Agreed. I've dealt with these item-based appearance systems in both WoW and GW2 and they're nothing but a royal pain in the tuckus. I really hope they throw this back and give us something like EQ2 or LotRO instead.
Yeah....we dont care about you... moving on.
Look, yes the economy needs some fixing and market stimulation - hardly anyone would argue otherwise. But there are good and bad ways to do it. I think in this case, tying the usage of the vanity system to consumables was one of these bad ways. What's wrong with wanting something done right?
They've already said it won't be separate slots. People keep saying it should be X or Y simply because they like that system better. They don't even bother to look at what issues there might be trying to implement said system. Like memory on the PS3. Yes, it really is limited.
Memory wouldn't be an issue. I fail to see why people blame the PS3 on things that the PC can just as easily fail at. DCUO is larger than FFXIV. It has a ton of content. It runs better than FFXIV for the most part and has more complicated systems installed. The PS3 is hardly worth the blame that is gets and I've seen PCs with worse schematics play FFXIV with hardly any hitches. I've also seen PCs that are supposed to be better quality than PS3's and FFXIV looks like crap on it.They've already said it won't be separate slots. People keep saying it should be X or Y simply because they like that system better. They don't even bother to look at what issues there might be trying to implement said system. Like memory on the PS3. Yes, it really is limited.
That's extremely backwards. You sell more than the Sellback for NPCs, but if you are selling it more than an NPC, you've got some pretty stupid buyers. If the Mat is cheaper from an NPC you buy it from an NPC. You sell under the NPC's Price to sell bulk to players and if your sales price is lower than if you sell it to an NPC you sell it to the NPC because its not worth selling on the market.Some people don't seem to care about actually making gil. I used to buy dyes from the vendor and then sell them on the MB for crazy amounts. I'd spend 200 on 5 Blood red, and then sell the set for 1-2K. And people bought them constantly. Why they bought them, I haven't a clue, as you can buy them cheap at the vendor, but the fact is, I made a few hundred K gil before people started putting the same 5 set on the MB for 220 gil. That's right, they're making a wopping 20 gil a sale! Honestly, at that point, why even do the work to buy and post the stuff? RMT maybe? I don't know, but it just goes to show that people will still sell stuff on the MB.. even if they're basically making no money by doing it.
Yes it would be, since it would have to keep track of TWO sets at a time instead of one. PS3 only has 256MB for the game and 256MB for Video. Yoshi and the devs have mentioned many times they have to be very careful about what they add since they are basically maxing out the memory on the PS3 already. If they add a ui Element, they have to remove or tone down another.Memory wouldn't be an issue. I fail to see why people blame the PS3 on things that the PC can just as easily fail at. DCUO is larger than FFXIV. It has a ton of content. It runs better than FFXIV for the most part and has more complicated systems installed. The PS3 is hardly worth the blame that is gets and I've seen PCs with worse schematics play FFXIV with hardly any hitches. I've also seen PCs that are supposed to be better quality than PS3's and FFXIV looks like crap on it.
That's extremely backwards. You sell more than the Sellback for NPCs, but if you are selling it more than an NPC, you've got some pretty stupid buyers. If the Mat is cheaper from an NPC you buy it from an NPC. You sell under the NPC's Price to sell bulk to players and if your sales price is lower than if you sell it to an NPC you sell it to the NPC because its not worth selling on the market.
I'm not blaming the PS3 for anything, but those who ignore the real limitations, ie the ones that actually exist, not the ones in people's heads, are the ones who don't get it.
EDIT: Some more information. http://forum.square-enix.com/ffxiv/t...=1#post1502985
Last edited by ispano; 02-18-2014 at 11:09 AM.
after reading that PS4 seems the way to go UI and all.Yes it would be, since it would have to keep track of TWO sets at a time instead of one. PS3 only has 256MB for the game and 256MB for Video. Yoshi and the devs have mentioned many times they have to be very careful about what they add since they are basically maxing out the memory on the PS3 already. If they add a ui Element, they have to remove or tone down another.
I'm not blaming the PS3 for anything, but those who ignore the real limitations, ie the ones that actually exist, not the ones in people's heads, are the ones who don't get it.
EDIT: Some more information. http://forum.square-enix.com/ffxiv/t...=1#post1502985
Yes, there are (mostly non gameplay related that only effect ps3 users, such as the one you linked to)limitations related to the game being available on ps3, but the issue this topic is about simply isn't one of them. The glamour system they are using is obviously a (poor)design choice, not a memory limitation issue. Only a completely incompetent or shortsighted developer would keep the look of the armor you're wearing and the look of the armour being displayed in memory at the same time when only the stats of the first one matters.
And yet it IS related to memory limitations. Only having to keep track of ONE set in memory, instead of two. And it has nothing to do with the look, it's not about the graphics. This is about system memory, not video memory.Yes, there are (mostly non gameplay related that only effect ps3 users, such as the one you linked to)limitations related to the game being available on ps3, but the issue this topic is about simply isn't one of them. The glamour system they are using is obviously a (poor)design choice, not a memory limitation issue. Only a completely incompetent or shortsighted developer would keep the look of the armor you're wearing and the look of the armour being displayed in memory at the same time when only the stats of the first one matters.
Except you don't have to keep track of both sets, only parts of both, which would go with my "short sighted dev" comment. A memory issue like thie one you are saying caused them to use this poor system(at least the way it's been described, it could actually be good and just described poorly) would only happen if the devs originally had no plans for a vanity system and coded the armor pieces in such a way it would have to keep all of its information in memory while equipped.
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