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  1. #1
    Player
    remidi's Avatar
    Join Date
    Dec 2013
    Location
    Uldan
    Posts
    72
    Character
    Remi Dian
    World
    Gilgamesh
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Magis View Post
    Are you comparing XI as it is currently? The reason is because it was "dumbed down and simplified" just like they did with XIV 2.0! After the release of Abyssea in 2010 (raising the level cap after it wasn't touched for years as well as make the game a vertical progression one), XI saw it's largest population loss. But I digress.



    XIV is easy, period. Sorry, but instakill gimmicks and bad netcode doesn't make a fight hard, it makes it tedious. The fights themselves are all scripted (so much that you can literally chart the whole fight) and have no random element to them. There is no adaption, just memorization. XIV's boss battles boil down to the "don't stand in the fire" mechanic WoW did back in Molten Core!



    Talk about being mad about video games.

    Yea its so easy when people are dying to Exprimals all day.
    People are complaining about T2 enrage and saying its too easy and that the "correct" way is hard ..lul
    People are selling T5 and Primal EX runs for millions.


    End game content is no harder or easier than any other end game MMO content I have played(WOW, SWOTR).

    You just have to learn the mechanics.

    How am I mad? The OP is complaining about how this game is easy and he has no endgame experience....
    (0)

  2. #2
    Player
    Vensaval's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    251
    Character
    Vhen'li Sahval
    World
    Famfrit
    Main Class
    Paladin Lv 100
    Quote Originally Posted by darthkyron View Post
    Remember FFVI? VII?VIII? all those games? X, XII
    Y-you skipped IX . . . T_T
    (1)

  3. #3
    Player
    C-croft's Avatar
    Join Date
    Sep 2012
    Posts
    907
    Character
    Cloudcroft Ieyasu
    World
    Goblin
    Main Class
    Marauder Lv 52
    Quote Originally Posted by darthkyron View Post
    No i think you MISUNDERSTAND true ff fans,
    They are the ones that started on the nes, remember that first game , the game that was hard? where you couldn't save in dungeons, the game where you could die if you didn't pay attention?
    Remember FFV the game that had a story where Important npc's died around the corner?
    Remember FFVI? VII?VIII? all those games? X, XII
    Now tell me, in which way this FF reskined WOW CLONE has something to do with those games?
    This game is for cassual FF posers that caim they are fans,
    This will be ftp in 2 years max
    lawls...ok
    (0)
    You should have bought an authenticator.....



    Your tears feed me....

  4. #4
    Player
    Vensaval's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    251
    Character
    Vhen'li Sahval
    World
    Famfrit
    Main Class
    Paladin Lv 100
    Below are suggestions I posted in another thread on what [I feel] SE could do to possibly improve the game in its current state.

    Quote Originally Posted by Vensaval View Post
    -Crafted equipment should have a point so that running dungeons aren't the only way to receive high-end gear efficiently.

    -Combat should be made more engaging somehow. Implement tactics other than memorizing patters and repeating the same rotation(s) time and again.

    -Have FATEs be more rare and difficult. Allowing them to provide experience, tomes, and rare items upon completion so that they're no longer just a grinding tool.

    -Remove a lot of the quick travel so that players can actually see and feel how beautiful and vast the world is.

    -Give classes a reason to exist. Boost their stats and give them access to even more cross class abilities so that players can experiment and create something unorthodox and fun.

    -Introduce the element wheel so that battles can have more depth.

    -Going along the above point. Give gear extra stats such as: elemental strikes, elemental resistances (when the have a point), % healing buffs, passive healing, % chances to apply status debuffs like poison and paralyze, provide buffs to individual skills in a class/job, etc.

    -Provide alternative content other than dungeons and trials (PVP and Treasure Hunts were a good first step).

    -Give players more incentive to perform leves. Perhaps have the bounties appear less often and drop greater rewards.

    -Implement more animations. Give each race their own animations for each of the jobs/classes. Just give more life to the characters and NPCs (this is a big deal for me).


    All I could think of so far.
    (3)

  5. #5
    Player
    ApolloGenX's Avatar
    Join Date
    Aug 2013
    Posts
    1,396
    Character
    Galen Amaranthe
    World
    Leviathan
    Main Class
    Gladiator Lv 90
    Please understand that while casuals, such as myself want goals that can be progressively achieved... that does not mean this theme park style lobby fest.

