This ^ So easy to fix RMT problems by making key items non tradable and only obtainable trough the winning of challenges , be it dungeons, bosses, or reputation rewards.But there's no reason they can't do the same for crafted gear. All they have to do is make one of the mats be a rare dungeon drop, bind on pick-up, and then have the crafted gear be potentially better. That way, you have to successfully run the dungeon instead of bypassing it with crafted gear, and then you're rewarded with potentially better gear without relying on the garbage RNG drop system; and RMT can't abuse it because it's non-tradable.
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