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  1. #141
    Player
    _C-a-e-r-i-t-h_'s Avatar
    Join Date
    Jun 2011
    Location
    San d'Oria
    Posts
    346
    Character
    Laura Palmer
    World
    Ultros
    Main Class
    Archer Lv 50
    Quote Originally Posted by Elexia View Post
    Must be a bad idea for 11+ years then as most MMOs have a time limit of some kind imposed on raids, rather it's an invisible one (i.e boss will rage/auto kill after x amount of turns or minutes) or a hard limit, i.e you have 30:00 to reach the boss.

    @Time Extensions being bad:

    Why? Then again...new generation of MMO gamer.
    A mission or event with clearly defined limits is more enjoyable than one with uncertain limits. Events that are exactly 30, 60, or X minutes are less draining than events that are "60 minutes unless they're 2 hours or maybe 4 hours depending how it goes." Remember Dynamis and Limbus? Those got old fast.

    Small extensions are fine, like an added 5 minutes to loot the place after the boss dies. Large extensions are terrible: either make the event large to begin with, or make it have multiple stages that can be unlocked through progression (see also: Einherjar), or something, but whatever the case it is always preferable to know how long you'll be in something before you begin.
    (0)

  2. #142
    Player
    Seraphita's Avatar
    Join Date
    Apr 2011
    Location
    Ul'Dah
    Posts
    116
    Character
    Seraphita Raziel
    World
    Behemoth
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by _C-a-e-r-i-t-h_ View Post
    A mission or event with clearly defined limits is more enjoyable than one with uncertain limits. Events that are exactly 30, 60, or X minutes are less draining than events that are "60 minutes unless they're 2 hours or maybe 4 hours depending how it goes." Remember Dynamis and Limbus? Those got old fast.

    Small extensions are fine, like an added 5 minutes to loot the place after the boss dies. Large extensions are terrible: either make the event large to begin with, or make it have multiple stages that can be unlocked through progression (see also: Einherjar), or something, but whatever the case it is always preferable to know how long you'll be in something before you begin.
    HAHA i hear you, there was times when i was doing a dynamis and i was just hoping to god we'd wipe like 5X's in a row or something and not make the next extention so i could go to bed lol
    Granted, the Dreamlands dynamis were great. always a quick run =D
    (0)

  3. #143
    Player

    Join Date
    Mar 2011
    Location
    Besaid
    Posts
    5,019
    Quote Originally Posted by Seraphita View Post
    HAHA i hear you, there was times when i was doing a dynamis and i was just hoping to god we'd wipe like 5X's in a row or something and not make the next extention so i could go to bed lol
    Granted, the Dreamlands dynamis were great. always a quick run =D
    i dont remember how many times i actualy did fall asleep in dynamis

  4. #144
    Player
    Shika's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    298
    Character
    Ellana Trevelyan
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Seraphita View Post
    So if you face no adversity of running out of mana whats to stop you from just spamming heals over and over again? i dont see the challenge in that at all, because its nearly impossible to die if you do unless you are fighting mobs that are clearly far too higher to be fighting in the first place which would only make you stupid to begin with. Now if they would at least fix the Enmity generation system in the game healers would at least face the challenge of threat control so they do not die. but that in itself is not dangerous because the caster classes can pretty much tank if they spam heal enough. We need a general overhaul of all stats and stat priorites and the returns we get from each.
    That is not what I put at all.

    I said tricky situations where you may run out of mp and you are having to do lots of things at once and juggle a lot of balls is a challenge, ergo I would like dungeons to be challenging and present situations like this. I was simply giving an example of what type of challenge - i.e. relating it to a leve where the difficulty may be set too high. It is not just about spam healing, there are many other things a mage can and will do during a fight; which having played a mage yourself you will know this.

    What is wrong with wanting some form of challenge?
    (0)

  5. #145
    Player
    Kailok's Avatar
    Join Date
    Apr 2011
    Location
    Ul'Dah
    Posts
    692
    Character
    Kailok Anarhin
    World
    Hyperion
    Main Class
    Pugilist Lv 60
    I actually think Limbus was my favorite form of Endgame in XI. Short runs, around 45 minutes each depending on how many time chests you received. You would do certain types until you got all the items you needed in order to get access to Ultima or Omega. I liked building up to something.

    However, in FFXI, there was enough content to go around. There was Sky, Limbus, Nyzul, Salvage, Einherjar (spellcheck), Campaign, etc. For now there shouldn't be a limit on how often you can do these dungeons. Not until more content is released.
    (0)

    SacredDawnFC.enjin.com
    Insulting people in the counter argument isn't going to change their minds. It will make them stick harder to their opinion regardless of whether or not it's right, and think less of your opinion simply because you insulted them. In essence, if you want to try and change someone's mind, come up with a well thought-out response and don't be a dick.

  6. #146
    Player
    Seif's Avatar
    Join Date
    Mar 2011
    Posts
    2,706
    Character
    Seif Dincht
    World
    Balmung
    Main Class
    Marauder Lv 72
    If you're a decent player, 60 minutes shouldn't be a problem. Time limits were everywhere in FFXI. It's half of what made it's content so intense.
    Honestly I just hate it when people just make stuff up about XI like this. You aren't the only one who played XI you know so you should know that we know that is a blatant flat out LIE.

