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  1. #21
    Player
    lackofwords's Avatar
    Join Date
    Mar 2011
    Posts
    431
    Character
    Dalimin Dataru
    World
    Hyperion
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Seig345 View Post
    I wouldn't say 'responsibility' so much as I would say 'perceived responsibility'.

    The tank is there to keep the monsters focused on them and, when applicable, to keep any direction AOE's they may have pointed away from the rest of the party.

    The healer's primary function is to turn their MP into the tank's HP. There's also buffs/revives/throwing in Stone/Aero and such when applicable.

    The DPS's primary function is beating down the monsters before the Healer runs out of MP which would lead to the Tank running out of HP which would lead to everyone running out of HP.

    The problem is, the Healer's role is represented by people simply not dying and little health meters/buff icons. The DPS is just how fast the monster goes down. But the most easily recognizable and visual thing on the screen is "Who is the monster attacking?" Which is more or less in the Tank's jurisdiction. Everyone's role is equally important, but unfortunately the Tank's actions and mistakes are the most easily scrutinized.
    More or less, what you've said is the core focus of their roles.

    To further expand, tanks plays the role of damage mitigation. If they don't play their cards right, then the healer's job would be more stressed upon.
    Such as missed stuns opportunities, or not using the defensive abilities on harder hitting unavoidable attacks.

    The healer's role is threat assessments, knowing when and who to heal or esuna. If they don't play their cards right, then either someone dies or the overall effectiveness of the party is lowered.
    Such as mistakes of healing a DPS when the tank is about to receive a large sum of damage, or not esuna'ing off determination downs or slow effects.

    The DPS has a broader range depending on the class, some play assist with damage mitigation, while others can also support.
    Though their core focus is on kill order assessments, as well as knowing how to play their own DPS abilities to the right situation.

    Additionally, for most cases, there is one main tank. When something goes awry with the tank's duty, its usually on one person.
    Healers usually comes in pairs, unless if the task is easy enough to skip the second healer. So their burden could be divided.
    DPS has the largest division of burden, as one rotten apple can be compensated by the others in the party. A group having 4 or even up to 6 DPS is a 8 man party.

    You can pick out the rotten apples in the group of DPS, but there will be never really a case, in an 8 man party, where all the damage output solely relies on one person for the entire duration of the battle.
    (2)
    Last edited by lackofwords; 02-16-2014 at 08:30 AM.

  2. #22
    Player
    Edenholt's Avatar
    Join Date
    Aug 2013
    Posts
    210
    Character
    Lasdor Edenholt
    World
    Cerberus
    Main Class
    Gladiator Lv 80
    Another reason we may lack is something I noticed a lot while leveling my damage dealers: tanks doing end game instances like WP and AK and being totally ignorant about their skill, some not using Shield Oath or not knowing that Overpower are their main aoe aggro, instead of spaming flash as a warrior. It's obvious they just FATE farmed and barely went for dungeons, maybe because of the lazy or because somebody told them the real game starts at lvl 50 and they understood they only had to learn anything at lvl 50, so they get into a group knowing way too few about their skills, keep doing poor, get a terrible experience and quit tanking.

    Just so you have an idea, I found a tank in cutter's cry once, a warrior, who was still a marauder. I offered him to kick him out so he could equip his crystal and rejoin and he said he didn't have any crystal, then we had to explain to him he was supposed to do his class quests to, at lvl 30 he would become a warrior and get a real boost on his stats. Imagine the beat he would get if he'd found a group full of stressed people! Would be one less tank. :P
    (1)

  3. #23
    Player
    Gandora's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    267
    Character
    Cerulean Knight
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    PErsonaly (WAR main) I stop tanking for random PU because I can't bear the harassement anymore, especialy when its coming from people who have absolutely no clue of what it is or of what they are doing. Its really exhausting.
    (6)

  4. #24
    Player Mogi's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lominsa
    Posts
    682
    Character
    Aria Tsuki
    World
    Coeurl
    Main Class
    Archer Lv 70
    I'm all most lvl 50 on my WHM and love it to death it's not a very hard class and of ppl are rude pfff that's on them i fill we will see more tanks and healers to come at some point^^ But as a healer i have seen some things that bug me 1 when a tank dose not mark i understand they do not have to but sometimes DPS will just shoot anything that moves and well that makes a healers job as well as a tanks job hard. but sometimes when they do mark you will still see someone shoot a random monster so talking things over is sometimes needed but as a healer or tank you have the most stress as one mess up may mean a wipe and some ppl just RQ or yell at you like your trash after that some tanks and healers may just give up. I feel the ppl who stick with it are the ppl that love the job as a healer you must love to heal and save ppl and as a tank you must love to be up there fighting hardcore eh that's how i look at it
    (2)
    Last edited by Mogi; 02-16-2014 at 08:23 AM.