    Casuals even played EQ and enjoyed the epically long quests there... not all "casuals" want dumbed down games. Just some styles of advancement paths available. I don't know what kind of players enjoy a repetitive lobby/instance grind.
    (8)

  6. #6
    Player
    Asiaine's Avatar
    Join Date
    Dec 2011
    Posts
    988
    Character
    Shayla Asiaine
    World
    Balmung
    Main Class
    Carpenter Lv 50
    This game had/has a lot of promise, and was so close to being truly enjoyable (for those who like strategic depth). If they made a few tweaks:

    -- Variety of equipment (3 items at same level, but with different stats, so equipment is situational). Rather than pure linear progression.
    -- Better materia customization (right now it's extremely trivial. They could borrow from FFVII and make it truly an art in itself).
    -- Non-deterministic AI. It's not only boring, but rather silly, that we know the moves boss' will do before they do it. At the very least, make hard mode non-deterministic.
    -- Battle Tactics. More advanced tactics (FFXI as an example since many know about it): Skill Chains, Magic Bursts, SATA.

    If they added Skill Chains, MB, SATA, FFVII style Materia, better variety of equipment, and random AI in Hard/Extreme mode dungeons/bosses, I would be very happy indeed. And there is nothing stopping them from doing it. The 'casuals' (those who do not want to spend time learning/mastering a game) would enjoy all story progress without the need for advanced tactics/equipment. The 'dedicated' (those who want to learn and master a game, regardless of # of hours they have) would enjoy the need for advanced tactics in hard/extreme mode battles.
    (2)

  7. #7
    Player
    Mardel's Avatar
    Join Date
    Sep 2011
    Location
    Gridania
    Posts
    761
    Character
    Eru Meru
    World
    Gilgamesh
    Main Class
    Pugilist Lv 55
    Quote Originally Posted by Asiaine View Post

    -- Battle Tactics. More advanced tactics (FFXI as an example since many know about it): Skill Chains, Magic Bursts, SATA.

    If they added Skill Chains, MB, SATA
    No, please no. I don't want to skill chain -.-;
    Those 11 days are over, and I'm glad SC is over. Just imagine trying to save a skill (lowering your overall dps), dodging post heart in Titan EX, and all that for a shiny animation which will be lackluster damage. Heck even ff11 people didn't save tp for SC for a lot of content. Plus with the way our TP works this couldn't happen the way it did then, and if you want it to work differently then you are just asking for another form of LB. Now, if we had a way to make it so each group role in a party had their own special bar to build. That would be cool, then fights could be tuned a bit harder for this extra bonus.

    SA is useless because we already have bonus from attacking from behind... called combos.
    TA would be bad due to game design considering they would definitely give a new tank job a way to generate threat just as fast as WAR/PLD because otherwise "it would give reason to exclude them from fights." (which happens already ranged/melee - but you know this excuse would be used)


    Now, new materia variety sure. I even mentioned before in another post about "melding soul stone" with materia that augments our abilities. "Cheaper medica 2", "Faster Cure 2", "Potent Cure 3" things like that.
    (1)
    Last edited by Mardel; 02-14-2014 at 05:00 PM.
    If whatever you're shooting doesn't die after you pump 8, 32 caliber, slugs into it, it's probably a dragon.

  8. #8
    Player
    Asiaine's Avatar
    Join Date
    Dec 2011
    Posts
    988
    Character
    Shayla Asiaine
    World
    Balmung
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by Mardel View Post
    No, please no. I don't want to skill chain -.-;
    I'm using that as an example of a tactic since a lot of people are familiar with it. There are of course other different tactics that can be invented or borrowed from other games. There is of course no need to have that specific one. Just 'something' that makes the game more engaging and that you have to pay attention to others.
    (1)

  9. #9
    Player
    Asiaine's Avatar
    Join Date
    Dec 2011
    Posts
    988
    Character
    Shayla Asiaine
    World
    Balmung
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by Mardel View Post
    Now, if we had a way to make it so each group role in a party had their own special bar to build. That would be cool, then fights could be tuned a bit harder for this extra bonus.
    Having your own bar would not be really that much extra strategy... it would be: Business as usual, oh, new flashy button, hit it! Something I (and i'm sure some others) would like is far more in-depth battle tactics. Obviously there will be others who don't. And that is the crux of the problem here.
    (1)

  10. #10
    Player
    NefGP's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    632
    Character
    Dante Goldenpaws
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Mardel View Post
    THEY TERK ER DPS!!!


    Oh noes, god forbid we have a system in place that rewards synergy and working in concert with your party members. 1.0 actually had a newer version of the SC system called Battle Regimens, but it got scrapped due to all kinds of technical bugs. I for one would love to see it come back to add an extra layer of strategy. I also really miss being able to break/disable body parts on NMs to cripple them, like breaking Ifrit's Horns to weaken him in Extreme Mode (1.23) or Chimera's tail to block his old poison attack.
    (4)

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