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  1. #1
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    Mar 2011
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    Quote Originally Posted by NoctisCaelus View Post
    Yoshida said 1 through 50 is a guide for end game so he made it easier especially since his target audience were gamers that were new to MMOs. So not many of them were experience. And also a majority of players in Japan are console players as well and they didn't want to discriminate against PS3 players.

    This is all facts and data from his live letters and such. You're probably an experience MMO players so it might get you down a bit but end game is pretty tough and will give you a run for your gil. And the game barely came out so more content will be added for all kinds of player, casual to hardcore.
    1-50 should never be excusable as a tutorial. I understand this game is catering to non MMO players because they need money, but the issue becomes that by level 50 people still don't know how to play properly when the difficulty spikes (not to mention it's just boring to have such a low difficulty curve). Game is way too easy in my opinion.
    (23)
    Last edited by Ventus; 09-23-2013 at 03:24 PM.

  2. #2
    Player

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    Aug 2013
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    With over a million players and such, you'll meet either a lot of bad players or good ones. It's not always the game's job to teach people how to play but the players responsibility too. That's what Yoshida wanted too and is striving for that teamwork atmosphere for 2.1 if you seen his last interview. He talks about his plans and such and I agree with him. I mean, I love this game a lot so when I have to, I don't mind teaching someone about certain mechanics so they can better themselves. Near end game, it becomes more of a team oriented thing and learning to work together after all and by no means easy.

    Everyone has to go through the learning curve, some just learn faster than others.
    (4)

  3. #3
    Player
    Eclipse's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    383
    Character
    Eclipse Haven
    World
    Hyperion
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by NoctisCaelus View Post
    With over a million players and such, you'll meet either a lot of bad players or good ones. It's not always the game's job to teach people how to play but the players responsibility too. That's what Yoshida wanted too and is striving for that teamwork atmosphere for 2.1 if you seen his last interview. He talks about his plans and such and I agree with him. I mean, I love this game a lot so when I have to, I don't mind teaching someone about certain mechanics so they can better themselves. Near end game, it becomes more of a team oriented thing and learning to work together after all and by no means easy.

    Everyone has to go through the learning curve, some just learn faster than others.
    Would be nice if teamwork involved more than 8 ppl though.
    (2)
    TMPST Est. 1.0
    Tempest Free Company of Hyperion

  4. #4
    Player
    Edellis's Avatar
    Join Date
    Dec 2013
    Posts
    754
    Character
    Ixora Lepta
    World
    Zalera
    Main Class
    Archer Lv 73
    Quote Originally Posted by Ventus View Post
    1-50 should never be excusable as a tutorial. I understand this game is catering to non MMO players because they need money, but the issue becomes that by level 50 people still don't know how to play properly when the difficulty spikes (not to mention it's just boring to have such a low difficulty curve). Game is way too easy in my opinion.
    there's a difference between "not knowing how to play" and just simply getting bested by the content.

    also necrobait
    (0)

  5. #5
    Player
    NefGP's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    632
    Character
    Dante Goldenpaws
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Ventus View Post
    1-50 should never be excusable as a tutorial. I understand this game is catering to non MMO players because they need money, but the issue becomes that by level 50 people still don't know how to play properly when the difficulty spikes (not to mention it's just boring to have such a low difficulty curve). Game is way too easy in my opinion.

    Yep.

    Whereas XI was just as much about the journey TO endgame was it was about the endgame itself (and teamwork along the way) this game keeps pandering to... I want to say casuals, but I think even most casual gamers would agree this is a bit extreme. XI had a much simpler battle system by comparison, at least as far as the mechanics & formulas are concerned, and yet combat just felt so much more in depth.

    We have this awesome revamped crafting system, but the endgame gear is worthless vs dungeon drops even fully melded.

    We have an armory system that's supposed to encourage playing multiple classes/jobs but it forces you to focus on 1 job per class, and 1 job per week due to lockouts/caps.

    They got rid of all the tedious nonsense that plagued XI like skilling up (and redundant/useless abilities like the lower level elemental ws), only to severely limit out choices for sub skills via the armory and basically have us repeat the same rotations endlessly in battle, using the odd cool down here and there. Combat basically boils down to poke, heal, and dodge the big red circles in a pattern.


    This game has so much potential and it's being wasted.


    I absolutely hate myself for saying this, but... I want Tanaka back.
    (13)

  6. #6
    Player
    Zanfire's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    821
    Character
    Zanfire Leoz
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    Quote Originally Posted by NefGP View Post
    This game has so much potential and it's being wasted.


