt figure out what the issue was, turned out it was my (normal for me) camera angle mixed with the water making the AoE virtually invisible. when it was red, water never seemed to really affect the indicator at any angle.

    2. pulses can make it very misleading on when to go back in resulting in players sometimes getting hit, it sometimes looks as if the effect has expired, you move in and Bam, another pulse and AoE effect in the face.

    3. other players AoE can sometimes confuse your AoE indicator resulting in a very bad hit that you thought you avoided (quarrymill fate and leve farming anyone).
    (2)