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Thread: The Monk Temple

  1. #1661
    Player
    T1M0N's Avatar
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    Feb 2014
    Posts
    104
    Character
    Timon Krynos
    World
    Cerberus
    Main Class
    Lancer Lv 50
    I'm always opening with perfect balance in my case.
    PF >demolish>blood for blood>snap punch>internal release>snap punch>howling fist>twin snakes>steelpeak>dragon kick (PF end)>touch of death>bootshine>true strike>demolish.
    Then reset your dots ,buff and debuffs when needed ofc.Allow me to hit hard directly at the start of the fight and use this long CD of perfect balance to allow him to be available if needed later.
    (0)

  2. #1662
    Player
    buckler173's Avatar
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    Feb 2014
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    14
    Character
    Asura Shinken
    World
    Lich
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by T1M0N View Post
    I'm always opening with perfect balance in my case.
    PF >demolish>blood for blood>snap punch>internal release>snap punch>howling fist>twin snakes>steelpeak>dragon kick (PF end)>touch of death>bootshine>true strike>demolish.
    Then reset your dots ,buff and debuffs when needed ofc.Allow me to hit hard directly at the start of the fight and use this long CD of perfect balance to allow him to be available if needed later.
    Interesting . Nice tip I forgot to add other skills on that rotation that i wrote xD
    (0)

  3. #1663
    Player
    TurboSol's Avatar
    Join Date
    Sep 2013
    Location
    Limsa-Lominsa
    Posts
    192
    Character
    Choptimas Prime
    World
    Gilgamesh
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Mishaela View Post
    25+ T1 clears (21 on main, around 5 or so more on an alt) and still have never seen monk pants, ever. At this point they are approaching Unicorn status for my group, along with tank boots.
    I got the pants before my monk was even 50 when I was a tank because nobody else in the PUG had a monk.. granted that's the only allagan piece I have on my monk..
    (0)

  4. #1664
    Player
    kaox_reaper's Avatar
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    Aug 2013
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    38
    Character
    Zeromuz T'zur
    World
    Behemoth
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by buckler173 View Post
    Btw the reason i don't begin with PB is that i want the debuff of DK and buff of Twin Snakes to be there although im throwing away the Demolish DOT at the 2nd
    The buff and debuff still apply while you're in PB, my personal opener is:

    Touch of Death PB-Demo-Snap Punch x2-Twin Snakes-Dragon Kick (PB ends)
    DK<B4B> TS <IR> SP
    Bootshine<HF>True Strike<Steel Peak> Demo

    From there on out is just alternate combos, use OGCD as they become available and refresh Dots as needed.
    (0)

  5. #1665
    Player
    TurboSol's Avatar
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    Sep 2013
    Location
    Limsa-Lominsa
    Posts
    192
    Character
    Choptimas Prime
    World
    Gilgamesh
    Main Class
    Marauder Lv 50
    when I use PB, typically I can only get 4 moves in before it ends, every now and then, I've noticed on turn 4 at the start I can get 5 using rockbreakerx2, TwS, rockbreakerx2.. I know it's not a great start, but only time I use it that way is for the spiders. but either way, that's not my point..

    after I get my GL3 stacks in any situation, ill start in applying DOTs by
    DK>TwS>ToD>Dem.
    Boot>TS>SP.
    then back to
    DK>TwS>Dem.
    Boot>TS>SP.
    DK>TwS>ToD>Dem.. repeat etc..

    I'm noticing with my rotation I'm usually clipping Dem & ToD anywhere from 1-3 seconds everytime. I guess my question is it better to completely let them run their course and fall off until I can get it back up next chance I get, or keep clipping them to have 100% uptime? I know I can apply ToD basically anywhere in rotation without compromising stance change, so I can work on that itself. so I guess its more related to Dem clipping vs 100% uptime (unless of course mob HP is low enough to use SP instead).. also any suggestions on my rotation itself is welcome.
    (0)
    Last edited by TurboSol; 02-12-2014 at 02:01 AM.

  6. #1666
    Player
    NoctisUmbra's Avatar
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    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by buckler173 View Post
    So an update on my rotation as a the first one was bad.

    Start

    1st Bootshine > True Strike > Snap Punch
    2nd Dragon Kick > Twin Snakes > Demolish
    3rd Perfect Balance > Snap Punch > True Strike > True Strike > Demolish (I can only do 4 attacks). If I don't have PB this time I go Bootshine > True Strike > Snap Punch
    4th Dragon Kick > Twin Snakes > Snap Punch > ToD
    5th Bootshine > True Strike > Snap Punch (I Know you lose your Demolish around this time)
    6th Bootshine True Strike > Snap Punch (I wanted to pour the max DPS i can at this time)
    7th Dragon Kick > Twin Snakes > Demolish > ToD
    then Repeat


    Please tell me if I have to change something and rate it if you will
    Oh! Btw the reason i don't begin with PB is that i want the debuff of DK and buff of Twin Snakes to be there although im throwing away the Demolish DOT at the 2nd
    It's easy to fall for the thought of wanting Dragon Kick's debuff or Twin Snakes up before PB, but fact of the matter is a single stack of Greased Lightning is worth more than DK or TS, and therefore getting to GL3 as soon as possible nets the highest increase in DPS.

