Quote Originally Posted by Monkey View Post
You say potato, I say potato.... I guess it makes more sense when said out loud.

Any who, your post makes no sense. How does deciding whether to choose Fire(AoE) vs deciding whether to activate/deactivate AoE makes or breaks a game strategically?

The answer, it doesn't. A smart mage class player will look at each situation before deciding whether to choose to toggle AoE on/off or whether to choose Spell vs Spell(AoE). Either way a smart mage will be doing the exact same concept. Dumb mage classes will spam AoE no matter what. So lets take this whole talk of strategy out of the window.

As far as not equipping certain elements, this is the scenario I see arising

Mage 2: "Give me a few minutes"
Party Member 1: "Why"
Mage 1: "Next Group of mobs are weak against fire. last group was water so have to switch out my skills since my AoE skills is taking up my action point that my fire skills could've have been at"
Party Member 2: "ummm, ok, but didnt you just unequip your fire to put in your lightening"
Mage 1: "Exactly"
What part of AoE has no penalty over single target is there to not understand? You are completely ignoring what it's doing negatively to support spells. Knowing when to use an AoE and when to not because its inefficient or undesirable is strategy that is missing entirely. It still stands that any content they want to try and release is going to be trivialized because of this alone. The only alternative is every mob being balanced around spamming AoE's as much as players can AoE heal.