Quote Originally Posted by Elexia View Post
Must be a bad idea for 11+ years then as most MMOs have a time limit of some kind imposed on raids, rather it's an invisible one (i.e boss will rage/auto kill after x amount of turns or minutes) or a hard limit, i.e you have 30:00 to reach the boss.

@Time Extensions being bad:

Why? Then again...new generation of MMO gamer.
A mission or event with clearly defined limits is more enjoyable than one with uncertain limits. Events that are exactly 30, 60, or X minutes are less draining than events that are "60 minutes unless they're 2 hours or maybe 4 hours depending how it goes." Remember Dynamis and Limbus? Those got old fast.

Small extensions are fine, like an added 5 minutes to loot the place after the boss dies. Large extensions are terrible: either make the event large to begin with, or make it have multiple stages that can be unlocked through progression (see also: Einherjar), or something, but whatever the case it is always preferable to know how long you'll be in something before you begin.