    After many trials, I've arrived at the opener I posted some pages back in this thread as the optimal case. Give it a shot.

    EDIT: Here it is:

    Quote Originally Posted by NoctisUmbra View Post
    Demo > BfB > Snap > IR > Snap > Steel > DK > Howl > Snap > DK > Twin > ToD > Demo > Boot* > True > Snap > DK > Twin > Snap > etc...

    *Alternatively, one can replace this Boot with a DK, and make it so DK never drops. Should the DK here crit, it would be no different from a Bootshine anyway. On the other hand, if it does not crit, the DPS loss from it is theoretically greater than the DPS loss from having blunt resist down for 2 skills.
    Also, you can always get 5 skills in on PB. I do it with almost no Skill Speed gained from gear. If you're not managing to do it, then you're not timing your skills or buffs, and in turn delaying your GCDs.
    (0)
    Last edited by NoctisUmbra; 02-12-2014 at 04:43 AM. Reason: Quoted my earlier post for reference.

  7. #1667
    Player
    Buckles's Avatar
    Join Date
    Aug 2011
    Posts
    107
    Character
    Buckles Trespen
    World
    Behemoth
    Main Class
    Goldsmith Lv 60
    Why are folk starting with Demo on PB? I thought the greased lightning DMG increase applies to DoTs, so getting GLx3 (or even 2) would net a more potent Demolish over it's duration? I can understand using ToD at the start because of the long debuff duration you can settle into your rotation and just allow the lesser dmg to tick away. Also Demolish is a long ass animation and could lock you out of your follow up skills if you use it first. Using it with 1 second left on PB allows the skill to go off and even though PB falls off during the animation lock it still applies the Dot (and a heavier DoT due to GL stacks).
    (0)

  8. #1668
    Player
    NoctisUmbra's Avatar
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    Mar 2011
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    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Buckles View Post
    Why are folk starting with Demo on PB? I thought the greased lightning DMG increase applies to DoTs, so getting GLx3 (or even 2) would net a more potent Demolish over it's duration? I can understand using ToD at the start because of the long debuff duration you can settle into your rotation and just allow the lesser dmg to tick away. Also Demolish is a long ass animation and could lock you out of your follow up skills if you use it first. Using it with 1 second left on PB allows the skill to go off and even though PB falls off during the animation lock it still applies the Dot (and a heavier DoT due to GL stacks).
    Why are folk putting off MNK's most potent skill just to get it buffed?

    It's simple really. You have 2 real choices for a single target skill that will give you a GL stack: SP and Demo. Any time Demo is not already on the target, and the target is expected to live for longer than 15 seconds or so, Demo is the better choice. More power for your GCD. Plain and simple.

    Furthermore, if you follow the above opener I posted you will actually have GL3, DK, TwinS, BfB, and IR all up for both ToD and the 2nd application of Demo - which will just be falling off when you get to it.

    Also, the whole thing about animation is nonsense. Animation locks last like 1-1.5 second, and anything longer is clipped by any following skills. The Demolish DoT is applied at the end of the animation, but the skill is registered as going through almost as soon as you begin the animation.

    Doing Demo > Snap > Snap > DK > Snap as above with an offGCD buff/skill used between each of those does not delay me at all or inhibit my ability to land 5 skills under PB even with a base GCD of 2.46 or so due to not stacking much Skill Speed at all.
    (1)
    Last edited by NoctisUmbra; 02-12-2014 at 06:39 AM.

  9. #1669
    Player
    Viridiana's Avatar
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    Mar 2011
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    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by NoctisUmbra View Post
    Any time Demo is not already on the target, and the target is expected to live for longer than 15 seconds or so, Demo is the better choice. More power for your GCD. Plain and simple.
    Twelve seconds, absolute maximum, and that's assuming you don't get the attack from behind. Nine seconds is the maximum if you're properly executing the attack from behind, and that's also assuming that you apply right after the global tick so that it takes a full 3 seconds for the first tick. More realistically, somewhere between 6 and 9 seconds is the time it takes for Demo to beat Snap.

    Oddly, some people seem to think this means you should replace all your Snap punches with Demo, though. That's a horrible idea, and they should be ashamed. >_>
    (0)

  10. #1670
    Player
    NoctisUmbra's Avatar
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    Mar 2011
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    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Viridiana View Post
    Twelve seconds, absolute maximum, and that's assuming you don't get the attack from behind. Nine seconds is the maximum if you're properly executing the attack from behind, and that's also assuming that you apply right after the global tick so that it takes a full 3 seconds for the first tick. More realistically, somewhere between 6 and 9 seconds is the time it takes for Demo to beat Snap.

    Oddly, some people seem to think this means you should replace all your Snap punches with Demo, though. That's a horrible idea, and they should be ashamed. >_>
    Yup. Thanks for posting the specifics.

    Regarding people intentionally clipping Demo that soon - yes, yes they should be very much ashamed.
    (0)

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