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  1. 02-14-2014 06:10 PM
    Reason
    retracted statement

  2. #2
    Player
    TrystWildkey's Avatar
    Join Date
    Oct 2011
    Location
    Till Sea Swallows All! Arrr
    Posts
    759
    Character
    Tryst Wildkey
    World
    Durandal
    Main Class
    Weaver Lv 50
    Quote Originally Posted by Krokov View Post
    Crafting gear has never been better then dungeon gear. WoW dungeon was better then what couldnbe crafted. FF11 drops n djngeons gear was for the most better then what could be crafted especially Abyssea gear. Granted what you could craft was near or in some cases about the same as to the quality of dungeon gear but dungeon items have always been better. Think for a sec if you could craft gear the same as dungeons why do the dungeon at all? other then as has been suggested for rare crafting drops and/or to just see the dungeon as it were. I guess it would give players a choice but when you think about it more would just get the gear crafted instead of running the dungeon. Have patience I'm sure they haven't forgotten about crafters even if some of you think that way.
    Nope, they haven't forgotten about crafters, they designed the game so crafter's wouldn't really matter. See signature for details.
    (1)
    Last edited by TrystWildkey; 02-14-2014 at 06:23 PM. Reason: typo

  3. #3
    Player
    Krokov's Avatar
    Join Date
    Aug 2013
    Posts
    1,334
    Character
    Krokov Reynall
    World
    Midgardsormr
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by TrystWildkey View Post
    Nope, they haven't forgotten about crafters, they designed the game so crafter's wouldn't really matter. See signature for details.
    I have seen your sig. just because crafting isn't at the pinnacle if you will at the moment doesn't mean that it won't at some future time be better than what it is now frankly I like crafting myself so reading stuff like this that crafting is terrible just makes me wonder. To clarify I think crafting is fine and fun and in relation to those who don't like it there are alot of those who do like and enjoy it.
    (1)
    Last edited by Krokov; 02-16-2014 at 06:07 AM.

  4. #4
    Player
    Cherie's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,120
    Character
    Cherry Fortuna
    World
    Leviathan
    Main Class
    Culinarian Lv 70
    With the prices of philo tome mats being so cheap now, there is no reason why a new 50 job shouldn't start out in a full set of crafted ilvl70 gear. Are people really that poor or just don't want to spend their tomes that they probably already have on themselves? Is it really worth selling tome mats anymore? They go for dirt cheap on my server, if you want to make money, you do something else on Leviathan. :x

    I know darklight would require less effort and you'd just replace the gear anyway. But really, it's going to take weeks to replace all of it. Might as well have something that is just as good as darklight, or better if you actually materia it. At the very least, someone just starting the game should get crafted ilvl70 jewelery instead of darklight so they can put vitality materia in it, so they can increase their health. This is particularly good for healers who have lower health. I rarely see this though. :/

    But definitely, crafters aren't used for much, except maybe to make raid food. It's kind of sad. It's these kinds of things that I mentioned, that aren't taken advantage of that makes me wonder why people level crafting at all.
    (1)

  5. #5
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Hmm how about this idea:
    normal materia meld don't increase the ilevel. If you put in a materia with a higher stat than the cap during a normal meld the materia lose stat points. But the moment you put in the first forbidden meld the ilevel increase by 5 level. For the first forbidden meld the previous stat cap still count, but for the second forbidden meld the new stat cap count.

    Quote Originally Posted by Krokov View Post
    Crafting gear has never been better then dungeon gear.
    you never played 1.19 - 1.23 I guess
    Crafting gear with 2 or more materia in it (overmelded with the risk to lose the whole gear if the melding fail) were better than darklight gear (best dungeon gear at 1.21 - 1.23) for some gear slots. Because with crafting gear you can choose the stats while in dungeon gear the stats are fix.

    I used this materia table to see which materia can be melded in which gear slot
    (1)
    Last edited by Felis; 02-14-2014 at 08:14 PM.