People being unable to play the game is pretty much the definition of a failed launch.
The main difference between AoC and WoW is that WoW wasn't a failed game.
FFXIV didn't have a failed launch. It just launched as a failure.

People being unable to play the game is pretty much the definition of a failed launch.
The main difference between AoC and WoW is that WoW wasn't a failed game.
FFXIV didn't have a failed launch. It just launched as a failure.
I feel like we're arguing semantics here or that you're trying to narrow down the definition of your terminology in such a way that you come out as right.
WOW's launch was not a failure. It had some technical problems. Technical problems in trying to deal with the huge amount of users that wanted to get in, because the service proved to be more popular than expected. Users that didn't abandon the game en-masse because of those technical problems (or for reasons related to gameplay). Users that stuck with the game a very, very long time.
FFXIV had a failed launch because out of the 600k units that shipped, the game's population peaked at 70k or 80k. People were asking for refunds on this game within the first week, retailers were asking for recalls, and prices were slashed in half at a lot of major retailers within a month. That is the definition of a failed launch -- not server stability issues because your game is too popular.
yeah black and white actually lolI feel like we're arguing semantics here or that you're trying to narrow down the definition of your terminology in such a way that you come out as right.
WOW's launch was not a failure. It had some technical problems. Technical problems in trying to deal with the huge amount of users that wanted to get in, because the service proved to be more popular than expected. Users that didn't abandon the game en-masse because of those technical problems (or for reasons related to gameplay). Users that stuck with the game a very, very long time.
FFXIV had a failed launch because out of the 600k units that shipped, the game's population peaked at 70k or 80k. People were asking for refunds on this game within the first week, retailers were asking for recalls, and prices were slashed in half at a lot of major retailers within a month. That is the definition of a failed launch -- not server stability issues because your game is too popular.
You're killing me here man. I'm literally dying because we're having an argument over things that we secretly agree with.
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