    Time limits MOST CERTAINLY AREN'T EVERYWHERE IN XI. Honestly why come up with this stuff? I doesn't help you make your argument because the lie make all the other things you say seem just as dubious because of it.

    Same thing when people defend XIV quest-quality by saying XI quests don't have cutscenes either. Yet they do and saying otherwise won't change that fact to anything else than what can be seen in the game and can be proven by linking to youtube. (this isn't referring to you but to a general attitude I've seen from people defending XIV)

    I can easily think of 50 in-game activities in XI that do not include a timer of any kind.

    I cannot however think of even 20 timed events. Killing the Lich skele is one of them I guess...

    I've played thousands of hours in XI and saying that handful of these special events "are everywhere" is a gross exaggeration of epic proportions that gives people who haven't played XI a completely false idea if what that game is like.

    It's like saying that XIV's main storyline cutscenes or missions are everywhere.
    (1)

  7. #147
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    Quote Originally Posted by Drex View Post
    60min will be ok only, if you almost will need 60min to clear the dungeon, by playing at the very best set up - gear - skill....

    if not then ....wtfngdelusion.
    Hey, sounds like someone hasn't played FFXI.

    It's alright.

    I cannot however think of even 20 timed events. Killing the Lich skele is one of them I guess...
    Every single BCNM and KSNM.

    Salvage, assault, nyzul, limbus, annm, znm, isnm, enm, every major nm, einherjar, mmm, dynamis, every single mission bcnm, ballista, besieged, abyssea, walk of echoes.

    "timed events are everywhere" =/= "everything is timed".

    Yes, they were everywhere. Only few events weren't.
    (2)
    Last edited by Betelgeuzah; 06-21-2011 at 01:18 AM.

  8. #148
    Player
    Enthy's Avatar
    Join Date
    Mar 2011
    Posts
    571
    Character
    Enth Rax
    World
    Excalibur
    Main Class
    Archer Lv 60
    The 60 min time limit is good. Let's hope the content is too.
    I'd much rather do 60-100min dungeons that need you to be on your game than a dynamis type dungeon.
    Not that I'm against SE adding something like dynamis, I just wont play it munch.
    (0)

  9. #149
    Player
    Kailok's Avatar
    Join Date
    Apr 2011
    Location
    Ul'Dah
    Posts
    692
    Character
    Kailok Anarhin
    World
    Hyperion
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Seif View Post
    Honestly I just hate it when people just make stuff up about XI like this. You aren't the only one who played XI you know so you should know that we know that is a blatant flat out LIE.

    Time limits MOST CERTAINLY AREN'T EVERYWHERE IN XI. Honestly why come up with this stuff? I doesn't help you make your argument because the lie make all the other things you say seem just as dubious because of it.

    Same thing when people defend XIV quest-quality by saying XI quests don't have cutscenes either. Yet they do and saying otherwise won't change that fact to anything else than what can be seen in the game and can be proven by linking to youtube. (this isn't referring to you but to a general attitude I've seen from people defending XIV)

    I can easily think of 50 in-game activities in XI that do not include a timer of any kind.

    I cannot however think of even 20 timed events. Killing the Lich skele is one of them I guess...

    I've played thousands of hours in XI and saying that handful of these special events "are everywhere" is a gross exaggeration of epic proportions that gives people who haven't played XI a completely false idea if what that game is like.

    It's like saying that XIV's main storyline cutscenes or missions are everywhere.
    Nyzul had a timelimit. Sky had a hidden time-limit before the God you were fighting would go into Rage mode. Limbus had a time limit. Salvage had a 100 minute time limit. Besieged had a 60 minute time limit. ENMs had a time limit. CoP Missions had a time limit. Some AF3 missions had a time limit. Dynamis had a time limit. I could even be missing something. I'm not making anything up. I don't know about Abyssea, because I've heard people go in there for 8 hours at a time, but that's because I haven't played since XIV's release. However, you can't deny that: Yes, timelimits were almost literally everywhere in XI for Endgame and real content. I played for 7 years, I think I know a bit about the game.
    (0)

    SacredDawnFC.enjin.com
    Insulting people in the counter argument isn't going to change their minds. It will make them stick harder to their opinion regardless of whether or not it's right, and think less of your opinion simply because you insulted them. In essence, if you want to try and change someone's mind, come up with a well thought-out response and don't be a dick.

  10. #150
    Player
    Seraphita's Avatar
    Join Date
    Apr 2011
    Location
    Ul'Dah
    Posts
    116
    Character
    Seraphita Raziel
    World
    Behemoth
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Shika View Post
    That is not what I put at all.

    I said tricky situations where you may run out of mp and you are having to do lots of things at once and juggle a lot of balls is a challenge, ergo I would like dungeons to be challenging and present situations like this. I was simply giving an example of what type of challenge - i.e. relating it to a leve where the difficulty may be set too high. It is not just about spam healing, there are many other things a mage can and will do during a fight; which having played a mage yourself you will know this.

    What is wrong with wanting some form of challenge?
    there is nothing wrong with wanting a challenge but there is none to be found in the game unless you fight mobs that are just incredibly too high for you. its sad and frankly i am bitter about it. no one likes a challenge more so then i, but its only challenging if it is in your level range. being 1 shot by an AoE is just a sad attempt from SE at making the game slightly more then a complete faceroll. i know where you are coming from. i am just /nerdrage @ SE.
    (0)

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