Quote Originally Posted by Tiggy View Post
Tank is my primary, BLM secondary, WHM tertiary. There is rarely a good reason to stay inside an AoE regardless of class though.
No: good tanks and mDPS will move back into position immediately. Immediately means moving back in when the indicator is fading but when it is still visible. However, with the pulsing AOE animation, the timing of when the AOE is complete is now conflicted between the fade animation and the pulse animation (e.g. the pulse animation distracts from the fade animation). You now have 2 different animations that intuitively disagree with each other and tell the player different things.

This also becomes relevant for multiple AOE mechanics where you need to move out of zone A, then move back into zone A to avoid the mechanic in zone B. This can be observed in Titan EX (although for that fight the zones are invisible bomb explosions, not the strobing indicators -- in other new content like Leviathan or Turn 6-9, I would not be surprised when multiple indicators are placed next to each other).

Bottom line: the fade-out and expiration of the indicator zone is much less clear with the random strobing introduced in the patch. It needs to be synchronized with the spellcast in some fashion or removed entirely. If not, then the strobing needs to be able to be toggled off because as it stands it makes the indicator timing less clear than it was pre-patch.