Page 102 of 112 FirstFirst ... 2 52 92 100 101 102 103 104 ... LastLast
Results 1,011 to 1,020 of 1117
  1. #1011
    Player
    _C-a-e-r-i-t-h_'s Avatar
    Join Date
    Jun 2011
    Location
    San d'Oria
    Posts
    346
    Character
    Laura Palmer
    World
    Ultros
    Main Class
    Archer Lv 50
    I wonder. Can the map rebuild be hurried along with the help of the community? I mean, Valve has community-made contributions all over the place in Team Fortress 2 and Left 4 Dead, and I don't imagine that FFXIV's fanbase is any less talented.
    (1)

  2. #1012
    Player
    Chinook's Avatar
    Join Date
    Mar 2011
    Posts
    450
    Character
    Chinook Sirocco
    World
    Balmung
    Main Class
    Carpenter Lv 50
    I do not want to create false hopes, but we finally got a dev post in ther French forums, and it clearly says the following:

    As soon as the new maps will be finished, we'll shre them with you!
    The English post was kinda vague, so I think it's good news that the dev specified "new maps". I feared that it could be only minor tweaks to the current map with changes in ennemy distribution.
    (3)

  3. #1013
    Player

    Join Date
    Jun 2011
    Posts
    89
    Thanks for the update, Chinook! 'New maps' is very, very interesting and a little different from what the other posts had said.

    I'm glad the French thread got a response, I'll add it to the front page.
    (3)
    Last edited by Siobu; 06-21-2011 at 01:58 AM.

  4. #1014
    Player Eekiki's Avatar
    Join Date
    Mar 2011
    Posts
    3,214
    Character
    Kickle Cubicle
    World
    Balmung
    Main Class
    Rogue Lv 90
    Dear Princess Celestia,

    Today I learned that it is actually possible for people on the Lodestone forums to come to an agreement on something, and even be persistent enough to get a response from the developers! I guess you were right after all.

    Your faithful student,
    Twilight Sparkle
    (8)

  5. #1015
    Player
    Zaireeka2025's Avatar
    Join Date
    Mar 2011
    Location
    Sirius B
    Posts
    397
    Character
    Sirius Dogstar
    World
    Goblin
    Main Class
    Gladiator Lv 50
    Wow... i mean, just wow. I'm amazed this thread grew to this length with so much innovative input. Loving the mapped out diagrams everyone has made. Great skills, great compilation of ideas. SE has the perfect opportunity to use this 6th-7th age disaster to their advantage for a complete redesign of the zones. Gridania I'm lookin at you... you labyrinth of copy/pasted monotany. SE please, less labyrinth (leave the labyrinths to the dungeons), more open design with well-distributed tree/brush clutter (i.e. bamboo forest, redwoods, treehouses, think Skyrim) and COLORS for goodness sake, forests don't have to only be green.
    (5)

  6. #1016
    Player
    Ashthra's Avatar
    Join Date
    Jun 2011
    Posts
    202
    Character
    Ashthra Silentwind
    World
    Hyperion
    Main Class
    Thaumaturge Lv 32
    Hell. Yes.

    Nuke the current maps. From orbit.
    (3)

  7. #1017
    Player
    Meph's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    293
    Character
    Meph Nergal
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    I guess Yoshi has written something about the maps in the JP forum, maybe someone could translate that?
    I'm very interestet in what Yoshi told ^^
    (0)
    Virtus LS - Ragnarok

  8. #1018
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Meph View Post
    I guess Yoshi has written something about the maps in the JP forum, maybe someone could translate that?
    I'm very interest in what Yoshi told ^^
    Do you have a link?
    (0)

  9. #1019
    Player
    Meph's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    293
    Character
    Meph Nergal
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    Link to Yoshis answer is here.

    Quote Originally Posted by Naoki_Yoshida View Post
    FFXIVプロデューサ/ディレクタの吉田です。
    少しパッチ1.18の作業も落ち着いてきたので、ポストさせて頂きますね。

    この3国の過疎問題は、吉田も非常に大きな問題と認識しています。
    皆さんが挙げて頂いているように、都市そのものの利便性、周辺コンテンツの有用性が
    そうさせているものと思います。

    これを調整するためには
    「ウルダハの利便性を下げるのではなく、他の2国の利便性を上げる」
    「それぞれの国の特色(=コンテンツ,ギルドの調整)を出して調整する」

    の2つの要素が必要になります。

    ただし、3国独自のコンテンツ実装は、やはりバトルが絡むものが多くなり、
    かつ、MAPそのものの改修とも切り離せません。
    場当たり的にウルダハの利便性を下げることだけは絶対にしたくありませんので、
    (結果的に全部利便性が悪くなる、皆さんに不利益しかない)
    かなり時間をかけさせて頂くことになります。

    全マップの改修でもREPを通じて回答させて頂いていますが、
    3国の都市を含め、全MAPの「根本的なテコ入れ」は既に計画して、
    仕様の作成も終わっています。年単位の作業になりますが、
    必ず実施しますので、そのタイミングに合わせて3国バランスも
    根本調整を行います。

    その際、3国はランク50に至るまでは、ランクに従って拠点とする都市を変え、
    ランク35-40辺りで、それぞれの国の特徴に従い、プレイするコンテンツにより、
    拠点をチョイスするという方針で導線を設計してます。

    かなり長期プランにはなりますが、特に重要と認識していますので、
    FFXIV立て直しの最も規模の大きな改修ポイントとお考えください。

    最後に3国の飛空挺移動(実MAP上を飛行するシステムではないです)はMAP大改修前になんとかします!
    パッチ1.19に間に合うよう、頑張りますので、今しばらくお待ちください!
    (5)
    Virtus LS - Ragnarok

  10. #1020
    Player
    _C-a-e-r-i-t-h_'s Avatar
    Join Date
    Jun 2011
    Location
    San d'Oria
    Posts
    346
    Character
    Laura Palmer
    World
    Ultros
    Main Class
    Archer Lv 50
    Quote Originally Posted by Gramul View Post
    Do you have a link?
    Here's a Link. Oh wait, Meph's is probably more topical.

    Quote Originally Posted by Meph View Post
    Link to Yoshis answer is here.
    So, if what translate.google tells me is accurate, everything needs to be fixed at once so we'll see the 1-50 adjustment at the same time as we get new maps. It'll take a long time but we'll get a ton of changes all at once when they're ready.
    (3)
    My name is a killing word.
    (Seriously: "Caerith" was a forbidden name when I signed up on the forums.)


    Eorzea should be a world, not a lobby.

Page 102 of 112 FirstFirst ... 2 52 92 100 101 102 103 104 ... LastLast