    I absolutely hate myself for saying this, but... I want Tanaka back.
    Sadly i do to, though what yoshi did for the end of 1.0 was building up to be great, they just tossed it all because they wanted to take a lot of que's from WoW and had people play that...so what we got was not an attempt to be original (which 1.0 was trying, even if stuff failed) but more of the same crap most F2P games do just as well if not better.
    (8)

  7. #7
    Player
    NefGP's Avatar
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    Jul 2011
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    Limsa Lominsa
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    632
    Character
    Dante Goldenpaws
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    ^ I agree. That's what I liked about XI's approach to design - if you didn't like or couldn't do 1 event, you could simply do another for comparable drops.

    Currently ARR's endgame is very cut and dry with strict limitations on both drops and participation and it makes for a rather dull experience, especially since crafted gear is pretty much worthless. You can make content accessible without having everything revolve around mind-numbing battles that simply boil down to pattern memorization and execution rather than testing a party's ability both to react & think on the spot, as well as employ tactics instead of simply spamming the same abilities over and over.

    I'll use the Ouryu fight in CoP as an example. Back in the day the most common tactic was to simply manaburn him with a bunch of black mages. When I beat it we used a very unorthodox setup and we were all super proud for it. I was on my Warrior at the time, and we had a MNK, SMN, WHM RDM and I think a BLU with us as well I honestly can't recall (pretty sure it was a BLU anyway). It's also one of the few times I bothered using that god awful brady games guide as it came with a skillchain chart.

    I quickly looked at our available WS and determined we could do a detonation (wind element) skillchain, which would allow our SMN to magic burst Aerial Blast with Garuda. I remember the others being a bit skeptical but they agreed to try it, and we were all taken aback by just how hard it hit him - Ouryu was of course an earth-based Dragon so his chances of resisting it were low and just 1 shot took out like a 1/3 of his HP, it was insane. It just made the victory all the sweeter because by all standards we had a pretty jank setup that probably shouldn't have worked, but it did.

    And then there's all the videos of Avesta and Kanican soloing crazy stuff on RDM and BLM (when Kanican soloed that one Salvage run nobody could believe it - same with his Limbus solo run). That was the real beauty of XI's combat system, basic as it was it allowed for some pretty crazy stuff for anyone dedicated enough. PUP & BLU really exemplified this the most because of the insane level of customization on those jobs.


    I know ARR is still "fresh" in its current form, but I'm not really seeing the foundation for anything amazing like XI eventually had just yet. I'll reserve final judgment until the 1st expansion, but that's still a fair way off and besides, we've already seen the great stuff YP is capable of in 1.23 - we're just wondering why we aren't seeing more of that instead.
    (4)
    Last edited by NefGP; 02-14-2014 at 03:11 PM.

  8. #8
    Player
    Luso's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    295
    Character
    Sally Syrup
    World
    Sargatanas
    Main Class
    Ninja Lv 60
    Quote Originally Posted by NefGP View Post

    This game has so much potential and it's being wasted.


    I absolutely hate myself for saying this, but... I want Tanaka back.
    Yoshi did a great job with the game, but this game does not and should not be another warcraft clone. While some may not agree with me, FFXIV should be its own stand alone title and stay true to the FF series before hand.

    Tanaka's game lacked a lot of content, but I did enjoy playing it back in 1.x. So many things from 1.x were removed that I/many other players miss (1 example would have been the high level monsters you can find around the world).
    (3)
    Adventure, that's the life for me!

  9. #9
    Player
    Mook_Mook's Avatar
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    Dec 2011
    Posts
    211
    Character
    Mook Mook
    World
    Excalibur
    Main Class
    Archer Lv 50
    Quote Originally Posted by NefGP View Post

    I absolutely hate myself for saying this, but... I want Tanaka back.
    The problem is Tanaka and yoshi are both extremes, I dont want either but I want them to work together to create a nice balance, instead being to extreme on either side.

    Also less fan service, let this game develop an identity
    (5)

  10. #10
    Player
    CyrilLucifer's Avatar
    Join Date
    Aug 2013
    Posts
    1,393
    Character
    Holy Emmerololth
    World
    Mateus
    Main Class
    White Mage Lv 90
    While I'm not new to MMOs, a friend of mine who is playing is.

    He is overwhelmed by everything. There's a lot he didn't get; things that are common knowledge to all of us who have played a lot, were completely foreign to him. I had to explain things I learned more than 10 years ago and have become second nature to me.

    If Yoshi-P was targeting non-MMO players, I'm not sure how well he succeeded. This game seems to be in an uncomfortable rut. It's more complex than people give it credit for, but it's not quite simple enough that just anyone can pick it up.
    (5)

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