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  1. #1
    Player Wolfie's Avatar
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    Mar 2011
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    Wolfie Wu
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    Leviathan
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    Pugilist Lv 50
    Oh please, WOW's launch was far from failure. It had server stability issues for two months tops, and that's about it. Everything else went by very smooth and it had enough content and non-s***ty features to keep people around. FFXIV had and still has nothing.
    (2)

  2. #2
    Player
    Joeking's Avatar
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    May 2011
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    In Quasimodo's Hump
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    690
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    Boy Friend
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    Tonberry
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    Fisher Lv 100
    Quote Originally Posted by Wolfie View Post
    Oh please, WOW's launch was far from failure. It had server stability issues for two months tops, and that's about it. Everything else went by very smooth and it had enough content and non-s***ty features to keep people around. FFXIV had and still has nothing.
    They had this issue because so many people wanted to play, and they weren't expecting so many players...

    XIV on the hand has some issues but not so many people want to play... >.>...
    (1)

  3. #3
    Player
    _C-a-e-r-i-t-h_'s Avatar
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    Jun 2011
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    San d'Oria
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    Character
    Laura Palmer
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    Ultros
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    Archer Lv 50
    Quote Originally Posted by Wolfie View Post
    Oh please, WOW's launch was far from failure. It had server stability issues for two months tops, and that's about it. Everything else went by very smooth and it had enough content and non-s***ty features to keep people around. FFXIV had and still has nothing.
    Quote Originally Posted by Radaghast View Post
    WoW recovered based on it's gameplay. Servers were unstable because they didn't expect such a huge demand or that the game would become that popular. People can forgive things like that if the game is fun to play. This game isn't.
    Quote Originally Posted by Joeking View Post
    They had this issue because so many people wanted to play, and they weren't expecting so many players...

    XIV on the hand has some issues but not so many people want to play... >.>...
    People being unable to play the game is pretty much the definition of a failed launch.

    The main difference between AoC and WoW is that WoW wasn't a failed game.

    FFXIV didn't have a failed launch. It just launched as a failure.
    (3)

  4. #4
    Player Wolfie's Avatar
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    Mar 2011
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    Wolfie Wu
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    Leviathan
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    Pugilist Lv 50
    Quote Originally Posted by _C-a-e-r-i-t-h_ View Post
    People being unable to play the game is pretty much the definition of a failed launch.

    The main difference between AoC and WoW is that WoW wasn't a failed game.

    FFXIV didn't have a failed launch. It just launched as a failure.
    I feel like we're arguing semantics here or that you're trying to narrow down the definition of your terminology in such a way that you come out as right.

    WOW's launch was not a failure. It had some technical problems. Technical problems in trying to deal with the huge amount of users that wanted to get in, because the service proved to be more popular than expected. Users that didn't abandon the game en-masse because of those technical problems (or for reasons related to gameplay). Users that stuck with the game a very, very long time.

    FFXIV had a failed launch because out of the 600k units that shipped, the game's population peaked at 70k or 80k. People were asking for refunds on this game within the first week, retailers were asking for recalls, and prices were slashed in half at a lot of major retailers within a month. That is the definition of a failed launch -- not server stability issues because your game is too popular.
    (2)

  5. #5
    Player
    Warlyx's Avatar
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    May 2011
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    3,065
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    Warlyx Arada
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    Moogle
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    White Mage Lv 90
    Quote Originally Posted by Wolfie View Post
    I feel like we're arguing semantics here or that you're trying to narrow down the definition of your terminology in such a way that you come out as right.

    WOW's launch was not a failure. It had some technical problems. Technical problems in trying to deal with the huge amount of users that wanted to get in, because the service proved to be more popular than expected. Users that didn't abandon the game en-masse because of those technical problems (or for reasons related to gameplay). Users that stuck with the game a very, very long time.

    FFXIV had a failed launch because out of the 600k units that shipped, the game's population peaked at 70k or 80k. People were asking for refunds on this game within the first week, retailers were asking for recalls, and prices were slashed in half at a lot of major retailers within a month. That is the definition of a failed launch -- not server stability issues because your game is too popular.
    yeah black and white actually lol
    (0)

  6. #6
    Player
    _C-a-e-r-i-t-h_'s Avatar
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    Jun 2011
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    Laura Palmer
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    Ultros
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    Archer Lv 50
    Quote Originally Posted by Wolfie View Post
    I feel like we're arguing semantics here
    WoW had a bad launch. Its servers were a joke for months before they got things under control. Saying "WoW had a lot of server problems at first but it launched perfectly" is a contradiction.

    FFXIV is a bad game.

    /derail.
    (4)

  7. #7
    Player Wolfie's Avatar
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    Mar 2011
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    Wolfie Wu
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    Leviathan
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    Pugilist Lv 50
    Quote Originally Posted by _C-a-e-r-i-t-h_ View Post
    WoW had a bad launch. Its servers were a joke for months before they got things under control. Saying "WoW had a lot of server problems at first but it launched perfectly" is a contradiction.

    FFXIV is a bad game.

    /derail.
    You're killing me here man. I'm literally dying because we're having an argument over things that we secretly agree with.
    (0)