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  1. #31
    Player
    HoneyBiscuit's Avatar
    Join Date
    Jan 2014
    Posts
    138
    Character
    Reohart Redstarr
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Kitru View Post
    *Pronounced love for walls of text*
    Edit **So after rereading this post it comes off more like a rant. The short of it is; I, and I'm sure many others, don't find tanks all that fun to play at the lower levels. I believe that's due to the lack of visual feedback the classes have. They don't show you anything to feel really good about until much later into the game. I say this as one of the people who could be tanking but isn't. I am part of the reason why there are so few tanks because I'm not doing it. Playing a tank just isn't as satisfying to me as most of the other classes are. And I'm sure I'm not the only one who feels this way.**

    Okay so, here's where I stand on tanking. I don't have a 50 tank. GLD is 15, and MRD is 35 I think. Haven't touched it since before 2.1. I stopped tanking long after I got bored of doing it. Is tanking more fun at 50? I want to say yes but I obviously don't have that personal experience for a definitive answer.

    But I had fun leveling my WHM and MNK from level 1 - 50. Something about them was really fun. I like LNC, ARC, and THM a lot too. They do damage, and good amounts of it. They do damage that I can see. I'm playing a damage dealer, and I see damage. I don't play my gladiator, my marauder, or my arcanist at all. Gladiator and arcanist are 15 for job requirements and I don't plan to go further anytime soon. And I first started wanting to play warrior so that's the only reason why Marauder is up to 35. I don't like arcanist so much because I can't see my damage like I do the other damage dealers. It's there and it's certainly good damage. But it's somewhat dissatisfying. DoT's are all rolled together into one barely visible number every 3 seconds, and my carbuncle's damage isn't any easier to see. So what DO I see? Ruin. Oh boy.

    That's how I feel about the tanks. I'm sure that's how many feel about the tanks. Truth is low levels are the most important because they need to get you into playing that class and the game as a whole. That drive to keep leveling is just not there for me in tanking classes or the arcanist. You can't see what tanks do at the lower levels. At those lower levels it's like playing a DPS class that does crap DPS(okay maybe not MRD). You've got tanking cooldowns but the low level content is so easy you can get to 50 without using them once, or at least to level 40. Hell you don't even really start to need a tank until around level 25. I mean come on, the healer can fricken tank with just cure aggro, I've done it in Toto Rak and Titan normal mode. Good the tank class I chose is actually not needed and frankly slowing my group down, another LNC could easily take my place and nobody would really even care.

    I'm sure mitigating mountain buster or death sentence is pretty frikken sweet to see. Maybe it's the most satisfying feeling in the world watching king behemoths meteor drop right on top of you while you /laugh and still be standing when the dust clears. Where is the satisfaction levels 1-49 then? My issue with tanks is even if end game tanking is fun as hell, and it looks fun honestly. I don't want to be bored getting to it. Instead of having fun leveling, I'm being led on by the carrot on a stick that is the endgame and promises of fun. Getting gladiator to even 15 felt like a chore

    That, in my opinion, is why we have such a large lack of tanks. There's probably a lot more like me that don't have fun tanking right now because it doesn't show you in big flashing numbers with an exclamation point how awesome a job you're doing tanking. Simple solution to me would be to buff tank damage, like you said earlier, in a way that requires them to be tanking do so, so they can't replace real DPS. It doesn't show you how well you're tanking sure, but it is something that can be seen and that many people like to see. I'd definitely play the hell out of my tank then. Until that day though, likely the last classes I'll max. And the disparity between tanks and other classes probably won't get much better.
    (0)
    Last edited by HoneyBiscuit; 03-14-2014 at 08:42 AM.

  2. #32
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by Kitru View Post
    You're complaining about the trinity, acting as if DPS were somehow redundant while completely ignoring the fact that the trinity is designed around the specialist roles built around cooperation of individuals. The trinity wasn't actually something that developers came up with and had it become a standard. The trinity actually developed organically out of early games when players realized that the best way to work together was to specialize at certain tasks: some specialized in being targeted and minimizing incoming damage, some specialized in dealing damage without caring about their defenses because they didn't have to worry about being attacks, and some specialized in healing because they didn't have to worry about being attacked or having to attack.
    DPS as part of the "holy trinity" only came about when designers split CC abilities amongst other classes, The holy trinity was Tank, Healer, Mezzer.
    (1)

  3. #33
    Player
    Kitru's Avatar
    Join Date
    Sep 2013
    Posts
    1,334
    Character
    Kitru Kitera
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Sapphic View Post
    DPS as part of the "holy trinity" only came about when designers split CC abilities amongst other classes, The holy trinity was Tank, Healer, Mezzer.
    Back in "ye olden days" there wasn't CC, and, even when it was added, in very few cases was it exclusive to a single class or role. The idea of "mezzer" actually created an additional role within the confines of the "holy trinity" because there were still those specifically built around dealing damage without any CC capabilities; before CC was added to tanks and healers, "mezzer" was simply a subset of the DPS role (since, even then, CC wasn't a mechanism demanded on a constant basis). "Mezzer" was much like "support" as we currently have it: it was a subrole rather than role in and of itself.
    (1)

  4. #34
    Player
    Caraway's Avatar
    Join Date
    Aug 2013
    Posts
    353
    Character
    Shiloh Everlost
    World
    Jenova
    Main Class
    Marauder Lv 85
    Quote Originally Posted by Deusteele View Post
    You're looking for Guild Wars 2.
    Guh. I honestly hate what they did with class balance and design. When you take away the downsides of a class and let someone do everything, it removes the incentive to actually work together and fights end up being a zerg-rush of "Who can hit it the hardest, fastest".

    I think the 'trinity' is necessary in that it is a structure for people to work around, and it's a structure for designers to balance classes so each has a role, has benefits, and cons. Clearly defined so that they mesh in some way.

    Quote Originally Posted by Sapphic View Post
    DPS as part of the "holy trinity" only came about when designers split CC abilities amongst other classes, The holy trinity was Tank, Healer, Mezzer.
    As Sapphic here said, the original "holy trinity" as it applies to MMOs was Tank, Healer, CC. And honestly I'd like to see it go back to that.

    I do agree with letting all classes be able to provide a notable DPS contribution, but each class needs to have something their poor at to promote the inclusion of other people. It's a grouping game after all, and class balance should be designed around it.

    So the Tanks can do damage, but in a sustained fight they will lose because they have no ability to heal themselves. Healers can damage, and heal themselves, but their healing won't outparse the incoming damage they're taking so they'll eventually fall. CC can damage, and can lock down mobs to control what's coming at a party but without heals or endurance they'll still fall under the weight of attack.

    I think this is a system designers should be looking into.

    One can also argue that you could possibly do hybrids, but you'd have to sacrifice something to do so, and I think the best thing to sacrifice for those sorts of hybrids would be damage potential.

    And to comment on Kitru's post above, the whole "Holy trinity" thing was formally an EQ thing, where CC was the third leg of the triad. It wasn't until later that it was changed to mean DD instead, as with a controller, a healer, and a tank you could complete just about anything put in your way.
    (0)

  5. #35
    Player
    Akiva_Ninazu's Avatar
    Join Date
    Jan 2014
    Posts
    39
    Character
    Akiva Ninazu
    World
    Lamia
    Main Class
    Conjurer Lv 54
    Quote Originally Posted by Deusteele View Post
    You're looking for Guild Wars 2.

    https://www.guildwars2.com/en/
    Or Elder Scrolls Online (kinda).
    (0)

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