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  1. #3
    Player
    Fendred's Avatar
    Join Date
    Jun 2011
    Posts
    956
    Character
    Valentyne Laska
    World
    Balmung
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Starkbeaumont View Post
    so you want damage dealers to be also capable of tanking and/or healing?
    I'm just saying that the game experience is based around the player controlling a single character who must blow tons of stuff up to reach the end goal, so having one party member being capable of clearly outdoing the others in damage is what creates the current problems we see with tank and healer disparity.

    My suggestion would be to treat all classes as DPS, but with each having a particular specialty. A tank would be a damage dealer who specializes in melee combat and wears heavy armor (or little armor, but with a high dodge/parry rate). Encounters would be designed around forcing the different players to use their specialty abilities in a coordinated manner in order to defeat the encounter. A black mage, for instance, might be conceptually similar to a sniper, where he can "spell nova" down a dangerous target from far range very quickly, like the laser probes in Minstrel's Ballad: Ultima's Bane. Other DPS might specialize in debuffing the boss in order to overcome some defense that the boss erects, etc.
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    Last edited by Fendred; 02-23-2014 at 01:18 AM.