Greetings everyone,

I apologize for the delay in getting a comment to you all about this. We are aware it is a hot topic in the forum, but it’s one that is difficult to provide a satisfactory comment on. Firstly, I want to bring attention to the following comment was posted by Yoshida on the Japanese forum back in March:

Quote Originally Posted by Naoki_Yoshida View Post
Hello! This is producer/director Yoshida.

I appreciate you bringing up your concerns in regards to the map.
Just like you, I am keenly aware of the concern, and even though it is going to be a lot of work, we are drawing up plans for a proper rebuild. However, as you have all pointed out already, these fixes are related to the core of the game itself, so it is going to require quite some time.

Therefore, we are also making long-term plans alongside of this to alleviate the current map collision in a step-by-step fashion. This is an answer to the fundamental structure of the maps as well as the specs as a whole, so please note that the level design of a single area as well as other things are included in this.
We brought up the concerns being presented by the community, as well as the comment made above, to Yoshida again today.

In regards to the overall direction, he said that nothing has changed and he is still dedicated and moving forward with the edit work.

Next, in regards to the main focus of this thread, that the game is just a single area filled with monsters of different levels; the necessity to revamp this has not changed and we feel stronger than ever that along with the edits, each area should have its own specific theme.

However, as stated by Yoshida in the comment before, please understand that there is a large amount of work to be done and it will take some time before we can even share the information with you. Once the new designs start to take shape, we will make it our top priority to share them with you.