Prolly already been mentioned, but try a difference for rain with the DL cowl of casting on. goes from a dull black to prettymuch latex.
Prolly already been mentioned, but try a difference for rain with the DL cowl of casting on. goes from a dull black to prettymuch latex.
Leader of Tonberry Assassins <STAB!> of Coeurl, a social & light raiding FC.
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Dreams should be allowed to fly as free as the birds in the sky.


Yay, I can't wait for water puddles instead of actual meaningful content, or stuff that was supposed to be at or near release (personal housing, frontlines pvp, vanity system) or finishing content that was put out half finished/broken (chocobo companions, free company recruitment).


Good thing they're dropping everything to work on these aesthetics!Yay, I can't wait for water puddles instead of actual meaningful content, or stuff that was supposed to be at or near release (personal housing, frontlines pvp, vanity system) or finishing content that was put out half finished/broken (chocobo companions, free company recruitment).![]()
Last edited by TeaTimeBear; 02-25-2014 at 04:21 AM.

There's more than just a graphics team. Calm down.Yay, I can't wait for water puddles instead of actual meaningful content, or stuff that was supposed to be at or near release (personal housing, frontlines pvp, vanity system) or finishing content that was put out half finished/broken (chocobo companions, free company recruitment).

one man trash is another man treasure
(why do you think a lot of people like FFXIII weapon even though they are useless? because of the look)
The puddles and footprints will be a good addition and really help give a sense of "presence" to your character and the environment.![]()


This is amazing and I look forward to this! I love love love the details!
-Tari
I am a winner, even though I sometimes fail.
The hair looks wet on the wet picture
There is nothing difficult about putting a particle effect on a character... It is done all the time in a lot of games, perhaps you should speak with your graphics team because I can create and implement one in a very short time period...Hello all,
We spoke with the graphics team about some of the ideas you brought up.
While a dripping water type effect sounds cool, its pretty difficult to implement currently. The team is however planning future content such as water that pools up into puddles as well as foot prints that show up specifically when you get your feet wet.
Soon you can play even more in the rain!





It could be constraints within the game engine, or constraints with how the scripting would work, a particle effect is just that, but you have to have it scripted, and that could cause issues with the way they have things coded. There's more to it than just BOOM added particle effects....
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