Results 1 to 10 of 605

Dev. Posts

Hybrid View

  1. #1
    Player
    Monkey's Avatar
    Join Date
    May 2011
    Location
    Limsa
    Posts
    19
    Character
    Monkey Deicide
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Tiraelina View Post
    All it's promoting is more bad gameplay that requires little strategy when spamming your AoE is identical to spamming your single target. You don't need to put every single element on your bars, complaining about AP cost is meaningless. I can't wait to see how mindless the raids and dungeons will be if they don't change how it works.
    You say potato, I say potato.... I guess it makes more sense when said out loud.

    Any who, your post makes no sense. How does deciding whether to choose Fire(AoE) vs deciding whether to activate/deactivate AoE makes or breaks a game strategically?

    The answer, it doesn't. A smart mage class player will look at each situation before deciding whether to choose to toggle AoE on/off or whether to choose Spell vs Spell(AoE). Either way a smart mage will be doing the exact same concept. Dumb mage classes will spam AoE no matter what. So lets take this whole talk of strategy out of the window.

    As far as not equipping certain elements, this is the scenario I see arising

    Mage 2: "Give me a few minutes"
    Party Member 1: "Why"
    Mage 1: "Next Group of mobs are weak against fire. last group was water so have to switch out my skills since my AoE skills is taking up my action point that my fire skills could've have been at"
    Party Member 2: "ummm, ok, but didnt you just unequip your fire to put in your lightening"
    Mage 1: "Exactly"
    (0)

  2. #2
    Player
    Ava's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    397
    Character
    Ava Faye
    World
    Excalibur
    Main Class
    White Mage Lv 90
    The AOE toggle in theory was a good idea, but I also hate it and want it removed. /Agree with OP.
    (2)

Tags for this Thread