Quote Originally Posted by Verecund View Post
It is good to design some encounters with a specific time frame in mind, but placing a limit on an MMO dungeon seems like a bad idea unless there's some extra goodies/challenges that promote effective time use.
Must be a bad idea for 11+ years then as most MMOs have a time limit of some kind imposed on raids, rather it's an invisible one (i.e boss will rage/auto kill after x amount of turns or minutes) or a hard limit, i.e you have 30:00 to reach the boss.

@Time Extensions being bad:

Why? Then again...new generation of MMO gamer.