Quote Originally Posted by Seraphita View Post
So if you face no adversity of running out of mana whats to stop you from just spamming heals over and over again? i dont see the challenge in that at all, because its nearly impossible to die if you do unless you are fighting mobs that are clearly far too higher to be fighting in the first place which would only make you stupid to begin with. Now if they would at least fix the Enmity generation system in the game healers would at least face the challenge of threat control so they do not die. but that in itself is not dangerous because the caster classes can pretty much tank if they spam heal enough. We need a general overhaul of all stats and stat priorites and the returns we get from each.
That is not what I put at all.

I said tricky situations where you may run out of mp and you are having to do lots of things at once and juggle a lot of balls is a challenge, ergo I would like dungeons to be challenging and present situations like this. I was simply giving an example of what type of challenge - i.e. relating it to a leve where the difficulty may be set too high. It is not just about spam healing, there are many other things a mage can and will do during a fight; which having played a mage yourself you will know this.

What is wrong with wanting some form of challenge?