DPS as part of the "holy trinity" only came about when designers split CC abilities amongst other classes, The holy trinity was Tank, Healer, Mezzer.You're complaining about the trinity, acting as if DPS were somehow redundant while completely ignoring the fact that the trinity is designed around the specialist roles built around cooperation of individuals. The trinity wasn't actually something that developers came up with and had it become a standard. The trinity actually developed organically out of early games when players realized that the best way to work together was to specialize at certain tasks: some specialized in being targeted and minimizing incoming damage, some specialized in dealing damage without caring about their defenses because they didn't have to worry about being attacks, and some specialized in healing because they didn't have to worry about being attacked or having to attack.
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