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Thread: The Monk Temple

  1. #1671
    Player
    buckler173's Avatar
    Join Date
    Feb 2014
    Posts
    14
    Character
    Asura Shinken
    World
    Lich
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by kaox_reaper View Post
    The buff and debuff still apply while you're in PB, my personal opener is:

    Touch of Death PB-Demo-Snap Punch x2-Twin Snakes-Dragon Kick (PB ends)
    DK<B4B> TS <IR> SP
    Bootshine<HF>True Strike<Steel Peak> Demo

    From there on out is just alternate combos, use OGCD as they become available and refresh Dots as needed.
    I know you still get everything when you use PB. I wonder isn't it better if you put the ToD on GL3? I saw this video that Twin Snakes affects the ToD or something XD
    (0)

  2. #1672
    Player
    buckler173's Avatar
    Join Date
    Feb 2014
    Posts
    14
    Character
    Asura Shinken
    World
    Lich
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by TurboSol View Post

    I'm noticing with my rotation I'm usually clipping Dem & ToD anywhere from 1-3 seconds everytime. I guess my question is it better to completely let them run their course and fall off until I can get it back up next chance I get, or keep clipping them to have 100% uptime? I know I can apply ToD basically anywhere in rotation without compromising stance change, so I can work on that itself. so I guess its more related to Dem clipping vs 100% uptime (unless of course mob HP is low enough to use SP instead).. also any suggestions on my rotation itself is welcome.
    For me I let ToD ran out then replenish them quick. As for demolish I don't except, on the 5th and 6th turn of my rotation although most of my buffs and debuffs are still there, that's why when i come to the 7th turn I replenish them.
    (0)
    Last edited by buckler173; 02-12-2014 at 05:19 PM.

  3. #1673
    Player
    buckler173's Avatar
    Join Date
    Feb 2014
    Posts
    14
    Character
    Asura Shinken
    World
    Lich
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by NoctisUmbra View Post
    It's easy to fall for the thought of wanting Dragon Kick's debuff or Twin Snakes up before PB, but fact of the matter is a single stack of Greased Lightning is worth more than DK or TS, and therefore getting to GL3 as soon as possible nets the highest increase in DPS.

    After many trials, I've arrived at the opener I posted some pages back in this thread as the optimal case. Give it a shot.

    EDIT: Here it is:



    Also, you can always get 5 skills in on PB. I do it with almost no Skill Speed gained from gear. If you're not managing to do it, then you're not timing your skills or buffs, and in turn delaying your GCDs.
    Oh nice! Im gonna try it later Yep I noticed yesterday I can do 5 or 6 (With food) but most of the time when i press the button for it to use the skill my character freezes.
    (0)

  4. #1674
    Player
    Misake's Avatar
    Join Date
    Nov 2013
    Posts
    72
    Character
    Adun Blackblade
    World
    Balmung
    Main Class
    Pugilist Lv 60
    Here's mine: B4B, Internal, PB - SP - SP - TwS - SP - DK (pb ends) - ToD - Steel Peak - BS - Howling - TS - Dem.
    (0)

  5. #1675
    Player
    Archaon's Avatar
    Join Date
    Aug 2013
    Posts
    1
    Character
    Archaon Schwarzsonne
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Guys... Theres only one true Start rota with MNK:
    PB-SP(Dem*)-SP-SP-DK-TwS-Bfb-BS-IR-TS-Pot-Dem-HF-FR-StP-ToD

    And then Dragon kick again

    Edit: At least in a Patchwork fight;
    *Dem can do more dmg even with dot clipping but sometimes I like SP more
    (0)
    Last edited by Archaon; 02-12-2014 at 09:24 PM.

  6. #1676
    Player
    Atreides's Avatar
    Join Date
    Apr 2011
    Posts
    1,067
    Character
    Ikohyu Kaito
    World
    Balmung
    Main Class
    Marauder Lv 100
    Quote Originally Posted by Misake View Post
    Here's mine: B4B, Internal, PB - SP - SP - TwS - SP - DK (pb ends) - ToD - Steel Peak - BS - Howling - TS - Dem.
    This screams DPS loss, you should only ever buff yourself inbetween your GCD attacks and by the time you put your Demolish up you could've applied it the second time if you do so at the very beginning of the fight, even without your GL3 it still deals 310 potency damage which is the highest damage skill we have.

