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  1. #101
    Player
    CrstyCaptin's Avatar
    Join Date
    May 2011
    Posts
    155
    Character
    Immortal Lala
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    AoE toggle is great. Saves a ton of macro/action bar space. The only thing I'd suggest changing is making a little 'aoe' graphic on the side to let you know if your aoe is ON or OFF outside of combat/casting spells. At least then you'd be able to plan for the need to turn it on or off before you cast the spell.
    (5)

  2. #102
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    In many FF games (like FF IV) you have skills which are single target and aoe target in one. You can choose to target only one enemy or all enemies with the same skill. You don't need 2 skills only to choose between single or aoe.
    (5)

  3. #103
    Player
    Tiraelina's Avatar
    Join Date
    Mar 2011
    Posts
    476
    Character
    Tiraelina Kyara
    World
    Sargatanas
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Monkey View Post
    Sorry, didn't realize we were playing a MMOFPS...

    The toggle AoE is one of the few things that I believe to be innovative about this game. As mentioned before, the whole Fire (Single Target) and Fire (AoE) is unnecessary and too cumbersome. With the current game mechanic, skills cost action points in order to place them on the action bar. This is a necessary component of a game where cross class skills exist. If we were to add Spell(AoE), then mage classes would complain because they did not have enough Action point to place their skills. Then when provided enough action points by the devs, they would complain that they did not have enough abilities slot to place Spell, Spell(AoE), and other cross class skills.

    You're placing the devs in a catch 22; "messed up" if they don't, "messed up" if they do. Let's not let them worry about silly things like players being too lazy to press 'z'. They have more pressing matters on their hands, like I don't know, the fact that the FATE of Final Fantasy XIV rest in their hands. I'm just saying....
    All it's promoting is more bad gameplay that requires little strategy when spamming your AoE is identical to spamming your single target. You don't need to put every single element on your bars, complaining about AP cost is meaningless. I can't wait to see how mindless the raids and dungeons will be if they don't change how it works.
    (1)

  4. #104
    Player
    Monkey's Avatar
    Join Date
    May 2011
    Location
    Limsa
    Posts
    19
    Character
    Monkey Deicide
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Tiraelina View Post
    All it's promoting is more bad gameplay that requires little strategy when spamming your AoE is identical to spamming your single target. You don't need to put every single element on your bars, complaining about AP cost is meaningless. I can't wait to see how mindless the raids and dungeons will be if they don't change how it works.
    You say potato, I say potato.... I guess it makes more sense when said out loud.

    Any who, your post makes no sense. How does deciding whether to choose Fire(AoE) vs deciding whether to activate/deactivate AoE makes or breaks a game strategically?

    The answer, it doesn't. A smart mage class player will look at each situation before deciding whether to choose to toggle AoE on/off or whether to choose Spell vs Spell(AoE). Either way a smart mage will be doing the exact same concept. Dumb mage classes will spam AoE no matter what. So lets take this whole talk of strategy out of the window.

    As far as not equipping certain elements, this is the scenario I see arising

    Mage 2: "Give me a few minutes"
    Party Member 1: "Why"
    Mage 1: "Next Group of mobs are weak against fire. last group was water so have to switch out my skills since my AoE skills is taking up my action point that my fire skills could've have been at"
    Party Member 2: "ummm, ok, but didnt you just unequip your fire to put in your lightening"
    Mage 1: "Exactly"
    (0)

  5. #105
    Player
    Molly_Millions's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    OP you've got to be kidding! You are kidding right?! This is the most rediculous request I've read yet. Just learn when you can or cannot aoe. Removing the option for aoe is a stupid idea.
    (8)

  6. #106
    Player
    Godking's Avatar
    Join Date
    Apr 2011
    Posts
    159
    Character
    Vector Arrow
    World
    Excalibur
    Main Class
    Archer Lv 50
    I have one macro: /aoe

    I click it, it goes on, I kill stuff, I click it again and it goes off.

    It's not hard, and no, macro's don't bug out. I use macros for gear switching and spell switching. They work fine.
    (3)

  7. #107
    Quote Originally Posted by Godking View Post
    I have one macro: /aoe

    I click it, it goes on, I kill stuff, I click it again and it goes off.

    It's not hard, and no, macro's don't bug out. I use macros for gear switching and spell switching. They work fine.
    Since it's FFXIV everything people don't use is assumed to be buggy, aside the +1 etc issue, I've yet to have problems with macros myself.
    (0)

  8. #108
    Player
    Ava's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    397
    Character
    Ava Faye
    World
    Excalibur
    Main Class
    White Mage Lv 90
    The AOE toggle in theory was a good idea, but I also hate it and want it removed. /Agree with OP.
    (2)

  9. #109
    Player

    Join Date
    Mar 2011
    Location
    Besaid
    Posts
    5,019
    Quote Originally Posted by Elexia View Post
    Since it's FFXIV everything people don't use is assumed to be buggy, aside the +1 etc issue, I've yet to have problems with macros myself.
    +1 stuff is buggy? i can macro it in just fine

  10. #110
    Player
    Razzle's Avatar
    Join Date
    Mar 2011
    Posts
    749
    Character
    Razu Erisu
    World
    Omega
    Main Class
    Conjurer Lv 70
    The problem is the claim system. A party should get SP for the mobs they kill...

    At the moment a party is PUNISHED for luring more than one mob. That's pure silliness...

    SE could fix this by doing one of these:

    1. Make large parties be able to claim more than one mob.

    or

    2. If AOE spell is targeted a red named mob, it'd ONLY hit other red named mobs and ignore others.

    SE's mistake is LETTING the players be able to HIT a mob that is not red.
    If SE want to keep players from claiming more than one mob, fine, but fix your AOE to not hit the other mobs.

    Summery: If SE doesn't want to change the claim system, then they should MAKE it impossible to ATTACK unclaimed mobs (If one is already claimed).
    There is NO point to attack an unclaimed mob as you gain NOTHING out of it. Therefore, 100% of the time an unclaimed mob is attacked is an ACCIDENT that is the main reason of player fights and kicking out of party or simply just bad gaming experience overall.

    kthxbai XO
    (1)
    Last edited by Razzle; 06-20-2011 at 01:14 AM.

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