Quote Originally Posted by Ventus View Post
1-50 should never be excusable as a tutorial. I understand this game is catering to non MMO players because they need money, but the issue becomes that by level 50 people still don't know how to play properly when the difficulty spikes (not to mention it's just boring to have such a low difficulty curve). Game is way too easy in my opinion.

Yep.

Whereas XI was just as much about the journey TO endgame was it was about the endgame itself (and teamwork along the way) this game keeps pandering to... I want to say casuals, but I think even most casual gamers would agree this is a bit extreme. XI had a much simpler battle system by comparison, at least as far as the mechanics & formulas are concerned, and yet combat just felt so much more in depth.

We have this awesome revamped crafting system, but the endgame gear is worthless vs dungeon drops even fully melded.

We have an armory system that's supposed to encourage playing multiple classes/jobs but it forces you to focus on 1 job per class, and 1 job per week due to lockouts/caps.

They got rid of all the tedious nonsense that plagued XI like skilling up (and redundant/useless abilities like the lower level elemental ws), only to severely limit out choices for sub skills via the armory and basically have us repeat the same rotations endlessly in battle, using the odd cool down here and there. Combat basically boils down to poke, heal, and dodge the big red circles in a pattern.


This game has so much potential and it's being wasted.


I absolutely hate myself for saying this, but... I want Tanaka back.