    If you open with PB you should Demo > BfB > Snap > IR > Snap > Steel Peak > Dragonkick or Twin > Howling Fists > Dragonkick or Twin to apply your buff and debuff before PB wears off.
    (0)
    Last edited by Atreides; 02-12-2014 at 09:15 PM.

  7. #1677
    Player
    Tua's Avatar
    Join Date
    Aug 2013
    Location
    Odin's pocket
    Posts
    58
    Character
    Tua Teatime
    World
    Odin
    Main Class
    Machinist Lv 70
    I finally got my monk to 50 two nights ago - I had originally vowed to never play it, but last year I happened to get the Allagan Visor as a random drop and it had been lying there in my retainer's pocket for months, whispering sweet sweet dps for such a long time... and boy am I having fun! Here I thought dodging on Titan was silly easy as bard, but it's just as easy as melee - and I love running away from a boss and then Shoulder Tackling right back when the AoE animations are still playing.

    I've been following this thread on opening/rotation tips, I'll have to try them all out on a dummy tonight. I'm a beast at dodging mechanics but I still mess up a lot of the rotations and keeping all buffs and dots up properly. I won't be able to Coil as Monk but I definitely want to do a good job with the class outside the raid. Only problem I have is I haven't really played together with high-end Monks (team mates tend to be the no-dots, flank-onry type) so just beating them isn't much of an achievement - I need to aim higher!
    (0)
    Last edited by Tua; 02-12-2014 at 09:34 PM. Reason: character limit

  8. #1678
    Player
    TheGlow's Avatar
    Join Date
    Sep 2013
    Posts
    25
    Character
    Kurai Entreri
    World
    Gilgamesh
    Main Class
    Gladiator Lv 50
    Quick question with positional moves, is position calculated the moment you press the attack, or is it something like mid/end of animation?
    If I'm behind and hit 1 for bootshine, if I immediately strafe around to the side, way before the animation finishes, its still back?
    Same as how Dragon kick animation is longer, if I tap that from flank and immediately come around, thats still good?
    I also dislike the delay on the system really show positions. I can steal peak, go behind, bootshine, and not get a critical.
    (0)

  9. #1679
    Player
    EasymodeX's Avatar
    Join Date
    Sep 2013
    Posts
    900
    Character
    Lunairetic Emx
    World
    Midgardsormr
    Main Class
    Lancer Lv 50
    Your position (and buffs and debuffs and basically everything) is calculated when you begin the attack. Note: you can press the button before the GCD is available, so you can press the button before the attack begins. But stuff is calculated when the attack begins.

    After the attack starts you can do whatever. Run into a conflag. Die. Turn around. Circle through the tank. Your side/rear attack will still get the side/rear bonuses.
    (1)

  10. #1680
    Player
    Butcherboy's Avatar
    Join Date
    Feb 2014
    Posts
    527
    Character
    Commodore Butcherboy
    World
    Cactuar
    Main Class
    Pugilist Lv 60
    [QUOTE=Atreides;1867173]This screams DPS loss, you should only ever buff yourself inbetween your GCD attacks and by the time you put your Demolish up you could've applied it the second time if you do so at the very beginning of the fight, even without your GL3 it still deals 310 potency damage which is the highest damage skill we have.

    If you open with PB you should Demo > BfB > Snap > IR > Snap > Steel Peak > Dragonkick or Twin > Howling Fists > Dragonkick or Twin to apply your buff and debuff before PB wears off.[/QUOTE

    How is this a dps increase? U got so much going on during PB phase, u will b running out of time.

    I start with b4b/IR PB spx2 tws DK DM > tod dk twn sp > bs trs DM > DK tws sp
    (0)

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