  5. #25
    Player Ed_N_Ants's Avatar
    Join Date
    Aug 2013
    Location
    Leviathan
    Posts
    395
    Character
    Saika Rose
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Lyrinn View Post
    I blame DPS all the time on Titan. Because if we're not making it past the heart phase, it's pretty obvious whose fault it is.
    Good point...
    (1)

  6. #26
    Player
    Moirear's Avatar
    Join Date
    Aug 2013
    Posts
    254
    Character
    Biuma Arvinda
    World
    Goblin
    Main Class
    Thaumaturge Lv 50
    Whoever thinks DPS have less burden of responsibility than tanks or healers is gravely mistaken. I see examples using Titan's heart phase, but I can think of plenty of others.

    The strain that it puts on tanks with their off-GCD limited cooldowns and rather limited TP resource, or healers on their MP, when DPS perform poorly, is immense. Have you ever healed or tanked on Brayflox's Longstop with both DPS players not even having their jobs unlocked? I have for either role, and it's awful. Haukke Manor story mode with DPS who don't understand the most basic spells/abilities and how to use them in rotation for maximum dps? Archers who can't wait 2 seconds to attack mobs till the tank pulls them in Sastasha?

    DPS have incredible responsibility, not just on straight-up dps checks.

    Stop spreading myths claiming otherwise.
    (6)

  7. #27
    Player
    Lumidus's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    256
    Character
    Lumina Saita
    World
    Sargatanas
    Main Class
    Goldsmith Lv 70
    Tanking in pick up groups make me nervous. You have to trust the healer to heal you and if you go too slow DPS get all itchy and impatient. Tanking seems like a lead type job and there's plenty of players that rather follow imo
    (4)
    ( ' ')/\(' ' )

  8. #28
    Player
    Lyrinn's Avatar
    Join Date
    Aug 2013
    Posts
    1,524
    Character
    M'kael Jin
    World
    Tonberry
    Main Class
    Conjurer Lv 3
    Quote Originally Posted by Moirear View Post
    DPS have incredible responsibility, not just on straight-up dps checks.

    Stop spreading myths claiming otherwise.
    That's not responsibility. That's having common sense. Responsibility is something like killing adds on a boss or running to a platform, whatever the DPS are expected to do beyond the basics.

    If a healer or tank dies, that's a wipe. If a healer or tank is bad, that's a wipe. On most everything that isn't a DPS check, if a DPS dies, no one cares.
    (13)
    Last edited by Lyrinn; 02-16-2014 at 09:28 AM.

  9. #29
    Player
    XanderOlivieri's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lominsa
    Posts
    273
    Character
    Xander Olivieri
    World
    Cactuar
    Main Class
    Arcanist Lv 50
    They need a healing Tank. One that focuses on Mind while being able to wear heavy armor and have quick medium strength heals. Since Healing seems to just love to gather hate. AoE moves to focus hate on them and then spam their own Healing skills to keep the hate one them. XD
    (0)

  10. #30
    Player
    Moirear's Avatar
    Join Date
    Aug 2013
    Posts
    254
    Character
    Biuma Arvinda
    World
    Goblin
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Lyrinn View Post
    That's not responsibility. That's having common sense. Responsibility is something like killing adds on a boss or running to a platform.

    If a healer or tank dies, that's a wipe. If a healer or tank is bad, that's a wipe. On most everything that isn't a DPS check, if a DPS dies, no one cares.
    That's the typical drivel I'm talking about.

    You'll wipe if too many (vital) DPS die and the healers and tank can't pull through because their dps quite frankly sucks, and everything is a dps check to a certain extent.

    If that's not responsbility, then it's not responsibility for tanks to pick up aggro or healers to heal people: that's only common sense.
    (10)

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