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  1. #51
    Player
    Magis's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,253
    Character
    Magis Luagis
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by remidi View Post
    Thats why there are a bunch of FF11 players playing FF12 and complaining how bad it is on these forums when they are playing end game content or have multiple 50's.
    Are you comparing XI as it is currently? The reason is because it was "dumbed down and simplified" just like they did with XIV 2.0! After the release of Abyssea in 2010 (raising the level cap after it wasn't touched for years as well as make the game a vertical progression one), XI saw it's largest population loss. But I digress.

    Quote Originally Posted by remidi View Post
    It was a bad game..we all know it. Sorry you liked it. The main point of this post was the OP was saying this game was too easy. I know you are easily offended but please stay on topic.
    XIV is easy, period. Sorry, but instakill gimmicks and bad netcode doesn't make a fight hard, it makes it tedious. The fights themselves are all scripted (so much that you can literally chart the whole fight) and have no random element to them. There is no adaption, just memorization. XIV's boss battles boil down to the "don't stand in the fire" mechanic WoW did back in Molten Core!

    Quote Originally Posted by remidi View Post
    By the looks of it the OP has zero end game experience as well. These forums are filled with trash...
    Talk about being mad about video games.
    (8)

  2. #52
    Player
    remidi's Avatar
    Join Date
    Dec 2013
    Location
    Uldan
    Posts
    72
    Character
    Remi Dian
    World
    Gilgamesh
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Magis View Post
    Are you comparing XI as it is currently? The reason is because it was "dumbed down and simplified" just like they did with XIV 2.0! After the release of Abyssea in 2010 (raising the level cap after it wasn't touched for years as well as make the game a vertical progression one), XI saw it's largest population loss. But I digress.



    XIV is easy, period. Sorry, but instakill gimmicks and bad netcode doesn't make a fight hard, it makes it tedious. The fights themselves are all scripted (so much that you can literally chart the whole fight) and have no random element to them. There is no adaption, just memorization. XIV's boss battles boil down to the "don't stand in the fire" mechanic WoW did back in Molten Core!



    Talk about being mad about video games.

    Yea its so easy when people are dying to Exprimals all day.
    People are complaining about T2 enrage and saying its too easy and that the "correct" way is hard ..lul
    People are selling T5 and Primal EX runs for millions.


    End game content is no harder or easier than any other end game MMO content I have played(WOW, SWOTR).

    You just have to learn the mechanics.

    How am I mad? The OP is complaining about how this game is easy and he has no endgame experience....
    (0)

  3. #53
    Player
    Vensaval's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    251
    Character
    Vhen'li Sahval
    World
    Famfrit
    Main Class
    Paladin Lv 100
    Below are suggestions I posted in another thread on what [I feel] SE could do to possibly improve the game in its current state.

    Quote Originally Posted by Vensaval View Post
    -Crafted equipment should have a point so that running dungeons aren't the only way to receive high-end gear efficiently.

    -Combat should be made more engaging somehow. Implement tactics other than memorizing patters and repeating the same rotation(s) time and again.

    -Have FATEs be more rare and difficult. Allowing them to provide experience, tomes, and rare items upon completion so that they're no longer just a grinding tool.

    -Remove a lot of the quick travel so that players can actually see and feel how beautiful and vast the world is.

    -Give classes a reason to exist. Boost their stats and give them access to even more cross class abilities so that players can experiment and create something unorthodox and fun.

    -Introduce the element wheel so that battles can have more depth.

    -Going along the above point. Give gear extra stats such as: elemental strikes, elemental resistances (when the have a point), % healing buffs, passive healing, % chances to apply status debuffs like poison and paralyze, provide buffs to individual skills in a class/job, etc.

    -Provide alternative content other than dungeons and trials (PVP and Treasure Hunts were a good first step).

    -Give players more incentive to perform leves. Perhaps have the bounties appear less often and drop greater rewards.

    -Implement more animations. Give each race their own animations for each of the jobs/classes. Just give more life to the characters and NPCs (this is a big deal for me).


    All I could think of so far.
    (3)

  4. #54
    Player
    Naberrie's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    841
    Character
    Inari Silverfox
    World
    Zalera
    Main Class
    Machinist Lv 80
    Quote Originally Posted by NoctisCaelus View Post
    Yoshida said 1 through 50 is a guide for end game
    Only issue I have with that is that end game is annoying and uninteresting. IMO. I know some people enjoy it, but doing the same instances over and over hoping for drops, hoping everyone in your group isn't a prick, getting aggravated, etc., then doing it all over again isn't interesting to me.

    Yoshi says end game is where the game starts, but so far, for me, it's where the game ends. It's just not worth the aggravation and the jerks you have to deal with. End game is just not fun.
    (5)

  5. #55
    Player
    Lakshmana's Avatar
    Join Date
    Mar 2013
    Posts
    29
    Character
    Lakshmana Cerberus
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by remidi View Post
    Yea its so easy when people are dying to Exprimals all day.
    People are complaining about T2 enrage and saying its too easy and that the "correct" way is hard ..lul
    People are selling T5 and Primal EX runs for millions.
    Playing Bridge or Magic: The Gathering at a high level is hard.
    Doing synchronized dancing or playing air hockey at high level is also hard.

    I think we agree they are hard in very different ways ^^

    But this is not only about difficulty. It's about depth, it's about variety, it's about a challenge for the brain, not only for twitchy fingers and connection. It's about a challenge in devising a strategy about what jobs to take to a fight, what abilities, how those jobs/abilities cooperate with one another in order to respond to the threat ahead.

