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  1. #91
    Player
    Enthy's Avatar
    Join Date
    Mar 2011
    Posts
    571
    Character
    Enth Rax
    World
    Excalibur
    Main Class
    Archer Lv 60
    I absolutely hate the new indicators. They are too bright, distracting and have a thick outline. I play this game with battle effects 'off' or 'show some' because all effects in this game are so over flashy it's seizure inducing.. what will we have for battle effects when they raise the lvl cap, just a blank white screen of BLINDING POWER!!...? I hope not! The screen during battle is already over capacity for bright flashy effects.
    (1)

  2. #92
    Player
    Havenchild's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    990
    Character
    Avalen Koma
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    So lemme get this straight, people are complaining about a change that helps color blind people, which actually should have been something similar to begin with and on top of that complain about " its throwing off my timing with the pulsing". I'm sorry but that's your own fault for poor dodging. If you were used to dodging a solid red spot and now can't dodge a solid orange one with a flicker through it your just making excuses.
    (2)

  3. #93
    Player
    Rapoza's Avatar
    Join Date
    Aug 2013
    Posts
    120
    Character
    Rapoza Strife
    World
    Midgardsormr
    Main Class
    Marauder Lv 50
    no they are not.
    (0)

  4. #94
    Player Tiggy's Avatar
    Join Date
    Aug 2013
    Posts
    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    Quote Originally Posted by Havenchild View Post
    So lemme get this straight, people are complaining about a change that helps color blind people, which actually should have been something similar to begin with and on top of that complain about " its throwing off my timing with the pulsing". I'm sorry but that's your own fault for poor dodging. If you were used to dodging a solid red spot and now can't dodge a solid orange one with a flicker through it your just making excuses.
    Heck yeah they are. You see a mark on the ground, and you move. It pulsing does absolutely nothing to that simple cause and effect situation. If you're standing there going "oh my that pulse is pretty..oh god my face!" then it's a personal problem. Focus up, and pay attention to what you're doing.
    (4)

  5. #95
    Player
    rentak's Avatar
    Join Date
    Feb 2014
    Location
    Phoenix, AZ
    Posts
    2
    Character
    Glyne Rentak
    World
    Leviathan
    Main Class
    Thaumaturge Lv 50
    I like the new changes as I have a red/green colorblind. It's mild but the new system is much easier to see.
    I don't see how the pulsing is throwing off peoples timing. A big colored spot is a big colored spot. Whether it's pulsing or not is fairly irrelevant. Timing with these things has always been annoying since so much of it is server side and latency affects it. As far as I know that hasn't changed.
    It's just a matter of getting used to it. Since most men have at least a slight degree of colorblindness (if they realize it or not) this change is kind of necessary to keep the purpose of the tells in game clear. Everybody adapted to the inaccuracy of the telegraph, they'll adapt to the pulsing easier than that.
    (0)

  6. #96
    Player
    Mordermi's Avatar
    Join Date
    Aug 2013
    Posts
    185
    Character
    Mordermi Auditore
    World
    Diabolos
    Main Class
    Marauder Lv 50
    Quote Originally Posted by rentak View Post
    I like the new changes as I have a red/green colorblind.
    I am also partially red/green colorblind, so I really like the change. I just wish they'd let me change the transparency on the chat log so I can see my text no matter where I am. As far as timing, I really don't get that either. I've always done my timing based on the cast bar, and not the telegraph since the game bases is off of the cast bar anyway.
    (1)

  7. #97
    Player
    mero-ix's Avatar
    Join Date
    Nov 2013
    Posts
    176
    Character
    Luna'li Sky
    World
    Seraph
    Main Class
    Red Mage Lv 80
    I find them harder to see now than before. It would be nice to have an option to switch between them so we can all be happy. ^^;;
    (3)

  8. #98
    Player
    Blackdawn06's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    78
    Character
    Useless Reptile
    World
    Cactuar
    Main Class
    Ninja Lv 98
    Wait a second here...you guys are complaining that the indicator that is telling you to GTFO or you will die is too distracting? Isnt that...well....the point? I mean...are you so caught up in the moving lines that you cant bear to pull your eyes away from them and move out of the way?

    This is the most ridiculous complaint I've seen today.
    (3)

  9. #99
    Player
    Muzy's Avatar
    Join Date
    Dec 2013
    Posts
    446
    Character
    Nira Muzyka
    World
    Diabolos
    Main Class
    Marauder Lv 50
    Funny thing for me is, I've never done the timing for running back in based on the AoE marker fading, but on the cast bar completing, much more reliable.

    Personally, I like the change, makes it more noticeable, though the AoE markers over all make the game seem a fair bit easier, mind you with how many aoe effects there are that you have to dodge, it makes sense.
    (1)

  10. #100
    Player
    Gesser's Avatar
    Join Date
    Sep 2013
    Location
    New Gridania
    Posts
    728
    Character
    Saedrin Nightfury
    World
    Gilgamesh
    Main Class
    Pugilist Lv 94
    SE, just do this:

    Choice of Color
    Slider for Contrast
    Slider for Opacity


    Done.
    (2)

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