Quote Originally Posted by mylam View Post
It's easy to just judge something and give your opinion, but it's another to try and actually provide feedback and suggestions that help improve something.
-Crafted equipment should have a point so that running dungeons aren't the only way to receive high-end gear efficiently.

-Combat should be made more engaging somehow. Implement tactics other than memorizing patters and repeating the same rotation(s) time and again.

-Have FATEs be more rare and difficult. Allowing them to provide experience, tomes, and rare items upon completion so that they're no longer just a grinding tool.

-Remove a lot of the quick travel so that players can actually see and feel how beautiful and vast the world is.

-Give classes a reason to exist. Boost their stats and give them access to even more cross class abilities so that players can experiment and create something unorthodox and fun.

-Introduce the element wheel so that battles can have more depth.

-Going along the above point. Give gear extra stats such as: elemental strikes, elemental resistances (when the have a point), % healing buffs, passive healing, % chances to apply status debuffs like poison and paralyze, provide buffs to individual skills in a class/job, etc.

-Provide alternative content other than dungeons and trials (PVP and Treasure Hunts were a good first step).

-Give players more incentive to perform leves. Perhaps have the bounties appear less often and drop greater rewards.

-Implement more animations. Give each race their own animations for each of the jobs/classes. Just give more life to the characters and NPCs (this is a big deal for me).


All I could think of so far.