    Think of all the strategies you saw in various forums for MMORPG when it came to a certain battle. Tons of posts about "we did it with this party composition: ..." testimonials from people which were sharing their experience, comparing strategies etc.

    Where are these now? There are nowhere to be found because there are none ; ;

    Unfortunately, right now ARR in too many situations (Primals Ex are a good example) tests more your arcade skills and reflexes then your strategic, tactic or adaptation to a new situation skills.

    Hopefully it will change.

    -Lak
    (10)
    Last edited by Lakshmana; 02-14-2014 at 05:55 AM.

  6. #56
    Player
    TrystWildkey's Avatar
    Join Date
    Oct 2011
    Location
    Till Sea Swallows All! Arrr
    Posts
    759
    Character
    Tryst Wildkey
    World
    Durandal
    Main Class
    Weaver Lv 50
    Quote Originally Posted by Lakshmana View Post
    Playing Bridge or Magic: The Gathering at a high level is hard.
    Doing synchronized dancing or playing air hockey at high level is also hard.

    I think we agree they are hard in very different ways ^^

    But this is not only about difficulty. It's about depth, it's about variety, it's about a challenge for the brain, not only for twitchy fingers and connection. It's about a challenge in devising a strategy about what jobs to take to a fight, what abilities, how those jobs/abilities cooperate with one another in order to respond to the threat ahead.

    Think of all the strategies you saw in various forums for MMORPG when it came to a certain battle. Tons of posts about "we did it with this party composition: ..." testimonials from people which were sharing their experience, comparing strategies etc.

    Where are these now? There are nowhere to be found because there are none ; ;

    Unfortunately, right now ARR in too many situations (Primals Ex are a good example) tests more your arcade skills and reflexes then your strategic, tactic or adaptation to a new situation skills.

    Hopefully it will change.

    -Lak
    Quoting for truth.

    This game has been dumbed down too much, and to compound the problem, they dumbed it down in the wrong way. I'm not an idiot, as I'm currently picking up a second language through listening to music and watching anime, learning database creation from my husband and reading books at a rate of about 3-5 per week.

    But, this game doesn't use my brain at all. I don't have to think about anything or figure anything out. I have to learn a pattern, memorize the pattern and make my fingers move to specific keys at a certain speed. That's not challenging or fun. It is difficult for me as I'm not good at pattern memorization. Training my motor memory for a single fight would take just about as much time as it does to learn basic database setup and MySQL queries (if not more).

    This game makes me feel the same way I used to feel in gym class. Always getting hit in dodgeball, never hitting anyone else, and getting laughed at because I got A's in math class.
    (8)

  7. #57
    Player
    Dreamer's Avatar
    Join Date
    Mar 2011
    Location
    Balmung (USA, EST)
    Posts
    1,417
    Character
    Mocha Leporina
    World
    Balmung
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by KylePearlsand View Post
    Ahahaha... Keep saying that when you get to the hard mode primals.
    Hard mode primals are what the regular versions should have been. What we have now for extreme mode primals should have been hard mode. And extreme mode primals after that point shouldn't have existed because recycling the same content that many times is ridiculous.
    (6)

  8. #58
    Player
    NefGP's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    632
    Character
    Dante Goldenpaws
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Ventus View Post
    1-50 should never be excusable as a tutorial. I understand this game is catering to non MMO players because they need money, but the issue becomes that by level 50 people still don't know how to play properly when the difficulty spikes (not to mention it's just boring to have such a low difficulty curve). Game is way too easy in my opinion.

    Yep.

    Whereas XI was just as much about the journey TO endgame was it was about the endgame itself (and teamwork along the way) this game keeps pandering to... I want to say casuals, but I think even most casual gamers would agree this is a bit extreme. XI had a much simpler battle system by comparison, at least as far as the mechanics & formulas are concerned, and yet combat just felt so much more in depth.

    We have this awesome revamped crafting system, but the endgame gear is worthless vs dungeon drops even fully melded.

    We have an armory system that's supposed to encourage playing multiple classes/jobs but it forces you to focus on 1 job per class, and 1 job per week due to lockouts/caps.

    They got rid of all the tedious nonsense that plagued XI like skilling up (and redundant/useless abilities like the lower level elemental ws), only to severely limit out choices for sub skills via the armory and basically have us repeat the same rotations endlessly in battle, using the odd cool down here and there. Combat basically boils down to poke, heal, and dodge the big red circles in a pattern.


    This game has so much potential and it's being wasted.


    I absolutely hate myself for saying this, but... I want Tanaka back.
    (13)

  9. #59
    Player
    Zanfire's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    821
    Character
    Zanfire Leoz
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    Quote Originally Posted by NefGP View Post
    This game has so much potential and it's being wasted.


    I absolutely hate myself for saying this, but... I want Tanaka back.
    Sadly i do to, though what yoshi did for the end of 1.0 was building up to be great, they just tossed it all because they wanted to take a lot of que's from WoW and had people play that...so what we got was not an attempt to be original (which 1.0 was trying, even if stuff failed) but more of the same crap most F2P games do just as well if not better.
    (8)

  10. #60
    Player
    Vensaval's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    251
    Character
    Vhen'li Sahval
    World
    Famfrit
    Main Class
    Paladin Lv 100
    Quote Originally Posted by darthkyron View Post
    Remember FFVI? VII?VIII? all those games? X, XII
    Y-you skipped IX . . . T_T
    (1)

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